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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Bomjimb
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Author
2026-02-18
Bombers Part 1: Rename (used) assets (#1847)
Jordan Longstaff
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-28
Animation Cleanup: En_R* (#1516)
engineer124
2023-11-22
Animation Cleanup: En_P* (#1507)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-07-14
Animation Cleanup: En_B* Actors (#1326)
engineer124
2023-06-24
Document Player's bgcheck routine (#1275)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-18
Add `SaveInfo` substruct to `SaveContext` (#1191)
Anghelo Carvajal
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-16
Document z_en_time_tag (#1140)
engineer124
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-09-30
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
engineer124
2022-08-15
Make names related to animations more consistent (#998)
Tom Overton
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-07-22
Transition System Docs (#883)
engineer124
2022-07-11
General Cleanup 5 (#872)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
Improve Various Matchings and Cleanup (#809)
engineer124
2022-03-29
`z_kaleido_setup` (#768)
Anghelo Carvajal
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-27
z_message progress (#701)
Andzura
2022-03-27
Bombers2 OK (#721)
louist103
2022-03-05
General Cleanup 2 (#681)
Derek Hensley
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-22
Cleanup object syms (#546)
Maide
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
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