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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Gg2
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Author
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-11-28
Animation Cleanup: En_R* (#1516)
engineer124
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-11-23
Animation Cleanup: En_O* (#1506)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-04
Z_message (2 NON_MATCHINGS) (#1398)
Derek Hensley
2023-09-26
Animation Cleanup: En_G* (#1395)
engineer124
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-05
Some pathing docs (#1205)
Derek Hensley
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Angle Conversions (#1216)
Derek Hensley
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-02-21
Lens docs (#1123)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-14
`z_parameter`: Magic (#934)
engineer124
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-20
Code_800E8EA0 Docs (#832)
Derek Hensley
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
EffectSsKirakira OK (#801)
Derek Hensley
2022-03-29
SubS General Pathing Helpers (#760)
Derek Hensley
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-27
z_message progress (#701)
Andzura
2022-03-05
En_Gg2 (#676)
Maide
2022-02-19
Cleanup various enums (#612)
Maide
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
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