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path: root/assets/xml/archives/item_name_static.xml
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<Root>
    <!-- Item Names. Must be ia4 128x16 and ordered following `ItemId` -->
    <File Name="item_name_static.unarchive">
        <!-- Main items -->
        <Texture Name="gItemNameOcarinaOfTimeENGTex" OutName="item_name_ocarina_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_OCARINA_OF_TIME -->
        <Texture Name="gItemNameHerosBowENGTex" OutName="item_name_heros_bow_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_BOW -->
        <Texture Name="gItemNameFireArrowENGTex" OutName="item_name_fire_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_ARROW_FIRE -->
        <Texture Name="gItemNameIceArrowENGTex" OutName="item_name_ice_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_ARROW_ICE -->
        <Texture Name="gItemNameLightArrowENGTex" OutName="item_name_light_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_ARROW_LIGHT -->
        <Texture Name="gItemNameFairyOcarinaJPNTex" OutName="item_name_fairy_ocarina_jpn" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_OCARINA_FAIRY -->
        <Texture Name="gItemNameBombENGTex" OutName="item_name_bomb_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_BOMB -->
        <Texture Name="gItemNameBombchuENGTex" OutName="item_name_bombchu_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_BOMBCHU -->
        <Texture Name="gItemNameDekuStickENGTex" OutName="item_name_deku_stick_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_DEKU_STICK -->
        <Texture Name="gItemNameDekuNutENGTex" OutName="item_name_deku_nut_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_DEKU_NUT -->
        <Texture Name="gItemNameMagicBeansENGTex" OutName="item_name_magic_beans_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAGIC_BEANS -->
        <!-- Swapped with slingshot -->
        <Texture Name="gItemNameLongshotJPNTex" OutName="item_name_longshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_SLINGSHOT -->
        <Texture Name="gItemNamePowderKegENGTex" OutName="item_name_powder_keg_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_POWDER_KEG -->
        <Texture Name="gItemNamePictographBoxENGTex" OutName="item_name_pictograph_box_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_PICTOGRAPH_BOX -->
        <Texture Name="gItemNameLensOfTruthENGTex" OutName="item_name_lens_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_LENS_OF_TRUTH -->
        <Texture Name="gItemNameHookshotENGTex" OutName="item_name_hookshot_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_HOOKSHOT -->
        <Texture Name="gItemNameGreatFairysSwordENGTex" OutName="item_name_great_fairys_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x4000" /> <!-- ITEM_SWORD_GREAT_FAIRY -->
        <!-- Swapped with longshot -->
        <Texture Name="gItemNameFairySlingshotJPNTex" OutName="item_name_fairy_slingshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x4400" /> <!-- ITEM_LONGSHOT -->

