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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Js
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Commit message (
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-24
Name Talking Related Actor Flags (#1733)
engineer124
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-11-23
Animation Cleanup: En_O* (#1506)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-01
Animation Cleanup: En_J* (#1401)
engineer124
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-07-05
Misc Cleanup 6 (#1307)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-05
Some pathing docs (#1205)
Derek Hensley
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-16
Document z_en_time_tag (#1140)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Rename `ActionParam` to `ItemAction` (#1069)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-21
Document object_boss01 (Odolwa) (#1132)
Tom Overton
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-01
z_kaleido_mask.c Ok and Documented (Pause Menu Mask Page) (#1093)
engineer124
2022-09-14
ovl_En_Js Decompiled (#991)
Alejandro Asenjo
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-02-19
Cleanup various enums (#612)
Maide
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette