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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_En_Yb
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Author
2024-12-17
Add original asset names to all `object_y*` and `object_z*` files (#1765)
Tom Overton
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-24
Name Talking Related Actor Flags (#1733)
engineer124
2024-10-20
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
engineer124
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-11-27
Use `CURRENT_TIME` Macro (#1514)
engineer124
2023-11-21
Document `Actor_TalkOfferAccepted` (#1502)
engineer124
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-05
Skeleton and shin name cleanup (#1413)
Tom Overton
2023-10-04
Z_message (2 NON_MATCHINGS) (#1398)
Derek Hensley
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-01
Talk Exchange System Docs (#1312)
Derek Hensley
2023-07-05
Misc Cleanup 6 (#1307)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-10
Misc Cleanup 4 (#1271)
engineer124
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups ...
Anghelo Carvajal
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-03-16
Document z_en_time_tag (#1140)
engineer124
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Rename `ActionParam` to `ItemAction` (#1069)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-10-22
ovl_En_Rz OK (#1029)
Alejandro Asenjo
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-10-01
Replace player animation names with original names derived from OoT3D/MM3D (#...
Tom Overton
2022-08-15
General Cleanup 11 (#992)
Derek Hensley
2022-08-15
Make names related to animations more consistent (#998)
Tom Overton
2022-07-24
ovl_Shot_Sun Decompiled (#905)
Alejandro Asenjo
2022-07-22
Decomp `Message_GetState`, add `TextState` enum and some header reorganizatio...
Anghelo Carvajal
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
Improve Various Matchings and Cleanup (#809)
engineer124
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-27
z_message progress (#701)
Andzura
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
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