        <!-- Bottled items -->
        <Texture Name="gItemNameEmptyBottleENGTex" OutName="item_name_empty_bottle_eng" Format="ia4" Width="128" Height="16" Offset="0x4800" /> <!-- ITEM_BOTTLE -->
        <Texture Name="gItemNameRedPotionENGTex" OutName="item_name_red_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x4C00" /> <!-- ITEM_POTION_RED -->
        <Texture Name="gItemNameGreenPotionENGTex" OutName="item_name_green_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5000" /> <!-- ITEM_POTION_GREEN -->
        <Texture Name="gItemNameBluePotionENGTex" OutName="item_name_blue_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5400" /> <!-- ITEM_POTION_BLUE -->
        <Texture Name="gItemNameFairyENGTex" OutName="item_name_fairy_eng" Format="ia4" Width="128" Height="16" Offset="0x5800" /> <!-- ITEM_FAIRY -->
        <Texture Name="gItemNameDekuPrincessENGTex" OutName="item_name_deku_princess_eng" Format="ia4" Width="128" Height="16" Offset="0x5C00" /> <!-- ITEM_DEKU_PRINCESS -->
        <Texture Name="gItemNameFullMilkENGTex" OutName="item_name_full_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6000" /> <!-- ITEM_MILK_BOTTLE -->
        <Texture Name="gItemNameHalfMilkENGTex" OutName="item_name_half_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6400" /> <!-- ITEM_MILK_HALF -->
        <Texture Name="gItemNameFishENGTex" OutName="item_name_fish_eng" Format="ia4" Width="128" Height="16" Offset="0x6800" /> <!-- ITEM_FISH -->
        <Texture Name="gItemNameBugENGTex" OutName="item_name_bug_eng" Format="ia4" Width="128" Height="16" Offset="0x6C00" /> <!-- ITEM_BUG -->
        <Texture Name="gItemNameBlueFireENGTex" OutName="item_name_blue_fire_eng" Format="ia4" Width="128" Height="16" Offset="0x7000" /> <!-- ITEM_BLUE_FIRE -->
        <Texture Name="gItemNamePoeENGTex" OutName="item_name_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7400" /> <!-- ITEM_POE -->
        <Texture Name="gItemNameBigPoeENGTex" OutName="item_name_big_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7800" /> <!-- ITEM_BIG_POE -->
        <Texture Name="gItemNameSpringWaterENGTex" OutName="item_name_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x7C00" /> <!-- ITEM_SPRING_WATER -->
        <Texture Name="gItemNameHotSpringWaterENGTex" OutName="item_name_hot_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x8000" /> <!-- ITEM_HOT_SPRING_WATER -->
        <Texture Name="gItemNameZoraEggENGTex" OutName="item_name_zora_egg_eng" Format="ia4" Width="128" Height="16" Offset="0x8400" /> <!-- ITEM_ZORA_EGG -->
        <Texture Name="gItemNameGoldDustENGTex" OutName="item_name_gold_dust_eng" Format="ia4" Width="128" Height="16" Offset="0x8800" /> <!-- ITEM_GOLD_DUST -->
        <Texture Name="gItemNameMagicalMushroomENGTex" OutName="item_name_magical_mushroom_eng" Format="ia4" Width="128" Height="16" Offset="0x8C00" /> <!-- ITEM_MUSHROOM -->
        <Texture Name="gItemNameSeaHorseENGTex" OutName="item_name_sea_horse_eng" Format="ia4" Width="128" Height="16" Offset="0x9000" /> <!-- ITEM_SEAHORSE -->
        <Texture Name="gItemNameChateauRomaniENGTex" OutName="item_name_chateau_romani_eng" Format="ia4" Width="128" Height="16" Offset="0x9400" /> <!-- ITEM_CHATEAU -->
        <Texture Name="gItemNameHylianLoachJPNTex" OutName="item_name_hylian_loach_jpn" Format="ia4" Width="128" Height="16" Offset="0x9800" /> <!-- ITEM_HYLIAN_LOACH -->
        <Texture Name="gItemNameObabasDrinkJPNTex" OutName="item_name_obabas_drink_jpn" Format="ia4" Width="128" Height="16" Offset="0x9C00" /> <!-- ITEM_OBABA_DRINK -->

        <!-- Trade Items -->
        <Texture Name="gItemNameMoonsTearENGTex" OutName="item_name_moons_tear_eng" Format="ia4" Width="128" Height="16" Offset="0xA000" /> <!-- ITEM_MOONS_TEAR -->
        <Texture Name="gItemNameLandTitleDeedENGTex" OutName="item_name_land_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA400" /> <!-- ITEM_DEED_LAND -->
        <Texture Name="gItemNameSwampTitleDeedENGTex" OutName="item_name_swamp_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA800" /> <!-- ITEM_DEED_SWAMP -->
        <Texture Name="gItemNameMountainTitleDeedENGTex" OutName="item_name_mountain_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xAC00" /> <!-- ITEM_DEED_MOUNTAIN -->
        <Texture Name="gItemNameOceanTitleDeedENGTex" OutName="item_name_ocean_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xB000" /> <!-- ITEM_DEED_OCEAN -->
        <Texture Name="gItemNameRoomKeyENGTex" OutName="item_name_room_key_eng" Format="ia4" Width="128" Height="16" Offset="0xB400" /> <!-- ITEM_ROOM_KEY -->
        <Texture Name="gItemNameSpecialDeliveryToMamaENGTex" OutName="item_name_special_delivery_to_mama_eng" Format="ia4" Width="128" Height="16" Offset="0xB800" /> <!-- ITEM_LETTER_MAMA -->
        <Texture Name="gItemNameLetterToKafeiENGTex" OutName="item_name_letter_to_kafei_eng" Format="ia4" Width="128" Height="16" Offset="0xBC00" /> <!-- ITEM_LETTER_TO_KAFEI -->
        <Texture Name="gItemNamePendantOfMemoriesENGTex" OutName="item_name_pendant_of_memories_eng" Format="ia4" Width="128" Height="16" Offset="0xC000" /> <!-- ITEM_PENDANT_OF_MEMORIES -->

