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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Guruguru
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-14
Player "Hostile" Docs (#1706)
engineer124
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-11-28
Animation Cleanup: En_R* (#1516)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-26
Decompile Remaining code_8019AF00.c Functions (1 non-matching) (#1442)
engineer124
2023-10-13
Audio Sequences Decompiled & Documented (z_obj_sound OK, more code_8019AF00.c...
engineer124
2023-09-26
Animation Cleanup: En_G* (#1395)
engineer124
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-07-03
Object names rename/comments from the OoT equivalent (#1282)
Nuss
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-03-16
Document z_en_time_tag (#1140)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Rename `ActionParam` to `ItemAction` (#1069)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-08-15
General Cleanup 11 (#992)
Derek Hensley
2022-08-15
Purge `ExchangeItemID` enum (#1026)
Anghelo Carvajal
2022-08-15
Make names related to animations more consistent (#998)
Tom Overton
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-07-11
General Cleanup 5 (#872)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
Improve Various Matchings and Cleanup (#809)
engineer124
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-27
z_message progress (#701)
Andzura
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-22
Cleanup object syms (#546)
Maide
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-11-20
Audio BGM Macros (#460)
engineer124
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-10-12
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...
engineer124
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-19
z_quake OK and documented (#213)
engineer124
2021-07-13
En_Guruguru OK and partially documented (#203)
kyleburnette
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
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