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* Document `EnInsect`
* Rename ENINSECT_GET_1 to ENINSECT_GET_INIT_FLAGS
* Keep values in hex
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Apply reviews in EnInsect
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Start documenting Toto
* Document EnToto_IsFacingPlayer and Unk2B6/isPlayerCancelingSoundCheck
* Rename EnTotoText to EnTotoSpeakData to align with EnTest3 (Kafei)
* Update gitignore
* Document some HandleTalk and SetupTalk functions similar to EnTest3
* Rename D_80BA502C to sEnTotoSpeakData1
* Document TalkState setup funcs
* Update gitignore, document talk state update functions (from En_Test3)
* Toto talk loop animations
* Update gitignore for functions.txt
* Document ActionFuncs
* Clean up remaining undocumented variables
* Clean up comments
* Run format.py and clean up result, and revert makefile changes
* Add missing newline at end of z_en_toto.h
* Clean up gitignore and other local stuff
* gitignore again
* Gitignore again again
* Gitignore again again again
* Restore old graphovl.py
* Update include/z64save.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Toto/z_en_toto.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Rename SetupAction and Action functions; fix block comments; create enum for TalkData
* move enum up so it's declared before it's used lol
* Change shouldCancelSoundCheck and ShouldPlaySoundCheckCompleteCutscene to bool
* Run format.py even though it makes the SpeakData array less readable yay
* Remove accidentally pushed files
* Enum for SpeakDataIndex
* SpeakDataIndex
* Index into SpeakData with enums
* Apply requested changes
* Apply clang-format
* Apply requested changes (rename SetPlayedFlags, add formsPlayed enum, fix a few missing enum replacements)
* Change enum to macros
* Apply more suggested changes
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Co-authored-by: AlexisACooper1 <alexis@lingualogica.net>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Scene_CommandAltHeaderList
* Scene_CommandWindSettings
* Scene_CommandCollisionHeader
* EnMkk_Draw float
* func_8012F73C
* Object_UpdateEntries
* GET_PLAYER_ANIM
* KaleidoSetup_Update combine ifs
* KaleidoManager_GetRamAddr
* func_800F4A10 OWL_WARP_CLOCK_TOWN
* Rand_Next modulus instead of and
* Rand_Next s16 casts back to & 0xFFFF
* Player_InitItemActionWithAnim review suggestion
* KaleidoSetup_Update review
* func_8012F73C review
* Revert "GET_PLAYER_ANIM"
This reverts commit 3c6fb061ebe19338c9ce984906853b9d962ccf89.
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* [n64-jp-1.1] build OK
* [n64-jp-1.1] flg_set OK
* [n64-jp-1.1] game OK
* [n64-jp-1.1] graph OK (except bss)
* [n64-jp-1.1] main OK
* [n64-jp-1.1] padmgr OK
* [n64-jp-1.1] cmpdma OK
* [n64-jp-1.1] sys_freeze OK
* [n64-jp-1.1] sys_initial_check OK
* [n64-jp-1.1] sys_slowly OK
* [n64-jp-1.1] title_setup OK
* [n64-jp-1.1 z_DLF OK]
* [n64-jp-1.1] actor OK
* [n64-jp-1.1] bgcheck OK
* [n64-jp-1.1] collision btltbls OK
* [n64-jp-1.1] collision check OK
* [n64-jp-1.1] common_data OK
* [n64-jp-1.1] debug mode OK
* [n64-jp-1.1] demo OK
* [n64-jp-1.1] effect_soft_sprite OK
* Review suggestions
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* Enum for boss remains in blue warp
* Enum offset macros
* Rearrange enum subtraction
* DmHina enum
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* Fisherman documentation
* Rename eye texture arry, create indexing enum
* Apply many suggestions
* Missed eye texture renames
* More suggestions
* Change and to modulus
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* Document `ObjLupygamelift`
* Suggestions
* More enum usages
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* [n64-jp-1.1] irqmgr
* Remove IRQMGR_PRINTF
* US is fine with the extra if 1s
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* [n64-jp-1.1] yaz0
* PR suggestions
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* Documentation pass on WaterBox code
* format
* vtx flags, fix comments
* format
* Add function documentation comment
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* Player_Action_DismountLadder
* actionVar2 naming in setup
* Player_Action_DismountLadder format
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Co-authored-by: djevangelia <djevangelia>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* D_801AEFA0 -> gActorEmtpyDL
* gActorSetupOpaDL
* gActorSetupXluDL
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* [n64-jp-1.1] Boss03
* PR suggestions
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* Document a few symbols regarding the Ikana Canyon guard
* Use switch-case in lieu of temp
* Reformat switch-case
* Re-format switch-case, fix braces
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* Document `EnTest3`
* Add comments for enum-type fields
* Add scheduled action index comments
Co-authored-by: Copilot <copilot@github.com>
* Use enums in comparisons
* Rename `sp3C`
* Rewrite comments on speak data
Co-authored-by: Copilot <copilot@github.com>
* Reformat
* Missed a text comment
* Missed another text comment
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Co-authored-by: Copilot <copilot@github.com>
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* Bombers Part 3: Wandering NPCs and caught players
* Rename WEEKEVENTREG flags
* Fix missing rename of `unk_2A0`
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* Bombers Part 2: Guard
* Fix errors
* Re-rename functions
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* PRINTF
* T
* fault
* yaz0
* __osMalloc
* audio_thread_manager
* graph
* padmgr
* sched
* z_play
* z_arrow_ice
* z_arrow_light
* z_elf_msg
* z_elf_msg3
* z_elf_msg4
* z_elf_msg5
* z_mir_ray
* stackcheck
* Include versions in macros.h
* Fix workaround for permuter
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* match osmalloc
* some names
* format
* Breakup osFree checks and move strings around
* misc changes
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* Pr2: some docs, first struct pass
* Pr2: Most functions named
* Pr2: more docs
* Pr2: object documented
* Pr2: object documented
* Pr2: format
* Pr2: more docs, format
* Pr2: requested changes
* Pr2: requested changes
* Pr2: forgot prz used the object too
* Pr2: more skelton limb enum changes
* Pr2: removed old comment
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* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
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* match CIC6105.c
* Renames and fixes
* Fix bss
* format
* Review
* Version check inequalities
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* Bombers Part 1: Rename (used) assets
* Fix duplicate definition
* Suggested renames
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* Match `Bg_F40_Switch` for JP 1.1
* Put some data and BSS behind the version flag too
* Delete comment
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* Match `Bg_Dblue_Balance` for JP 1.1
* Respond to review
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* Match stackcheck
* format
* review
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* Document `EnMaruta`
* Document type from params
* Rename display lists properly
* Format
* Add ASCII picture to explain DL array
* Use boolean values for isRetracting
* Shorten name of zero vector
* Rename to gPracticeLogWholeDL
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Forgot to rename the other reference
* Rename to SetupRiseThroughFloor
* Add comments marking "on floor setup" as theory-only
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Name static arrays for SoDT skip message IDs
* Rename two more static variables
* Convert hex drop thresholds to decimal
* Rename to text IDs
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