        <!-- Translates to Moon's Stone? Slightly different than the japanese translation of Moon's Tear. Replaces Tear with Stone, the same character used in Stone's Mask -->
        <Texture Name="gItemNameMoonsStoneJPNTex" OutName="item_name_moons_stone_jpn" Format="ia4" Width="128" Height="16" Offset="0xC400" /> <!-- ITEM_TINGLE_MAP -->

        <!-- Masks -->
        <Texture Name="gItemNameDekuMaskENGTex" OutName="item_name_deku_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xC800" /> <!-- ITEM_MASK_DEKU -->
        <Texture Name="gItemNameGoronMaskENGTex" OutName="item_name_goron_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xCC00" /> <!-- ITEM_MASK_GORON -->
        <Texture Name="gItemNameZoraMaskENGTex" OutName="item_name_zora_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD000" /> <!-- ITEM_MASK_ZORA -->
        <Texture Name="gItemNameFierceDeitysMaskENGTex" OutName="item_name_fierce_deitys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD400" /> <!-- ITEM_MASK_FIERCE_DEITY -->
        <Texture Name="gItemNameMaskOfTruthENGTex" OutName="item_name_mask_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0xD800" /> <!-- ITEM_MASK_TRUTH -->
        <Texture Name="gItemNameKafeisMaskENGTex" OutName="item_name_kafeis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xDC00" /> <!-- ITEM_MASK_KAFEIS_MASK -->
        <Texture Name="gItemNameAllNightMaskENGTex" OutName="item_name_all_night_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE000" /> <!-- ITEM_MASK_ALL_NIGHT -->
        <Texture Name="gItemNameBunnyHoodENGTex" OutName="item_name_bunny_hood_eng" Format="ia4" Width="128" Height="16" Offset="0xE400" /> <!-- ITEM_MASK_BUNNY -->
        <Texture Name="gItemNameKeatonMaskENGTex" OutName="item_name_keaton_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE800" /> <!-- ITEM_MASK_KEATON -->
        <Texture Name="gItemNameGarosMaskENGTex" OutName="item_name_garos_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xEC00" /> <!-- ITEM_MASK_GARO -->
        <Texture Name="gItemNameRomanisMaskENGTex" OutName="item_name_romanis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF000" /> <!-- ITEM_MASK_ROMANI -->
        <Texture Name="gItemNameCircusLeadersMaskENGTex" OutName="item_name_circus_leaders_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF400" /> <!-- ITEM_MASK_CIRCUS_LEADER -->
        <Texture Name="gItemNamePostmansHatENGTex" OutName="item_name_postmans_hat_eng" Format="ia4" Width="128" Height="16" Offset="0xF800" /> <!-- ITEM_MASK_POSTMAN -->
        <Texture Name="gItemNameCouplesMaskENGTex" OutName="item_name_couples_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xFC00" /> <!-- ITEM_MASK_COUPLE -->
        <Texture Name="gItemNameGreatFairysMaskENGTex" OutName="item_name_great_fairys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10000" /> <!-- ITEM_MASK_GREAT_FAIRY -->
        <Texture Name="gItemNameGibdoMaskENGTex" OutName="item_name_gibdo_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10400" /> <!-- ITEM_MASK_GIBDO -->
        <Texture Name="gItemNameDonGerosMaskENGTex" OutName="item_name_don_geros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10800" /> <!-- ITEM_MASK_DON_GERO -->
        <Texture Name="gItemNameKamarosMaskENGTex" OutName="item_name_kamaros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10C00" /> <!-- ITEM_MASK_KAMARO -->
        <Texture Name="gItemNameCaptainsHatENGTex" OutName="item_name_captains_hat_eng" Format="ia4" Width="128" Height="16" Offset="0x11000" /> <!-- ITEM_MASK_CAPTAIN -->
        <Texture Name="gItemNameStoneMaskENGTex" OutName="item_name_stone_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11400" /> <!-- ITEM_MASK_STONE -->
        <Texture Name="gItemNameBremenMaskENGTex" OutName="item_name_bremen_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11800" /> <!-- ITEM_MASK_BREMEN -->
        <Texture Name="gItemNameBlastMaskENGTex" OutName="item_name_blast_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11C00" /> <!-- ITEM_MASK_BLAST -->
        <Texture Name="gItemNameMaskOfScentsENGTex" OutName="item_name_mask_of_scents_eng" Format="ia4" Width="128" Height="16" Offset="0x12000" /> <!-- ITEM_MASK_SCENTS -->
        <Texture Name="gItemNameGiantsMaskENGTex" OutName="item_name_giants_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x12400" /> <!-- ITEM_MASK_GIANT -->

