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2025-07-05Replace erroneous CsCmdStartSeq with CsCmdStopSeq (#1812)Eblo
2025-06-03Document Player's Face and z_actor FaceChange functions (#1777)engineer124
* player face docs * more docs * cleanup * toto * more comments * fix bss, names * better comment * PR, fix comment * fix bss * sEyeTextures comment * FaceChange_UpdateBlinkingNonHuman --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-05-25Misc Fixes (#1809)Derek Hensley
* EnAn MsgScriptCallback * Version check * Write .extracted-assets.json to outputDir * Fix m2ctx * Fix boot_functions.csv
2025-04-23Document inconsistent empty C-button disabling bug (#1810)tomtee
* Document inconsistent empty C-button disabling bug * Fixed formatting
2025-04-23Fix OOB in bom bowl man (#1808)louist103
* Fix OOB access * Remove rej * Remove comment * Forgot headers don't auto build * Use 4 elements * rename CSID3
2025-04-11Split RSP files (#1806)Tharo
2025-03-24Misc fixes (#1800)Derek Hensley
* disasm_fix * dtor * Fault_LogThreadContext * rearrange microcode * sGfxPrintFont size of 0x800 * Move (null) to stackcheck * vimgr bss * sfx * Remove code_801D1E80 * z_en_hy_code * Fix assembler messages with endlabels and dlabels * xlitob data * Move skin unused bss pad to rumble
2025-03-04func_80183070 to Sys_Freeze (#1686)Ozero4
2025-03-03Document credits dog OOB access (#1796)Derek Hensley
* Document credits dog OOB access * PR review * Add speculation why dog is drawn upside down * typo
2025-03-03EffectSs Sync (#1799)Derek Hensley
* gEffectSsOverlayTable * Sync with OoT docs
2025-02-26`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)Isghj
* Kaizoku: some docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: all object labeled * Kaizoku: more docs * More docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: first pass complete * format * Kaizoku: minor tweaks * Kaizoku: Anghelos requested changes pass1 * Kaizoku: minor docs * Kaizoku: get'n't * Kaizoku: format * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Kaizoku: back to OK * Kaizoku: more requested changes * Kaizoku: outfit and lipstick color enums * Kaizoku: rename object assets from gKaizoku to gFighterPirate * Kaizoku: LIMB_FULL * Kaizoku: some requested changes * Kaizoku: more requested changes * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Kaizoku: back to matching * Kaizoku: requested changes * Kaizoku: missed change * Apply suggestions from code review Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Kaizoku: back to matching and more requested changes --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2025-02-23Macroify MML opcodes (#1798)Dragorn421
* Macroify MML opcodes * format * sync w/ oot: shorten macro names, -DMML_VERSION in Makefile
2025-02-21Remove asm-processor in favor of preprocess.sh (#1760)Derek Hensley
* Remove asm-processor in favor of preprocess.sh * Remove duplicate CMD_F * preprocess_pragmas gitignore * Mac fixes * Macos + clang as cc check fixes * Need quotes for paths with spaces * Fix bss
2025-02-21Small Misc fix cleanups (#1797)Derek Hensley
* MapDisp_AllocDungeonMap * func_80B833C4 * func_80ABD92C * EnFirefly comment offsets
2025-02-21Small sys_flashrom clean up (#1795)Derek Hensley
* sys_flashrom cleanup * Remove uncessary data word from function names * format
2025-02-21`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)Isghj
* Ishi: some docs * Ishi: more docs * Ishi: more docs * Ishi: field_keep assets labeled * Ishi: format * Ishi: minor docs/fixes * Ishi: requested changes * Spawn and Dust Funcs * Ishi: only us version * Ishi/Bombiwa: more requested changes * Ishi: format * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Ishi: back to matching * Ishi: a value got inverted somehow --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-02-16Misc FAKE fixes (#1783)Derek Hensley
* CutsceneCamera_UpdateSplines fake match * CutsceneCamera_Init -1 splineIndex * Eye Point comment * func_80B781DC better fake * func_80B32F04 * ObjSwitch_Update * ObjSwitch_InitTrisCollider * ObjAqua_Init * EnTrt_ItemGiven * func_80C10E98 partly * EnTest7_WarpCsWarp this to 1 * EnTest6_InvertedSoTCutscene better fake * EnTest6_DrawAmmoDropRupee * EnPoSisters_MatchPlayerY * func_8095B76C * EnMinifrog_Init * func_80A5C0B8 * EnKnight_UpdateEffects * EnKnight_FlyingHeadAttack * EnKakasi_Init * EnInvadepoh_ModelInfo_GetNextFaceAnim * BgAstrBombwall_InitCollider like func_809CE068 * Player_UpdateInterface * Player_CsAction_TranslateReverse * DynaPoly_AddBgActorToLookup better fake * CutsceneManager_FindEntranceCsId * func_800AE930 better fake * Math3D_CylVsLineSeg better fake * MapDisp_InitBossRoomStorey * Play_Init * EnTimeTag_Diary_Wait better fake * Remove fake label from Player_SwordFromIA * Player_PostLimbDrawGameplay partly * EffectBlure_AddVertex prev temp * Player_PostLimbDrawGameplay attempt 2 * AudioMgr_StopAllSfxExceptSystem * Camera_Normal0 * Camera_Jump2 * Camera_Normal3 * PR review
