index
:
mm
gha
main
Decompilation of The Legend of Zelda: Majora’s Mask
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_player_call.c
Age
Commit message (
Expand
)
Author
2024-12-17
Document Update Actor Flags (#1762)
engineer124
2024-12-15
Document Culling (#1759)
engineer124
2024-11-27
Document Minimap Icon Actor Flag (#1747)
engineer124
2024-10-22
dyna switches (#1731)
engineer124
2024-10-20
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
Dragorn421
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)
Tharo
2024-03-31
Introduce `z64pause_menu.h` header (#1505)
Anghelo Carvajal
2023-11-21
Move player-related function declarations to `z64player.h` (#1480)
Anghelo Carvajal
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-02-21
Lens docs (#1123)
engineer124
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-03-05
`z_player_call` OK (#693)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo