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Decompilation of The Legend of Zelda: Majora’s Mask
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z_collision_check.c
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Author
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-16
Colliders Sync Tris Quad Sphere Line (#1714)
Derek Hensley
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-10-12
Colliders Sync JntSphere (#1700)
Derek Hensley
2024-10-05
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
Dragorn421
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-19
Colliders Sync General Clean (#1693)
Derek Hensley
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
2024-07-31
z_collision_check_OK (#1481)
Revo
2024-07-11
More General Cleanup (#1658)
Derek Hensley
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-06-14
Msgevent OK (#1637)
Derek Hensley
2024-05-17
c_keyframe.c decompiled and documented (#1630)
Tharo
2024-03-23
Misc Cleanup 2 (#1521)
engineer124
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2023-11-27
Split effect headers and a bit of cleanup (#1482)
Anghelo Carvajal
2023-11-27
Document Actor Category Change (#1518)
engineer124
2023-11-23
Animation Cleanup: En_O* (#1506)
engineer124
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-10-26
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...
EllipticEllipsis
2023-09-15
Move libultra variables to their respective headers (#1369)
Anghelo Carvajal
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-18
Yet another header cleanup (#1284)
Anghelo Carvajal
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-13
Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)
Derek Hensley
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-03-21
Misc Cleanup 14 (#1214)
Derek Hensley
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-07-11
Effect Hitmark Ok (#874)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-21
code_801323D0 (z_schedule) (#509)
Rozelette
2022-03-23
Audio_Load OK and Documented (#620)
engineer124
2022-03-05
Decompile and partially document some functions in z_play (#582)
EllipticEllipsis
2022-01-11
z_sound_source OK (#353)
engineer124
2021-12-27
Decompile and clean up some effect files (#342)
Roman971
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-10-12
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...
engineer124
2021-09-01
En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)
rylieb
2021-08-03
Overhaul the build system (#234)
Tharo
2021-06-11
Importing Sound Effects from MM3D (#179)
engineer124
2021-06-10
effect_soft_sprite matching! (#177)
engineer124
2021-05-25
ovl_Obj_Milk_Bin OK (#161)
Anghelo Carvajal
2021-05-20
General Cleanup (#155)
engineer124
2021-05-18
Format everything (#141)
Anghelo Carvajal
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