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path: root/src/code/z_collision_check.c
AgeCommit message (Expand)Author
2025-02-21Remove asm-processor in favor of preprocess.sh (#1760)Derek Hensley
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-16Colliders Sync Tris Quad Sphere Line (#1714)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-19Colliders Sync General Clean (#1693)Derek Hensley
2024-09-19Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
2024-07-31z_collision_check_OK (#1481)Revo
2024-07-11More General Cleanup (#1658)Derek Hensley
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
2024-06-24Animation Cleanup: En_T* (#1522)engineer124
2024-06-14`sys_math3d.c` Decompiled and Mostly Documented (#1450)engineer124
2024-06-14Msgevent OK (#1637)Derek Hensley
2024-05-17c_keyframe.c decompiled and documented (#1630)Tharo
2024-03-23Misc Cleanup 2 (#1521)engineer124
2024-01-28General Cleanup 2 (#1538)Derek Hensley
2023-11-27Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
2023-11-27Document Actor Category Change (#1518)engineer124
2023-11-23Animation Cleanup: En_O* (#1506)engineer124
2023-11-23Yet another header cleanup (#1508)Anghelo Carvajal
2023-10-26`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...EllipticEllipsis
2023-09-15Move libultra variables to their respective headers (#1369)Anghelo Carvajal
2023-07-08Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)Anghelo Carvajal
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-18Yet another header cleanup (#1284)Anghelo Carvajal
2023-06-04Misc Cleanup (#1257)engineer124
2023-05-13Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)Derek Hensley
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-03-21Misc Cleanup 14 (#1214)Derek Hensley
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-07-11Effect Hitmark Ok (#874)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-05-21code_801323D0 (z_schedule) (#509)Rozelette
2022-03-23Audio_Load OK and Documented (#620)engineer124
2022-03-05Decompile and partially document some functions in z_play (#582)EllipticEllipsis
2022-01-11z_sound_source OK (#353)engineer124
2021-12-27Decompile and clean up some effect files (#342)Roman971
2021-11-23z_bgcheck.c (#357)mzxrules
2021-10-24Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...Lucas Shaw
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...engineer124
2021-09-01En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)rylieb
2021-08-03Overhaul the build system (#234)Tharo
2021-06-11Importing Sound Effects from MM3D (#179)engineer124
2021-06-10effect_soft_sprite matching! (#177)engineer124
2021-05-25ovl_Obj_Milk_Bin OK (#161)Anghelo Carvajal
2021-05-20General Cleanup (#155)engineer124
2021-05-18Format everything (#141)Anghelo Carvajal