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Decompilation of The Legend of Zelda: Majora’s Mask
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z_game_over.c
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Author
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-06-05
File Select (1 Non-Matching) (#1158)
engineer124
2023-04-18
Add `SaveInfo` substruct to `SaveContext` (#1191)
Anghelo Carvajal
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-03-24
`z64game_over.h` (#1183)
Anghelo Carvajal
2023-03-16
Document z_en_time_tag (#1140)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-02
View & Shrink_Window Docs (#1049)
engineer124
2022-09-30
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
engineer124
2022-09-29
`z_parameter`: Timers (#1031)
engineer124
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-07-22
Transition System Docs (#883)
engineer124
2022-07-12
`z_parameter`: Items & Import Data (#799)
engineer124
2022-06-29
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-05
General Cleanup 2 (#681)
Derek Hensley
2022-03-05
Decompile and partially document some functions in z_play (#582)
EllipticEllipsis
2021-12-27
En_Elf (#371)
Maide
2021-11-20
Audio BGM Macros (#460)
engineer124
2021-10-24
z_game_over.c (#263)
Tharo
2021-08-03
Overhaul the build system (#234)
Tharo