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2026-07-19Document a few symbols regarding the Ikana Canyon guard (#1868)HEADmainJordan Longstaff
* Document a few symbols regarding the Ikana Canyon guard * Use switch-case in lieu of temp * Reformat switch-case * Re-format switch-case, fix braces
2026-07-18Document `EnTest3` (#1881)Jordan Longstaff
* Document `EnTest3` * Add comments for enum-type fields * Add scheduled action index comments Co-authored-by: Copilot <copilot@github.com> * Use enums in comparisons * Rename `sp3C` * Rewrite comments on speak data Co-authored-by: Copilot <copilot@github.com> * Reformat * Missed a text comment * Missed another text comment --------- Co-authored-by: Copilot <copilot@github.com>
2026-07-18Document `BgIknvDoukutu` (#1867)Jordan Longstaff
2026-07-18Bombers Part 3: `EnBombers` (#1849)Jordan Longstaff
* Bombers Part 3: Wandering NPCs and caught players * Rename WEEKEVENTREG flags * Fix missing rename of `unk_2A0`
2026-05-27[n64-jp-1.1] audio_thread_manager (#1880)Derek Hensley
2026-04-28Document `ObjWturn` (#1866)Jordan Longstaff
2026-04-28[n64-jp-1.1] idle (#1875)Derek Hensley
2026-04-26[n64-jp-1.1] libu64/debug (#1873)Derek Hensley
2026-04-26[n64-jp-1.1] z_std_dma (#1879)Derek Hensley
2026-04-26Bombers Part 2: Guard (#1848)Jordan Longstaff
* Bombers Part 2: Guard * Fix errors * Re-rename functions
2026-04-21String macros (#1871)Derek Hensley
* PRINTF * T * fault * yaz0 * __osMalloc * audio_thread_manager * graph * padmgr * sched * z_play * z_arrow_ice * z_arrow_light * z_elf_msg * z_elf_msg3 * z_elf_msg4 * z_elf_msg5 * z_mir_ray * stackcheck * Include versions in macros.h * Fix workaround for permuter
2026-04-20[n64-jp-1.1] __osMalloc.c matched (#1845)Anghelo Carvajal
* match osmalloc * some names * format * Breakup osFree checks and move strings around * misc changes
2026-04-19`EnPr2` Skullfish documented (#1830)Isghj
* Pr2: some docs, first struct pass * Pr2: Most functions named * Pr2: more docs * Pr2: object documented * Pr2: object documented * Pr2: format * Pr2: more docs, format * Pr2: requested changes * Pr2: requested changes * Pr2: forgot prz used the object too * Pr2: more skelton limb enum changes * Pr2: removed old comment
2026-04-17Document `WEEKEVENTREG` enabling peephole in Curiosity Shop (#1870)Jordan Longstaff
2026-04-09Document `BgAstrBombwall` (#1865)Jordan Longstaff
2026-04-08Document `EnKendoJs` (#1838)Jordan Longstaff
* Document `EnKendoJs` * Fix typedefs * Fix isSlashingLog reference * Found out what that unused animation was * Rename animation constants * Rename WEEKEVENTREG flag * Remove trailing whitespaces * Fix uses of isSlashingLog * Rename Skel object * Deciphered FF part of params * Dismantle message enum * Remove mask message macro * Refactor message start macro * Rename text ID arrays * Use boolean values for isRetracting * Remove statement added by faulty merge * Rename message handler functions * Minigame round union for clarity
2026-03-26[n64-jp-1.1] CIC6105.c matched (#1843)Anghelo Carvajal
* match CIC6105.c * Renames and fixes * Fix bss * format * Review * Version check inequalities
2026-02-18Bombers Part 1: Rename (used) assets (#1847)Jordan Longstaff
* Bombers Part 1: Rename (used) assets * Fix duplicate definition * Suggested renames
2026-02-10Match various `Bg_*_Bombwall` actors for JP 1.1 (#1856)Tom Overton
2026-02-10Match `Bg_Fire_Wall` for JP 1.1 (#1855)Tom Overton
2026-02-10Match `Bg_F40_Switch` for JP 1.1 (#1854)Tom Overton
* Match `Bg_F40_Switch` for JP 1.1 * Put some data and BSS behind the version flag too * Delete comment
2026-02-09Match `Bg_Ingate` for JP 1.1 (#1857)Tom Overton
2026-02-09Match `Bg_Dblue_Balance` for JP 1.1 (#1853)Tom Overton
* Match `Bg_Dblue_Balance` for JP 1.1 * Respond to review
2026-02-05Match `Bg_Crace_Movebg` for JP 1.1 (#1852)Tom Overton
2026-02-04[n64-jp-1.1] stackcheck.c matched (#1844)Anghelo Carvajal
* Match stackcheck * format * review
2026-02-04Rename globals related to textbox and icon scaling (#1846)Jordan Longstaff
2026-02-04Match `Boss_Hakugin` for JP 1.1 (#1851)Tom Overton
2025-12-15Document `EnMaruta` (#1839)Jordan Longstaff
* Document `EnMaruta` * Document type from params * Rename display lists properly * Format * Add ASCII picture to explain DL array * Use boolean values for isRetracting * Shorten name of zero vector * Rename to gPracticeLogWholeDL Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Forgot to rename the other reference * Rename to SetupRiseThroughFloor * Add comments marking "on floor setup" as theory-only --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2025-12-13Name four global variables in `z_message.c` (#1832)Jordan Longstaff
