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path: root/src/overlays/actors/ovl_En_Bomjimb
AgeCommit message (Expand)Author
2026-02-18Bombers Part 1: Rename (used) assets (#1847)Jordan Longstaff
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-16Animation Cleanup: En_V* and En_W* (#1713)engineer124
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-01-19Text Extraction + some Message Docs (#1530)Derek Hensley
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-28Animation Cleanup: En_R* (#1516)engineer124
2023-11-22Animation Cleanup: En_P* (#1507)engineer124
2023-11-21Document `Actor_TalkOfferAccepted` (#1502)engineer124
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-01Talk Exchange System Docs (#1312)Derek Hensley
2023-07-14Animation Cleanup: En_B* Actors (#1326)engineer124
2023-06-24Document Player's bgcheck routine (#1275)engineer124
2023-06-05sys_math.c Rename (#1258)engineer124
2023-06-06Misc Cleanup 3 (#1268)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-18Add `SaveInfo` substruct to `SaveContext` (#1191)Anghelo Carvajal
2023-04-18Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)engineer124
2023-03-16Document z_en_time_tag (#1140)engineer124
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2023-03-03speedXZ -> speed (#1186)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-10-04Format Script Update (#904)Derek Hensley
2022-09-30Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)engineer124
2022-08-15Make names related to animations more consistent (#998)Tom Overton
2022-08-15Entrance Macro (#987)Derek Hensley
2022-07-22Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...Anghelo Carvajal
2022-07-22Transition System Docs (#883)engineer124
2022-07-11General Cleanup 5 (#872)Derek Hensley
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25Improve Various Matchings and Cleanup (#809)engineer124
2022-03-29`z_kaleido_setup` (#768)Anghelo Carvajal
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-03-27z_message progress (#701)Andzura
2022-03-27Bombers2 OK (#721)louist103
2022-03-05General Cleanup 2 (#681)Derek Hensley
2022-03-04`z_demo` with 4 NON_MATCHINGs (#514)Anghelo Carvajal
2022-02-19Cleanup various enums (#612)Maide
2022-01-22Cleanup object syms (#546)Maide
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal