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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Obj_Iceblock
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-03-23
Misc Cleanup 2 (#1521)
engineer124
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-28
Animation Cleanup: En_R* (#1516)
engineer124
2023-11-22
Animation Cleanup: En_P* (#1507)
engineer124
2023-11-05
Player Docs: public facing csAction things (#1459)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-06
Misc cleanup (#1273)
Derek Hensley
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-10-28
General Cleanup 12 (#1139)
Derek Hensley
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-10-15
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
Tom Overton
2022-08-15
General Cleanup 11 (#992)
Derek Hensley
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-19
Change `Rand_Next` to `u32`, document `rand.c` a bit more (#819)
EllipticEllipsis
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-03-29
`EffectEnIceBlock` OK, `object_ice_block` documented (and minor `Obj_Iceblock...
Isghj
2022-03-05
General Cleanup 2 (#681)
Derek Hensley
2022-02-19
Cleanup various enums (#612)
Maide
2022-01-22
Cleanup object syms (#546)
Maide
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-12-27
Bigslime OK and Documented (#361)
engineer124
2021-12-27
Obj_Iceblock (#367)
Maide
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
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