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path: root/src/code/z_snap.c
AgeCommit message (Expand)Author
2024-10-19FALLTHROUGH Attribute, switch cleanup (#1719)engineer124
2024-07-28Introduce a bunch of small new headers (#1649)Anghelo Carvajal
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-06-02Misc Cleanup 2 (#1260)engineer124
2023-04-18Add `SaveInfo` substruct to `SaveContext` (#1191)Anghelo Carvajal
2023-03-21Misc Cleanup 14 (#1214)Derek Hensley
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
2022-08-15General Cleanup 11 (#992)Derek Hensley
2022-08-04EnGe1 OK and documented, document `z_snap` (#952)EllipticEllipsis
2022-06-26PlayState rename (#835)Tom Overton
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-02-20Camera Preparation (#644)engineer124
2022-02-05code_8012EC80.c OK and Documented + parameter_static extraction (#534)engineer124
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-11-23z_bgcheck.c (#357)mzxrules
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...engineer124
2021-08-03Overhaul the build system (#234)Tharo
2021-07-13z_olib.c OK and Documented (#202)engineer124
2021-07-05Document most of global context (#198)Zelllll
2021-07-01z64player.h and Player struct work (#195)EllipticEllipsis
2021-06-09`ovl_En_Ma_Yts` OK and partially documented (#164)Anghelo Carvajal
2021-05-25partially finish `code_0x8012EC80`, document all of gSaveContext (#138)Zelllll
2021-05-20General Cleanup (#155)engineer124
2021-05-18Fix all warnings raised by IDO (#152)Zach Banks
2021-05-18Format everything (#141)Anghelo Carvajal
2021-03-22z_collision_check.c (#58)Tharo
2020-09-27GlobalContext: unwrap CameraContext (#31)Bonfam
2020-08-29Decompile z_snap (#11)Rozelette