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Decompilation of The Legend of Zelda: Majora’s Mask
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z_vr_box.c
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Author
2024-01-14
Skybox Docs (#1534)
Derek Hensley
2024-01-14
Dmadata Migration (#1526)
Derek Hensley
2023-11-26
Move the system heap and the framebuffers to their own segments (#1488)
Anghelo Carvajal
2023-10-03
Speedmeter OK (#1393)
Derek Hensley
2023-06-05
File Select (1 Non-Matching) (#1158)
engineer124
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2023-03-07
Misc cleanup 13 (#1189)
Derek Hensley
2023-02-21
Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150)
Anghelo Carvajal
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-10-28
Match func_80142440 (z_vr_box.c OK) (#1127)
engineer124
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2021-12-07
z_vr_box_draw OK (#481)
Lucas Shaw
2021-12-07
Macro Clean up (#454)
engineer124
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-09-22
`ovl_daytelop` OK (#277)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-13
`ovl_En_Ma4` matched and mostly documented (#199)
Anghelo Carvajal
2021-07-05
Document most of global context (#198)
Zelllll
2021-06-17
Add current missing functions prototypes (#181)
Anghelo Carvajal
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-04-29
Adds in scene support (#117)
Kenix3
2021-03-27
TwoHeadArena and TwoHeadGfxArena OK (#83)
kyleburnette
2021-03-16
Decompiles z_vr_box (from zel) (#73)
Kenix3