2025-02-02GCC Compiler Support (#1791)Tharo
* GCC Compiler Support * Update mkldscript
2025-01-27Extract Incbins (#1776)Derek Hensley
* extract incbins infastructure * rspboot incbin * rsptext incbin * rspdata incbin * aspMainStack incbin * ipl3 incbin
2025-01-27Misc Cleanup (#1782)Derek Hensley
* Remove some unnecessary casts in Graph_TaskSet00 * gGfxSPTaskYieldBuffer as u64 * gGfxSPTaskStack size macro * R_THREE_DAY_CLOCK_Y_POS set to negative number * scope cfb in Graph_TaskSet00 * Graph_ThreadEntry types * func_80124618 * SysCfb_SetHiResMode
2025-01-27GCC Testing Vanilla bugs (#1789)Derek Hensley
* doc desbreko draw damage effect bug * doc like like sfx bug * doc shellblade incorrect sfx id * document powder keg text incorrect sfx * Doc more sfx bugs with shellblade
2025-01-24Torch: arrow lit type enum (#1792)Isghj
2025-01-20Provide AVOID_UB for some bugs found in GCC compiler testing (#1785)Tharo
* Provide AVOID_UB for some bugs found in GCC compiler testing Co-authored-by: Fig02 <fig02srl@gmail.com> * Format * Fix silly typo * Mention MM3D in en_dnq bug comment --------- Co-authored-by: Fig02 <fig02srl@gmail.com>
2025-01-12Sync soundfont_compiler.c with recent OoT change, give automatic names to ↵Tharo
sequence 0 channels that implement sfx (#1784) * Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx * Fix bss
2024-12-28Match SysCfb_Init without extra symbols (#1780)Derek Hensley
2024-12-28Move D_80097508 out of system_heap.c (#1779)Derek Hensley
2024-12-26Misc Fixes (#1778)Derek Hensley
* kaleido_map double parens * ObjUm PostLimbDraw fake match * z_parameter double parens * voice_internal func_801A541C return type * audio load missing return comments * EnTest7_DrawFeathers * EnTest7_UpdateFeathers * format
2024-12-24Add D_801D1E80 to data in audio lib (#1775)Derek Hensley
* Add D_801D1E80 to data in audio lib * comment * Update src/audio/lib/data.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-12-22Check in makerom files (#1758)Tharo
* Check in makerom files * Fix disasm for asm files in src
2024-12-22Apply the NORETURN attribute to functions that do not return (#1768)Tharo
* Apply the NORETURN attribute to functions that do not return * Add NORETURN to debug.c functions
2024-12-21Standardize "ActorMovement" over "ActorMove" (#1773)engineer124
* actor movement * cleanup * missed one
2024-12-21Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using ↵Tharo
data-with-rodata instead of const qualifiers (#1771) * Do not qualify gAudioHeapInitSizes with const under AVOID_UB * Move gAudioTatumInit and gAudioHeapInitSizes to their own file, move data to rodata * Space
2024-12-19Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd ↵Tharo
to represent the start of the system heap (#1767)
2024-12-19Fix return type of EnDeath_UpdateCoreVelocityAndRotation (#1769)Tharo
2024-12-17Document Update Actor Flags (#1762)engineer124
* name flags, TODO: comments * comments * improve comments * small cleanup * cleanup comment
2024-12-17Add original asset names to all `object_y*` and `object_z*` files (#1765)Tom Overton
2024-12-15Document Culling (#1759)engineer124
* culling docs * cleanup * PR suggestions
2024-12-13libultra/libc cleanup (#1757)Tharo
* libultra/libc cleanup * Format * Correct prototype for strchr * Different prototypes for bzero, bcmp, bcopy under __GNUC__ to match builtin prototypes * Correct alloca prototype
2024-12-13[Audio 9/9] Loose ends (#1755)Tharo
* [Audio 9/9] Loose ends * Fix sampleconv memset bug * Doc updates from oot
2024-12-13Remove THIS macro (#1756)Tom Overton
* Remove THIS macro * Revert changes to the documentation * Undo revert to STYLE.md
2024-12-10Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)Tom Overton
