| Age | Commit message (Collapse) | Author |
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* actor flag hostile
* player hostile
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* JntSphere
* Format
* PR review
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* Port OoT's new msgdis and msgenc
* format
* Remove item_ids try block
* Update assets/text/charmap.txt
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
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* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
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* General cleanup
* General colliders
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* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
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* sync rand.h with related oot PR
* fix
* yeet comment
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various sfx arrays (#1679)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Special case progress script (#9)
* Hack progress script
* Small adjustment to text fileSectionFixer
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* Remove old comment that was missed before
* aseq.h tweaks
* Review suggestions, aseq.h adjustments
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
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segmented_address.h (#1681)
* [headers] Move padmgr, scheduler symbols to respective headers
* fix revealed header problems
* Fix bss
* review
* bss
* segmented_address.h
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* extract gfxprint font data as blobs
* Remove font from fault_drawer out name
* audio heap bss
* audio sequence bss
* audio session config bss
* Move code_801D1E80 down in the spec
* Gfxprint don't just include generated c file
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* Fixup actor audio flags docs
* format
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* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
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* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Fix bss
* Maybe fix warnings
* Improve lots of error messages
* Suggested changes from OoT PR
* Suggested changes
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
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* [Audio 5/?] Build the Samplebank Table
* OoT suggested changes
* Fix format specifier
* Moved linker_scripts files used in final linker to linker_scripts/final
* Populate OTHER_DIRS with linker_scripts subdirs
* Unhide the partial link command
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* Something not yet identified makes it current zeldaret's main and my documentation don't fit. Re-importing my code in steps. Now: imported function renaming from doc_ovl_en_dinofos.
* Ported missing function names from doc_ovl_en_dinofos branch and renamed a static variable. Everything external to the C file and its header should be accounted for right now.
* Branch now using same documented code as doc_ovl_en_dinofos and PR test works.
* Ready to PR EnDinofos' Documentation
* Applied first batch of review edits.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
To make sure it'll actually get applied.
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* RecoilFromBlockedSlash is now Recoil. Small this-> missing before a suggestion inserted online was added.
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Updated last unnamed static variables and vertices names
* Renaming vertices in _PostLimbDraw and last unnamed static variables.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Applied changes from hidden suggestions.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Renamed sBaseFireVelocity to sFireVelocityOffset.
* Inserted some enums for collider limbs. Continuing to address PR comments.
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
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Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
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* add D_801D7E04 and D_801D7EA4 as labels to fix 2 missed pointers
* z_collision_check OK
* fix random bss reordering in a different file. thanks, IDO!
* fix TriNorm2 fakematch
* Revert "add D_801D7E04 and D_801D7EA4 as labels to fix 2 missed pointers"
This reverts commit 3dcc6999d293f833a1138ec9ddda47c3b8c4160b.
* review
* remove unnecessary pad
* merge
* Fix bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Match EnBsb
* A couple nicer matches
* clean up
* PR review
* hitmark enum
* PR Review 2
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Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
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* regs.h
* gfxalloc.h
* z64inventory.h
* gfx.h
* graph.h
* z64olib.h
* z64elf_message.h
* fix missing include
* Include z64inventory.h on z64save.h
* fix bss
* Move PosRot to z64math.h
* So dumb
* Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Remove graph.h
* bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* prefix in-function static data in z_scene_proc with s
prefix in-function static data in z_eff_blure with s
prefix in-function static data in Graph_TaskSet00 with s
prefix in-function static data in Fault_SetOptions with s
* Use uintptr_t in main
* hardware_regs.ld
* Remove some unessary blob comments
* object_link_child_TLUT_00DA80
* object_kz texture and tlut
* initialize typos
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* match zl4
* cleanup
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "c31c5e9fe"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "c31c5e9fe"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* extract keyframe data
* initialize typo
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* En_Knight matching
* Cleanup
* Fix
* Documentation Pass
* Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous
* Remove related undefined syms
* More suggested changes
* BODYPART_NONE and bodypart enum
* Suggested changes
* Braces
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* csCamId
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Various suggestions
* EnKnight_UpdateLimbCollider -> EnKnight_SetColliderSphere
* Yase/Debu -> Thin/Wide
* csCam -> subCam
* Format
* Fix
* animTranslation -> animMovement, dmgEffect -> drawDmgEff
* More brackets
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Cleaner AudioScript_SequenceChannelProcessScript
* cadmic suggestion
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* z_parameter clock bug
* Rename `AVOID_UB` to `PRESERVE_UB`
* revert PRESERVE_UB
* format
* fix
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* Document object_bob
* Better prefix for object_cne
* object_bba better prefix
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* add z64player.h include to z_player.c
* NULL check in func_80AEE374
* Couple formating things
* parameter R_PICTO_PHOTO_STATE
* Remove COLPOLY_NORMAL_FRAC
* DynaPolyActor_Init transformFlags
* Float in ObjDriftice_Init
* aspMainStack
* Add gbi defines to m2ctx
* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it
* Add version to build include for m2ctx
* Invadepoh includes
* Sort calc_bss includes like makefile
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* gDs2nEyeTexAnim
* sEnMm2EmptyDL
* object_um_Matanimheader_007D10
* object_mnk_Matanimheader_019A20
* gTurtleEmpty2TexAnim
* object_iknv_obj_Matanimheader_0113E0
* object_botihasira_Matanimheader_001A48
* gTwinmoldEmptyTexAnim
* gBeaverYoungerBrotherEmptyTexAnim
* gNwcEyeTexAnim
* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim
* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim
* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim
* gKotakeEyeTexAnim
* gDmZl4EmptyTexAnim
* object_cs_Matanimheader_00F6D4
* gAnju1UnusedTexAnim
* Empty blobs
* EnKusa_IsUnderwater
* IsUnderwater functions
* s on static variable names in col check
* scene_texture_01_Tex_002D40
* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8
* object_gk
* undefined_syms
* object_fall2_Matanimheader_005CF0
* gTwinmoldEmpty1TexAnim typo
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* Creating branch for ovl_bg_dblue_elevator's PR.
* OK
* Screwing with my Debian install. Safety commit.
* Applied first pass of review comments to PR and added authors.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
* Found some review comments I missed and applied the suggestions.
* Added enum for water flow and renamed waterSurfaceYPos to waterSurfacePosY
* Forgot to add last contribution.
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
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Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
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(#1652)
* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* en_s_goro warning
* Format
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* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* anim T cleanup
* more cleanup
* brackets and floats
* small thing
* more floats
* fix name
* fix
* format
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Co-authored-by: angie <angheloalf95@gmail.com>
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* Match EnOkuta
* Match data
* Use the generated reloc
* Delete extern stuff and format
* Extract the DL
* Fix lots of stuff
* Copy a lot of names over from EnSyatekiOkuta
* SFX enums
* Lots more stuff
* Constants and other stuff
* Some more stuff I missed
* Name more functions using OoT/SyatekiOkuta as reference
* An easy function I missed
* Some floats
* Getter macros
* Types enum
* Name the cylinder inits a little clearer
* Create bodyparts enum and name all data
* Name all functions
* Name `timer` struct var and all temps
* Name the `jumpHeight` struct var
* Create damage effect enum
* Name the extracted DL
* Name `numConsecutiveProjectiles`
* Finish docs
* Document XML
* Clarify that this blue Octorok isn't the shooting gallery one
* Respond to reviews
* Stuff
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Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Format gbi.h, move ucode defines to makefile, correct usage of gDPSetDither
* UCODE_DEFS -> GBI_DEFINES, add GBI_DOWHILE toggle
* Define GBI_DOWHILE for bss calculations
* Makefile thing
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* En_Death new build system edition
* Fix merge
* Matched
* Fix merge
* Some names
* Suggested changes
* Further suggested changes
* Add value comments to MinideathAction
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* First batch of functions
* more ok
* z_map_data OK
* More OKs, MinimapList ZAPD breaking change
* func_80103A58 improvements, more OK
* func_80106D5C and func_801091F0 decomped
* func_801031D0 decomped and some fixes
* house cleaning, more OKs more decomp
* Even more OKs
* func_80105C40 almost OK, more OKs
* func_80108AF8 OK and more
* All functions attempted
* func_8010534C OK
* Start documentation, rename DoorCtx
* More OKs, split map_data.data, more doc
* incremental clean-up, more function names
* more function names
* func_801068FC OK
* old uncommitted changes
* minor tweaks
* implement easy fixes
* more fixes
* z_map_disp OK, implement more suggestions
* delete utility program
* migrate data
* TransiActor ->TransitionActor
* Major documentation pass
* first pass of changes
* warning fix attempt, revert ZFile.cpp
* Fix FAKE match
* Easy fixes
* implement gDPLoadTextureBlock_Runtime
* z_demo bss patch
* Extract white square texture
* Implement more suggestions
* rework MapIndex/DungeonIndex
* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions
* more suggestions
* minor nits
* fix #include
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* Use matched sys_math3d functions by Tharo
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* kinda match some unattempted functions
* move sys_math3d function declarations to z64math.h
* Rename some simple functions
* Take matched Math3D_LineVsLineClosestTwoPoints from OoT
* minor fixes to make stuff actually equivalent
* func_8017FB1C
* format
* minor cleanup
* Math3D_PointOnDirectedLine
* func_8017FB1C documentation
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Remove actorfixer
* fix merge
* Apply renames
* more cleanup
* bss cleanup
* match Math3D_CylVsLineSeg
* WIP
* OK
* small cleanup
* Remove macros.h from sys_math3d
* Small cleanup
* Some more small clean up
* cleanup and docs
* cleanup
* PR Review
* cleanup
* fix merge
* fix merge
* merge main
* fix bss
* bss
* fix
* PR Review
* bss fix
* Merge main
* Fix bss
* Fix merge
* Add zero vecs to sys_math3d
* Format
* namefixer run
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Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* m2ctx.py
* check warnings
* vimode includes
* bgcheck includes
* padmgr includes
* sprintf
* z_std_dma
* sys_ucode
* z64voice
* z64lib
* z64effect_ss
* segment_symbols.h
* padutils
* main
* stdarg.h
* fault
* bzero
* undefined_syms
* z64rumble
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* Decompiled, some commands still unnamed
* Use full weekevent reg names
* Fix func_8094E69C
* Fix Player_GetMask
* Eventinf, mask worn, and item action argument formatting
* decimal rupees
* Times (day, hours, minutes) as decimal
* msgEventScriptPos
* Callbacks
* Name final commands
* Enum
* Arrays
* functions
* Small cleanups
* Clean up actors
* Remove event from some variable names to make them shorter
* Some more function renames
* newline
* Missed a few unks in commands
* Update functions.txt
* PlayerMask
* MSGMODE_PAUSED
* Script time macros
* EnSob1_GetWelcome default
* Whole bunch of renames
* Format
* Add CMD to commands
* Update code_functions
* structs for size
* z64scripts.h
* MsgEventCallback -> MsgScriptCallback
* format
* MsgEvent_RunScript stop
* Remove cmd handler comment
* cmd -> script in MsgEvent_RunScript
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Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
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* obj_tab
* obj_tab update
removed (actorfunc) and moved the LIMB enum
* object_tab update
* PR Review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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