| Age | Commit message (Collapse) | Author |
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* progress
* ovl_Oceff_Wipe7 OK
* pr review
* format
* renamings
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* progress
* progress
* 1 function left
* all functions matching
* data imported
* ovl_Dm_Char09 decompiled
* format
* sfx
* constants
* ovl_Dm_Char09 PR
* pr review
* pr review
* format
* csIndex back to temp until we know proper behav.
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* EnRat_Init and EnRat_Destroy OK
* Tons of actionFuncs and other stuff
* EnRat_Update OK
* func_80A566E0 OK and better match for func_80A56EB8
* All draw functions OK
* EnRat OK
* Document object_rat
* Port documentation from Bom_Chu
* Document/name a few more things
* Name all funcs and struct vars
* Un-name unk_18D
* Name some more stuff
* Final round of docs before I ask for help
* Let's just PR this I suppose
* Respond to isghj5's review
* Name a variable I forgot to name
* hookedState stuff
* Clean up forward declares
* Fix after merge
* Respond to reviews
* Limbs -> Limb
* Names for these rascally Vec3f temps
* Name all the vec3fs for real this time
* world -> surface
* surfaceTangent -> forwardPos; there are many tangents, but only one is forward
* Use Elliptic's names + documentation
* worldForwardInHome -> worldPlusForwardInHome
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* EnSGoro OK and documented
* Format fix attempt for EnSGoro
* Requested format changes
* EnSGoro additional cleanup
* Fixed updated names
* fork merge (wip - don't review)
* Misc. formatting updates
Also had to un-eat some changes made upstream in functions.txt and variables.txt.
* A couple minor tweaks
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* aisetnextbuf OK
* format
* Function headers
* Add comment
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* EnPp OK
* Format
* Animation naming consistency
* Respond to jpburnett's review
* Animation name consistency
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* current progress
* all functions matching
* data imported correctly (thanks @Maide)
* ovl_Dm_Ah Decompiled
* warnings
* moved the (Player *) casting for cb consistency
* renamings
* thank you @hensldm
* Jenkins being Jenkins
* correction
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* `ovl_Dm_Char06` decompiled
* Suggested changes
* Minor changes
* Formatting
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* first matches
* pst OK
* fix to be OK
* cleaning stuff up
* feedback
* updating names, PR feedback
* PR 3
* whoopsie on the object
* 4got 2 update the name
* fixing anim name
* PR comment
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* `ovl_Mir_Ray2` decompiled
* Suggested changes
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* all functions matching, thanks Anon58 and mzxrules
* data imported, objects documented
* ovl_Obj_Taru Decompiled, object documented
* warnings fixed
* boolean and renamings
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* `ovl_Obj_Danpeilift` decompiled
* Rename functions
* Change arg1 to index
* Improve ObjDanpeilift_Move match
* Upcast macro
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* Document z_play camera functions
* cleanup function names
* PR Suggestion
* Fix master merge, add comments
* fix merge
* small fix
Co-authored-by: angie <angheloalf95@gmail.com>
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* OK
* Gameplay keep fire
* &
* &2
* PR
* Fire textures
* Second mask
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* Document powder keg assets
* Add "barrel" to one of the asset names
* Update variables.txt
* ptr -> fuseSegmentPtr
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* En_Bigpamet
* a
* PR
* a
* PR
* PR
* Update src/overlays/actors/ovl_En_Bigpamet/z_en_bigpamet.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
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* OK
* format
* extract tex explicitly
* FHGFLASH_SHOCK_NO_ACTOR
* typo
* Hitmark
* sZeroVec
* eff
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* OK
* description
* gEffFire1DL
* format
* PR
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* decomp ovl_Bg_Hakugin_Elvpole, 1 nonmatching
* func_80ABD92C OK, minor cleanups
* format
* review fixes
* more cleanups
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* `ovl_Bg_Last_Bwall` decompiled
* Suggested changes
* Rename ObjRobliftModelInfo
* Rename functions
* Remove upcast macro
* Suggested changes
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* all functions matching
* data imported + fix constants
* ovl_Obj_Mure3 decompiled
* pr reviews
* pr review
* pr review
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* all functions matching
* all functions matching
* data problem
* ovl_En_Test2 Decompiled
* format + fix constants
* final details
* pr review
* pr review
* pr review
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* En_Paper
* PR
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* SfxTables
* Fix indexing
* fix voice text
* Rename with ordering
* Restore defines
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* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
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* matched both
* use overlay reloc macro
* fix fake looking match
* PR fixes and change other overlay loading functions
* rename
* formatter
* fix build
* re format
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* progress
* all functions matching
* fixes
* progress
* ovl_En_Mkk Decompiled
* format
* spec
* pr review
* pr review
* format
* pr review
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* ovl_En_Viewer Decompiled
* PR review
* macros
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* `ovl_Bg_Crace_Movebg` decompiled
* Suggested changes
* Minor changes
* Minor changes
* Change padding type
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* AudioOcarina OK
* rm some comments
* PR Suggestions
* Add define
* cleanup
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* matching functions, warnings and data pending.
