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path: root/src/overlays/actors/ovl_En_Famos
AgeCommit message (Expand)Author
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-23Further Attention Docs (#1732)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-01-15General Cleanup (#1529)Derek Hensley
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-05Skeleton and shin name cleanup (#1413)Tom Overton
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-06Animation Cleanup: En_F* (#1332)engineer124
2023-07-14Animation Cleanup: En_B* Actors (#1326)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-17Misc Cleanup 5 (#1294)engineer124
2023-06-05sys_math.c Rename (#1258)engineer124
2023-06-05Some pathing docs (#1205)Derek Hensley
2023-06-02Misc Cleanup 2 (#1260)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-05-28`ovl_player_actor`: Dawn of a new PR (#1227)Anghelo Carvajal
2023-04-18Name some `SurfaceType_` functions (#1155)Anghelo Carvajal
2023-04-18Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)engineer124
2023-03-23Updated function names in ovl_En_Bom & added documentation from OoT (#1219)hayden
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2023-03-03speedXZ -> speed (#1186)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2023-03-02actor math cleanup (#1187)engineer124
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-09-14Add enum for tatl hint id (#993)Parker Burnett
2022-08-15General Cleanup 11 (#992)Derek Hensley
2022-07-12Introducing z64camera.h (#797)engineer124
2022-07-11General Cleanup 6 (#886)Derek Hensley
2022-07-11General Cleanup 5 (#872)Derek Hensley
2022-06-29`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)Anghelo Carvajal
2022-06-26PlayState rename (#835)Tom Overton
2022-06-19Change `Rand_Next` to `u32`, document `rand.c` a bit more (#819)EllipticEllipsis
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-05-25`EnFamos` OK with `object_famos` (#789)Isghj
2022-02-19Cleanup various enums (#612)Maide
2021-11-02Add an explanatory comment header for every actor that doesn't have one (#377)Tom Overton
2021-08-12Remove argument names from action funcs (#254)Maide
2021-08-03Overhaul the build system (#234)Tharo
2021-07-22Automatically add Init data to actors (#216)EllipticEllipsis
2021-05-18Format everything (#141)Anghelo Carvajal
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3