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Decompilation of The Legend of Zelda: Majora’s Mask
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z_play_hireso.c
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Author
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-05
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
Dragorn421
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-05-19
General cleanup (#1636)
Derek Hensley
2024-04-29
EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)
Tom Overton
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-01-14
Dmadata Migration (#1526)
Derek Hensley
2023-11-27
Use `CURRENT_TIME` Macro (#1514)
engineer124
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-07-14
schedule_static docs (#1324)
Derek Hensley
2023-06-21
Doc schedule_dma_static (#1296)
Derek Hensley
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-18
Add yar (Yaz0 ARchives) support to build system (#1255)
Anghelo Carvajal
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2021-08-03
Overhaul the build system (#234)
Tharo