* Name static arrays for SoDT skip message IDs * Rename two more static variables * Convert hex drop thresholds to decimal * Rename to text IDs
2025-12-09Document number input display and control functions (#1840)Jordan Longstaff
2025-12-09Document `func_808B849C` (#1841)Jordan Longstaff
* Document `func_808B849C` * Clarify doc about number returned Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Add number comparisons * Try arithmetic in remains function * Reverse addition operation - will it break matching? --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2025-12-09Rename multiple variables in `MessageContext` (#1837)Jordan Longstaff
* Rename multiple variables in `MessageContext` * Fix errors * Better rename for price fields * Rename two more fields related to number inputs * More renames for text line positioning fields * Fix copy-paste error
2025-12-09Rename `WEEKEVENTREG_73_80` (#1842)Jordan Longstaff
2025-12-09`EnDnk` Documented (#1831)Isghj
* Dnk: some docs * Dnk: more docs * Dnk: format * Dnk: More docs * Dnk: more docs * Dnk: more docs * Dnk: specify variants * Pr2: requested changes
2025-12-08Multiversion code support (n64-jp-1.1) (#1826)Derek Hensley
* setup n64-jp-1.1 disasm * Add versions * New microcode * Bootstrap z_sram * Bootstrap ovl_file_choose * Bootstrap kaleido scope * Bootstrap BgHeavyBlock * MessageContext shift * SaveContext shift * ItemId shift * Fix `PLAYER_CSACTION` shift * format * Add JP only to Heavy Block Description * Makefile multi version comment --------- Co-authored-by: Tom Overton <tom.overton@outlook.com>
2025-12-06Document textbox types, backgrounds and two related global array variables ↵Jordan Longstaff
(#1835) * Document `D_801CFC78`, `func_80150A84` and textbox types * Format * Textbox background enum * More enum usages * Rename D_801D03A8 * Fix value of TEXTBOX_BG_NONE * Convert background type enum to macros * Restore enum, fix BSS ordering * Rename to SetTextboxColor * More BSS fixing
2025-12-06Document `func_80148CBC` (#1836)Jordan Longstaff
* Document `func_80148CBC` * Add doc comment
2025-12-06`EnPoComposer` and `object_po_composer` further documented (#1833)Isghj
* PoComposer: some docs * PoComposer: the rest of the object documented * PoComposer: docs tweaked * PoComposer: missing weekevent reg in a schedule file wasnt found by rename script * PoComposer: document tweaks * PoComposer: forgot the texture name
2025-12-04Document `func_801514B0` (#1834)Jordan Longstaff
* Document `func_801514B0` * Add transformation enum reference * Rename to ShowDescription * Format
2025-11-14`EnFz` and `object_fz`: Freezard documented (#1828)Isghj
* Freezard: some docs * Freezard: more docs * Freezard: most function names * Freezard: last function named * Freeza: more docs * Freezard: oops wrong actor name * Fz: more docs * Fz: more docs * Fz: Object named * Fz: Object named * Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them * Freezer: docs * Free: more docs * F: format * Fz: more docs * Fz: format * EnFz: more docs, format * Fz: More minor docs * Fz: more docs, format * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * EnFz: More requested changes * Fz: updated function declarations * EnFz: one of the flags was still 0 * Fz: updated functions.txt for disasm * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-11-09Correctly type the global char arrays in build.h as const (#1827)Gabriel Ravier
Given that these arrays are typed as const in in build.c (and in OOT's include/build.h), it seems logical to also type them as const here.
2025-10-27Rename EnHorse_CheckBoost (#1824)Ozero4
2025-08-19Handwritten asm: OS functions, libm_vals (#1821)Tharo
* Handwritten asm: OS functions, libm_vals * rm hardware_regs.ld * andi -> and, addiu -> addu * CACHE macro
2025-08-16Handwritten asm: bcmp, bcopy, bzero (#1817)Tharo
* Handwritten asm: bcmp, bcopy, bzero * consistent and * Consistent add
2025-08-16Handwritten asm: gu and mgu (#1816)Tharo
* Handwritten asm: gu and mgu * Remove some unnecessary pad_texts * Consistent add/and instructions
2025-08-16Handwritten asm: exceptasm, get/setintmask (#1819)Tharo
* Handwritten asm: exceptasm, get/setintmask * Fix maybe * Update warnings * Remove .global from jlabel * Move os_internal_rsp inclusion to os.h * Make HWINT_* defins consistent
2025-08-08Handwritten asm: fp (#1818)Tharo
2025-08-07parameters.s (#1820)Tharo
2025-08-05Handwritten asm: Register getter/setter functions (#1815)Tharo
* Handwritten asm: Register getter/setter functions * Formatting fix
2025-07-31Handwritten asm build prep, add handwritten asm for the code segment (#1807)Tharo
* Convert entry.s to IDO, use objcopy instead of ipl3.s and audio/lib/stack.s, add handwritten asm for the code segment * Fix disasm, review comments * Other suggestions