index
:
mm
gha
main
Decompilation of The Legend of Zelda: Majora’s Mask
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_En_Bat
Age
Commit message (
Expand
)
Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-11-07
Document Arrow Related Actor Flags (#1737)
engineer124
2024-10-23
Further Attention Docs (#1732)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-16
Colliders Sync Tris Quad Sphere Line (#1714)
Derek Hensley
2024-10-14
Player "Hostile" Docs (#1706)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
Switch Flag Cleanup (#1406)
engineer124
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-14
Body Parts Docs (#1333)
engineer124
2023-07-14
ClearTag Params Cleanup (#1308)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-18
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
engineer124
2023-05-14
Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in ...
Tom Overton
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-30
Effect table (#1209)
Anghelo Carvajal
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2023-03-02
actor math cleanup (#1187)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-14
Add enum for tatl hint id (#993)
Parker Burnett
2022-07-19
EnBat OK and documented (#924)
EllipticEllipsis
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-02-19
Cleanup various enums (#612)
Maide
2021-12-19
Fix actor struct offsets (#463)
Maide
2021-12-07
Do another round of improvement on actor comment headers (#462)
Tom Overton
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette