| Age | Commit message (Collapse) | Author |
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* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* EnAn MsgScriptCallback
* Version check
* Write .extracted-assets.json to outputDir
* Fix m2ctx
* Fix boot_functions.csv
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* Document inconsistent empty C-button disabling bug
* Fixed formatting
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* Fix OOB access
* Remove rej
* Remove comment
* Forgot headers don't auto build
* Use 4 elements
* rename CSID3
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* disasm_fix
* dtor
* Fault_LogThreadContext
* rearrange microcode
* sGfxPrintFont size of 0x800
* Move (null) to stackcheck
* vimgr bss
* sfx
* Remove code_801D1E80
* z_en_hy_code
* Fix assembler messages with endlabels and dlabels
* xlitob data
* Move skin unused bss pad to rumble
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* Document credits dog OOB access
* PR review
* Add speculation why dog is drawn upside down
* typo
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* gEffectSsOverlayTable
* Sync with OoT docs
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* Kaizoku: some docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: all object labeled
* Kaizoku: more docs
* More docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: first pass complete
* format
* Kaizoku: minor tweaks
* Kaizoku: Anghelos requested changes pass1
* Kaizoku: minor docs
* Kaizoku: get'n't
* Kaizoku: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to OK
* Kaizoku: more requested changes
* Kaizoku: outfit and lipstick color enums
* Kaizoku: rename object assets from gKaizoku to gFighterPirate
* Kaizoku: LIMB_FULL
* Kaizoku: some requested changes
* Kaizoku: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to matching
* Kaizoku: requested changes
* Kaizoku: missed change
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Kaizoku: back to matching and more requested changes
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Macroify MML opcodes
* format
* sync w/ oot: shorten macro names, -DMML_VERSION in Makefile
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* Remove asm-processor in favor of preprocess.sh
* Remove duplicate CMD_F
* preprocess_pragmas gitignore
* Mac fixes
* Macos + clang as cc check fixes
* Need quotes for paths with spaces
* Fix bss
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* MapDisp_AllocDungeonMap
* func_80B833C4
* func_80ABD92C
* EnFirefly comment offsets
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* sys_flashrom cleanup
* Remove uncessary data word from function names
* format
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* Ishi: some docs
* Ishi: more docs
* Ishi: more docs
* Ishi: field_keep assets labeled
* Ishi: format
* Ishi: minor docs/fixes
* Ishi: requested changes
* Spawn and Dust Funcs
* Ishi: only us version
* Ishi/Bombiwa: more requested changes
* Ishi: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Ishi: back to matching
* Ishi: a value got inverted somehow
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
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* GCC Compiler Support
* Update mkldscript
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* extract incbins infastructure
* rspboot incbin
* rsptext incbin
* rspdata incbin
* aspMainStack incbin
* ipl3 incbin
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* Remove some unnecessary casts in Graph_TaskSet00
* gGfxSPTaskYieldBuffer as u64
* gGfxSPTaskStack size macro
* R_THREE_DAY_CLOCK_Y_POS set to negative number
* scope cfb in Graph_TaskSet00
* Graph_ThreadEntry types
* func_80124618
* SysCfb_SetHiResMode
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* doc desbreko draw damage effect bug
* doc like like sfx bug
* doc shellblade incorrect sfx id
* document powder keg text incorrect sfx
* Doc more sfx bugs with shellblade
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* Provide AVOID_UB for some bugs found in GCC compiler testing
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Format
* Fix silly typo
* Mention MM3D in en_dnq bug comment
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Co-authored-by: Fig02 <fig02srl@gmail.com>
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sequence 0 channels that implement sfx (#1784)
* Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx
* Fix bss
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* kaleido_map double parens
* ObjUm PostLimbDraw fake match
* z_parameter double parens
* voice_internal func_801A541C return type
* audio load missing return comments
* EnTest7_DrawFeathers
* EnTest7_UpdateFeathers
* format
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* Add D_801D1E80 to data in audio lib
* comment
* Update src/audio/lib/data.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Check in makerom files
* Fix disasm for asm files in src
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* Apply the NORETURN attribute to functions that do not return
* Add NORETURN to debug.c functions
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* actor movement
* cleanup
* missed one
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data-with-rodata instead of const qualifiers (#1771)
* Do not qualify gAudioHeapInitSizes with const under AVOID_UB
* Move gAudioTatumInit and gAudioHeapInitSizes to their own file, move data to rodata
* Space
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to represent the start of the system heap (#1767)
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* name flags, TODO: comments
* comments
* improve comments
* small cleanup
* cleanup comment
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* culling docs
* cleanup
* PR suggestions
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* libultra/libc cleanup
* Format
* Correct prototype for strchr
* Different prototypes for bzero, bcmp, bcopy under __GNUC__ to match builtin prototypes
* Correct alloca prototype
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* [Audio 9/9] Loose ends
* Fix sampleconv memset bug
* Doc updates from oot
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* Remove THIS macro
* Revert changes to the documentation
* Undo revert to STYLE.md
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* more matches
* more functions
* merge, I hope
* wrath done-ish
* 5 nonmatchings
* more matchings
* more improvements
* more stuff
* stuff
* docs part 1 / infinity
* more docs
* .