* more matches * more functions * merge, I hope * wrath done-ish * 5 nonmatchings * more matchings * more improvements * more stuff * stuff * docs part 1 / infinity * more docs * . * more adjustments * linked assets * Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!) * more stuff * play part 2 * lol merge * update * unk types * SWEET GOOGLY MOOGLY IT MATCHES * cam fixes * adjust damage stuff * if? * stuff * signs * macro stuff. clean up later * names * Some small cleanup * cleanup and docs * more cleanup * Wrath shadow docs * Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging * Update functions.txt * Types cleanup * Some low hanging fruit * Undefined_syms.txt * More static -> battle handler * Lots of naming cleanup * Remove z_boss_07_dmgtbl.inc The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things. * Get most of the limb stuff named (and actually update the spec) * Some minor cleanup * Updating the repo with what we talked about in discord * Some syncing with Odolwa and other misc name stuff * Some Odolwa/Bio Baba sync * Another bit of Odolwa/Bio Baba sync * Name a lot of incarnation limb variables * Finalize the incarnation intro variable stuff * Fix a goof * `incarnationWrathTransition` variables * `generalCollider` and always use "tentacle" * Completely remove "shot," always use "projectile" * Clean up `Boss07_Mask_Draw` * Name `maskShakeTimer` * Give better names to a few more things * Some beam-related struct vars * undefined_syms * More beam names * More beam stuff * Beam, pt 100000 * Some intro struct members * Some timers * More non-beam stuff, back to beam * Done with beam finally * All but one of the subcam variables, some other stuff * Some variable names and cleanup * More cleanup * jumpSfxTimer -> landSfxTimer * actionState -> subAction and a little bit of syncing with Odolwa * A couple more variables sync * Buncha variables * Lots of non-whip variables * Commit what I have before starting on some of the grab stuff * All but one struct var done * Lots of header cleanup * Finish the header file * Fix build after merging main * Damage effect enums * Update damage effect enums for Incarnation and Wrath * Update damage effect enums for Mask and Remains * First pass at top damage effects * Do a few sub action enums so I have something to show * Fix the damage effect enums, clean up a lot of subaction enums * All remaining sub action enums, cleanup damage effect enums, other misc cleanup * Finish enums * Finish data * Push up what I have * Consistency * scroll -> texScroll * low hanging fruit * PR + small fix * Happy with >20% of functions * Happy with >40% of functions * Happy with >60% of functions * Happy with >75% of functions * Happy with >90% of functions * Happy with >95% of functions * Happy with `Boss07_Wrath_DeathCutscene` * Happy with `Boss07_Mask_FireBeam` * Happy with `Boss07_Wrath_CheckWhipCollisions` * Happy with everything but `Boss07_Mask_Draw` * Happy with all functions I think? * Clean up forward declarations * Write a half-decent file header * Fix after merging * Fix some minor stuff here and there * Minor fix in the file header because I forgot I renamed this * Respond to engineer's review * Respond to Anghelo's review * Replace as many actor lookups with for-loops as I can in Odolwa/Majora * Change the comment about the hookshot from a `@note` to a `@bug` * `drag` -> `deceleration` * Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam` * Use decimal numbers in the various `FillShadowTex` functions --------- Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <petrie911@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-12-05Document Light-Based Actor Flags (#1754)engineer124
* light flags template * first attempt * typo * improve names * improve comments
2024-12-02Player Docs: Slide on Slope (#1752)engineer124
* slide on slope * cleanup
2024-12-01Small Misc Clean (#1751)Derek Hensley
* Fix z64item comment * titleCtxt -> titleCtx * combine gfx buffers bss into 1 file
2024-11-30Player Docs: First 8 Start Modes (#1749)engineer124
* start mode docs * better comments * improve owl docs * reorder comment to more important first * brief comment
2024-11-29Document Actor Ocarina Interaction (#1748)engineer124
* ocarina interaction * cleanup * 0x * document zora exception * add comment
2024-11-27Name Remaining Hookshot Actor Flags (#1746)engineer124
* hookshot attachment * period * hookshot flags * fix ordering * comment, fix ordering --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-11-27Document Minimap Icon Actor Flag (#1747)engineer124
* minimap flag * improve comment
2024-11-26Document Hookshot Attachment (#1745)engineer124
* hookshot attachment * period
2024-11-22Player Docs: Rename Init Mode to Start Mode (#1744)engineer124
* rename to start mode * cleanup * rm declarations