* ovl_Shot_Sun Decompiled
* space
* pr review
* unk1202E -> lastPlayedSong Rename
* defines
* OCARINA_SONG enums
* format
* OCARINA_SONG Enums
* pr review
* pr review
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(#932)
* Document bgCam and actorCsCam
* index
* Small PR suggestions
* small suggestions
* player stateflags
* Fix bss
* Fix BSS
* Fix bss
* Fix bss
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* Match Debug Menu
* Many docs and discussions
* Missed one
* A bit more
* More PR Suggestions
* phrasing
* hex health
* Fix
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* Add Map Select Docs
* cleanup
* brackets
* Another typo
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* Import data for z_draw
* Match z_draw
* cleanup
* rupees
* Some object gi docs
* More documents
* Add explanation on function names
* more cleanup
* Fixed some things
* More docs
* Object docs WIP, still not done. I'll continue tomorrow
* More WIP, should just be mask gi objects left now
* Some masks done, many more to go
* cleanup
* Last masks finish
* Shield Stolen
* cleanup
* Apply various dicussions
* remove casts
* PR Suggestions
* Sync PowderKeg
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* EnPoSisters: basic docs back in
* EnPoSisters: some docs
* EnPoSisters: some docs
* EnPoSisters: more docs 2
* EnPoSisters: more docs
* PoSisters: documented most of object xml
* PoSisters: swapped DL
* PoSisters: more docs
* EnPoSisters: minor docs
* PoSisters: more docs
* PoSisters: fix wrong prefix
* PoSisters:Minor docks
* more doc
* more fun
* More functions named, all of them?
* doc
* EnPoSisters: docs, formater pass
* z_actor: removed comment, fixes formater
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* PoSisters: formater
* PoSister: requested object xml changes
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* PoSisters: remove bgId comment, add meg reverse timer comments, format
* PoSisters: megCountRemaining union and some comments, formater pass
* PoSisters: better first actionfunc name
* PoSisters: Skeleton -> Skel
* PoSisters: Formater pls
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* (f32*) cast
* fireobj
* BgKeikokuSaku h file newline
* dmchar07 flag defines
* EnKakasi h file comments
* ObjKibako2Contents
* ++ ^ 1
* func_80B4BA84
* EnBji01
* EnShn
* render modes
* D_80097F90
* xprintf
* WeatherTag
* Sram_InitDebugSave
* func_80C1DF18
* func_80183430
* ObjRaillift_Move
* DmChar00Struct
* format
* DmNb csAction
* Revert "EnKakasi h file comments"
This reverts commit a6b5f97826f4eb5140050c65cdc40cd142d5a573.
* title
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* Decompile ovl_Dm_Char03
* review fixes
* more review fixes
* remove leading zeroes
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* Hex Cleanup
* PR Suggestions
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* EnBigokuta
* EnBji
* Soldiers
* Start harfgibud
* Finish harfgibud
* Pamela
* PametFrog
* format
* bigslime
* bji comment
* PR + small cleanup of Eye Tex anims
* Shikashi
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* Document DmChar02 and its animations, rename one struct var in DmStk
* Better description
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* EnNnh: Docs
* EnKakasi: added targetmode params macro
* EnNnh: requested move of object description
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* `ovl_En_Okarina_Tag` decompiled
* Suggested changes
* Minor changes
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* Document object_ma2 (Cremia)
* Clarify what the box is for
* Use CREMIA_LIMB_MAX in Invadepoh
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* Some minor cleanup involving stray fairies
* Fix build
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* Document object_ma1 (Romani)
* Sync up one of the mouth name textures with how I did it for Cremia
* Specify what the box is for
* Respond to hensldm's review
* Sync texture names with what Anghelo is doing in his Obj_Um PR
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