* more adjustments
* linked assets
* Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!)
* more stuff
* play part 2
* lol merge
* update
* unk types
* SWEET GOOGLY MOOGLY IT MATCHES
* cam fixes
* adjust damage stuff
* if?
* stuff
* signs
* macro stuff. clean up later
* names
* Some small cleanup
* cleanup and docs
* more cleanup
* Wrath shadow docs
* Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging
* Update functions.txt
* Types cleanup
* Some low hanging fruit
* Undefined_syms.txt
* More static -> battle handler
* Lots of naming cleanup
* Remove z_boss_07_dmgtbl.inc
The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things.
* Get most of the limb stuff named (and actually update the spec)
* Some minor cleanup
* Updating the repo with what we talked about in discord
* Some syncing with Odolwa and other misc name stuff
* Some Odolwa/Bio Baba sync
* Another bit of Odolwa/Bio Baba sync
* Name a lot of incarnation limb variables
* Finalize the incarnation intro variable stuff
* Fix a goof
* `incarnationWrathTransition` variables
* `generalCollider` and always use "tentacle"
* Completely remove "shot," always use "projectile"
* Clean up `Boss07_Mask_Draw`
* Name `maskShakeTimer`
* Give better names to a few more things
* Some beam-related struct vars
* undefined_syms
* More beam names
* More beam stuff
* Beam, pt 100000
* Some intro struct members
* Some timers
* More non-beam stuff, back to beam
* Done with beam finally
* All but one of the subcam variables, some other stuff
* Some variable names and cleanup
* More cleanup
* jumpSfxTimer -> landSfxTimer
* actionState -> subAction and a little bit of syncing with Odolwa
* A couple more variables sync
* Buncha variables
* Lots of non-whip variables
* Commit what I have before starting on some of the grab stuff
* All but one struct var done
* Lots of header cleanup
* Finish the header file
* Fix build after merging main
* Damage effect enums
* Update damage effect enums for Incarnation and Wrath
* Update damage effect enums for Mask and Remains
* First pass at top damage effects
* Do a few sub action enums so I have something to show
* Fix the damage effect enums, clean up a lot of subaction enums
* All remaining sub action enums, cleanup damage effect enums, other misc cleanup
* Finish enums
* Finish data
* Push up what I have
* Consistency
* scroll -> texScroll
* low hanging fruit
* PR + small fix
* Happy with >20% of functions
* Happy with >40% of functions
* Happy with >60% of functions
* Happy with >75% of functions
* Happy with >90% of functions
* Happy with >95% of functions
* Happy with `Boss07_Wrath_DeathCutscene`
* Happy with `Boss07_Mask_FireBeam`
* Happy with `Boss07_Wrath_CheckWhipCollisions`
* Happy with everything but `Boss07_Mask_Draw`
* Happy with all functions I think?
* Clean up forward declarations
* Write a half-decent file header
* Fix after merging
* Fix some minor stuff here and there
* Minor fix in the file header because I forgot I renamed this
* Respond to engineer's review
* Respond to Anghelo's review
* Replace as many actor lookups with for-loops as I can in Odolwa/Majora
* Change the comment about the hookshot from a `@note` to a `@bug`
* `drag` -> `deceleration`
* Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam`
* Use decimal numbers in the various `FillShadowTex` functions
---------
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* light flags template
* first attempt
* typo
* improve names
* improve comments
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* slide on slope
* cleanup
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* Fix z64item comment
* titleCtxt -> titleCtx
* combine gfx buffers bss into 1 file
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* start mode docs
* better comments
* improve owl docs
* reorder comment to more important first
* brief comment
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* ocarina interaction
* cleanup
* 0x
* document zora exception
* add comment
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* hookshot attachment
* period
* hookshot flags
* fix ordering
* comment, fix ordering
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* minimap flag
* improve comment
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* hookshot attachment
* period
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* rename to start mode
* cleanup
* rm declarations
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