index
:
mm
gha
main
Decompilation of The Legend of Zelda: Majora’s Mask
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_En_Arrow
Age
Commit message (
Expand
)
Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-11-07
Document Arrow Related Actor Flags (#1737)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-16
Colliders Sync Tris Quad Sphere Line (#1714)
Derek Hensley
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-09-07
Misc Clean (#1680)
Derek Hensley
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-01-20
Animation Cleanup: En_S* (#1517)
engineer124
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-27
Split effect headers and a bit of cleanup (#1482)
Anghelo Carvajal
2023-11-22
Animation Cleanup: En_P* (#1507)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-07-12
Animation Cleanup Part 2: En_A* Actors (#1322)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-10
Misc Cleanup 4 (#1271)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2023-02-24
TransitionFade OK (#1160)
Derek Hensley
2023-02-24
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071)
EllipticEllipsis
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-07
Fix last two functions in sys_math_atan (#1066)
mzxrules
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-09-24
Cleanup some "raw" actor flags (#1044)
Tom Overton
2022-09-14
`z_parameter`: Magic (#934)
engineer124
2022-08-15
Matched several functions (#1020)
petrie911
2022-07-19
EnBat OK and documented (#924)
EllipticEllipsis
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
Effect Hitmark Ok (#874)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
EffectSsKirakira OK (#801)
Derek Hensley
2022-05-25
En_Boom (#813)
Maide
2022-04-17
EffectSsSbn OK (#751)
Derek Hensley
2022-03-05
General Cleanup 2 (#681)
Derek Hensley
2022-02-13
En_Arrow (1 non-matching) (#551)
Maide
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
[next]