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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Gm
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Author
2024-12-21
Standardize "ActorMovement" over "ActorMove" (#1773)
engineer124
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-11-17
Player Docs: Talking (#1738)
engineer124
2024-11-06
Animation Cleanup: En_Z* (#1727)
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-06-14
Msgevent OK (#1637)
Derek Hensley
2024-04-22
`ovl_En_Door` docs pass (#1603)
Anghelo Carvajal
2024-04-06
Build Sync (#1600)
Derek Hensley
2024-03-23
Misc Cleanup 2 (#1521)
engineer124
2024-02-01
A higher level language for schedule scripts (#1462)
Anghelo Carvajal
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-11-10
`ovl_En_An` OK and somewhat documented (#1457)
Anghelo Carvajal
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
Object Cleanup (#1410)
engineer124
2023-09-26
Animation Cleanup: En_G* (#1395)
engineer124
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-14
Body Parts Docs (#1333)
engineer124
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-07-07
Fidget Tables Docs (#1316)
Derek Hensley
2023-06-05
Some pathing docs (#1205)
Derek Hensley
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-04-21
cs state cleanup (#1229)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-20
`z_parameter`: Time (1 non-matching) (#1144)
engineer124
2022-11-06
Rename `ActionParam` to `ItemAction` (#1069)
Anghelo Carvajal
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
EnTest3 (Kafei) (#1013)
petrie911
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-09-30
Rename SetupIndex to Layer (#1099)
Derek Hensley
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-09-24
ActorContext Flags (#1060)
engineer124
2022-08-15
Purge `ExchangeItemID` enum (#1026)
Anghelo Carvajal
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