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path: root/src/overlays/actors/ovl_En_Yb
AgeCommit message (Expand)Author
2024-12-17Add original asset names to all `object_y*` and `object_z*` files (#1765)Tom Overton
2024-12-15Document Culling (#1759)engineer124
2024-12-13Remove THIS macro (#1756)Tom Overton
2024-10-24Name Talking Related Actor Flags (#1733)engineer124
2024-10-20Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-06-24Animation Cleanup: En_T* (#1522)engineer124
2024-01-19Text Extraction + some Message Docs (#1530)Derek Hensley
2023-11-27Use `CURRENT_TIME` Macro (#1514)engineer124
2023-11-21Document `Actor_TalkOfferAccepted` (#1502)engineer124
2023-11-02Enable `-Wint-conversion` warning (#1266)Anghelo Carvajal
2023-10-27Remove `(ActorFunc)` cast on `InitVars` (#1148)Anghelo Carvajal
2023-10-05Skeleton and shin name cleanup (#1413)Tom Overton
2023-10-04Z_message (2 NON_MATCHINGS) (#1398)Derek Hensley
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
2023-08-01Talk Exchange System Docs (#1312)Derek Hensley
2023-07-05Misc Cleanup 6 (#1307)engineer124
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
2023-06-10Misc Cleanup 4 (#1271)engineer124
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
2023-06-05sys_math.c Rename (#1258)engineer124
2023-06-04Misc Cleanup (#1257)engineer124
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
2023-04-18Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups ...Anghelo Carvajal
2023-04-18Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)engineer124
2023-03-16Document z_en_time_tag (#1140)engineer124
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2022-12-06Fado, part 2 (#1012)EllipticEllipsis
2022-11-06Rename `ActionParam` to `ItemAction` (#1069)Anghelo Carvajal
2022-11-05Macros for `weekEventReg` and `eventInf` (#984)Anghelo Carvajal
2022-10-22ovl_En_Rz OK (#1029)Alejandro Asenjo
2022-10-16Introduce `actor_table.h` (#985)Anghelo Carvajal
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
2022-10-01Replace player animation names with original names derived from OoT3D/MM3D (#...Tom Overton
2022-08-15General Cleanup 11 (#992)Derek Hensley
2022-08-15Make names related to animations more consistent (#998)Tom Overton
2022-07-24ovl_Shot_Sun Decompiled (#905)Alejandro Asenjo
2022-07-22Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...Anghelo Carvajal
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-05-25Improve Various Matchings and Cleanup (#809)engineer124
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-03-27z_message progress (#701)Andzura
2022-03-04`z_demo` with 4 NON_MATCHINGs (#514)Anghelo Carvajal