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Decompilation of The Legend of Zelda: Majora’s Mask
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z_effect_soft_sprite.c
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Author
2025-03-03
EffectSs Sync (#1799)
Derek Hensley
2024-11-07
libu64 (#1705)
Dragorn421
2024-10-05
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
Dragorn421
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-05-12
Use Romfile in place of vromStart and vromEnd in structs (#1618)
Derek Hensley
2023-11-27
Split effect headers and a bit of cleanup (#1482)
Anghelo Carvajal
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-10-03
Speedmeter OK (#1393)
Derek Hensley
2023-07-27
Clang-Format 14 (#1321)
Derek Hensley
2023-06-24
Load Docs (#1222)
Derek Hensley
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2022-08-15
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...
engineer124
2022-08-04
Z_DLF OK (#965)
louist103
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-19
Load OK (#792)
Derek Hensley
2022-03-05
Decompile and partially document some functions in z_play (#582)
EllipticEllipsis
2022-02-20
Camera Preparation (#644)
engineer124
2022-01-11
z_sound_source OK (#353)
engineer124
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2022-01-04
Effect_soft_sprite_old_init and particleOverlayTable OK (#520)
Derek Hensley
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-08-03
Overhaul the build system (#234)
Tharo
2021-06-17
Add current missing functions prototypes (#181)
Anghelo Carvajal
2021-06-10
effect_soft_sprite matching! (#177)
engineer124
2021-05-20
General Cleanup (#155)
engineer124
2021-05-18
Fix all warnings raised by IDO (#152)
Zach Banks
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-27
z_lights fully matched (#80)
Rozelette
2021-03-27
TwoHeadArena and TwoHeadGfxArena OK (#83)
kyleburnette
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-08-06
Add actor and scene enums (#8)
Rozelette
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-02-20
Make non-matchings consistent with oot
rozlette
2019-12-23
Fix typo in comment
rozlette
2019-12-17
Cleanup files in code. Decompile code_800CAAD0.c
rozlette
2019-12-15
Decompile z_eff_footmark.c
rozlette
2019-12-14
Update to latest from ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-11-14
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
rozlette
2019-09-29
Use structs.h generated from Ghidra project
rozlette
2019-09-20
Use per-function ASM blocks
rozlette
2019-09-20
Add tons of function names. Datatypes TODO
rozlette
2019-04-15
Add z_effect_soft_sprite
rozlette