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path: root/src/overlays/actors/ovl_Dm_Stk
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-11-29Document Actor Ocarina Interaction (#1748)engineer124
2024-10-23Further Attention Docs (#1732)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-20Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
2024-01-29General Cleanup 3 (#1543)Derek Hensley
2023-11-27Misc Cleanup (#1509)engineer124
2023-11-27Use `CURRENT_TIME` Macro (#1514)engineer124
2023-11-25`z_en_test4.c` Documented (#1498)engineer124
2023-11-23Animation Cleanup: En_O* (#1506)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-26Yet another libultra cleanup (#1384)Anghelo Carvajal
2023-10-08Object Name Cleanup (#1427)engineer124
2023-10-05Object Cleanup (#1410)engineer124
2023-10-05z_kankyo pt 1 (#1377)Derek Hensley
2023-10-04Port Proposed OoT Object Docs (#1361)fig02
2023-10-04Z_message (2 NON_MATCHINGS) (#1398)Derek Hensley
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-07-10Animation Cleanup Part 1: Dm Actors (#1290)engineer124
2023-06-23Name the weekeventreg that corresponds with the Clock Tower opening (#1303)Tom Overton
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-06Misc Cleanup 3 (#1268)engineer124
2023-06-05File Select (1 Non-Matching) (#1158)engineer124
2023-06-02Misc Cleanup 2 (#1260)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-21cs state cleanup (#1229)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-04-18Add `SaveInfo` substruct to `SaveContext` (#1191)Anghelo Carvajal
2023-04-18Name some `SurfaceType_` functions (#1155)Anghelo Carvajal
2023-03-30Audio `sequence.c` OK and documented (#1201)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2023-03-02actor math cleanup (#1187)engineer124
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-20`z_parameter`: Time (1 non-matching) (#1144)engineer124
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-10-04z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...petrie911
2022-09-30Rename SetupIndex to Layer (#1099)Derek Hensley
2022-09-30Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)engineer124
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
2022-09-29`z_parameter`: Timers (#1031)engineer124