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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Dm_Stk
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-11-29
Document Actor Ocarina Interaction (#1748)
engineer124
2024-10-23
Further Attention Docs (#1732)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-01-29
General Cleanup 3 (#1543)
Derek Hensley
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-11-27
Use `CURRENT_TIME` Macro (#1514)
engineer124
2023-11-25
`z_en_test4.c` Documented (#1498)
engineer124
2023-11-23
Animation Cleanup: En_O* (#1506)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-08
Object Name Cleanup (#1427)
engineer124
2023-10-05
Object Cleanup (#1410)
engineer124
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-10-04
Port Proposed OoT Object Docs (#1361)
fig02
2023-10-04
Z_message (2 NON_MATCHINGS) (#1398)
Derek Hensley
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-07-10
Animation Cleanup Part 1: Dm Actors (#1290)
engineer124
2023-06-23
Name the weekeventreg that corresponds with the Clock Tower opening (#1303)
Tom Overton
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-06-05
File Select (1 Non-Matching) (#1158)
engineer124
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-21
cs state cleanup (#1229)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Add `SaveInfo` substruct to `SaveContext` (#1191)
Anghelo Carvajal
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2023-03-02
actor math cleanup (#1187)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-20
`z_parameter`: Time (1 non-matching) (#1144)
engineer124
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...
petrie911
2022-09-30
Rename SetupIndex to Layer (#1099)
Derek Hensley
2022-09-30
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
engineer124
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-29
`z_parameter`: Timers (#1031)
engineer124
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