        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNameWindMedallionJPNTex" OutName="item_name_wind_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12800" /> <!-- ITEM_BOW_FIRE -->
        <Texture Name="gItemNameFireMedallionJPNTex" OutName="item_name_fire_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12C00" /> <!-- ITEM_BOW_ICE -->
        <Texture Name="gItemNameIceMedallionJPNTex" OutName="item_name_ice_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x13000" /> <!-- ITEM_BOW_LIGHT -->

        <!-- Equipment -->
        <Texture Name="gItemNameKokiriSwordENGTex" OutName="item_name_kokiri_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13400" /> <!-- ITEM_SWORD_KOKIRI -->
        <Texture Name="gItemNameRazorSwordENGTex" OutName="item_name_razor_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13800" /> <!-- ITEM_SWORD_RAZOR -->
        <Texture Name="gItemNameGildedSwordENGTex" OutName="item_name_gilded_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13C00" /> <!-- ITEM_SWORD_GILDED -->
        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNameBrokenGiantsKnifeJPNTex" OutName="item_name_broken_giants_knife_jpn" Format="ia4" Width="128" Height="16" Offset="0x14000" /> <!-- ITEM_SWORD_DEITY -->
        <Texture Name="gItemNameHerosShieldENGTex" OutName="item_name_heros_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14400" /> <!-- ITEM_SHIELD_HERO -->
        <Texture Name="gItemNameMirrorShieldENGTex" OutName="item_name_mirror_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14800" /> <!-- ITEM_SHIELD_MIRROR -->

        <!-- Upgrades -->
        <Texture Name="gItemNameQuiver30ENGTex" OutName="item_name_quiver_30_eng" Format="ia4" Width="128" Height="16" Offset="0x14C00" /> <!-- ITEM_QUIVER_30 -->
        <Texture Name="gItemNameQuiver40ENGTex" OutName="item_name_quiver_40_eng" Format="ia4" Width="128" Height="16" Offset="0x15000" /> <!-- ITEM_QUIVER_40 -->
        <Texture Name="gItemNameQuiver50ENGTex" OutName="item_name_quiver_50_eng" Format="ia4" Width="128" Height="16" Offset="0x15400" /> <!-- ITEM_QUIVER_50 -->
        <Texture Name="gItemNameBombBag20ENGTex" OutName="item_name_bomb_bag_20_eng" Format="ia4" Width="128" Height="16" Offset="0x15800" /> <!-- ITEM_BOMB_BAG_20 -->
        <Texture Name="gItemNameBombBag30ENGTex" OutName="item_name_bomb_bag_30_eng" Format="ia4" Width="128" Height="16" Offset="0x15C00" /> <!-- ITEM_BOMB_BAG_30 -->
        <Texture Name="gItemNameBombBag40ENGTex" OutName="item_name_bomb_bag_40_eng" Format="ia4" Width="128" Height="16" Offset="0x16000" /> <!-- ITEM_BOMB_BAG_40 -->

        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNameBigKey1JPNTex" OutName="item_name_big_key_1_jpn" Format="ia4" Width="128" Height="16" Offset="0x16400" /> <!-- ITEM_WALLET_DEFAULT -->
        <Texture Name="gItemNameBigKey2JPNTex" OutName="item_name_big_key_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x16800" /> <!-- ITEM_WALLET_ADULT -->
        <Texture Name="gItemNameBigKey3JPNTex" OutName="item_name_big_key_3_jpn" Format="ia4" Width="128" Height="16" Offset="0x16C00" /> <!-- ITEM_WALLET_GIANT -->
        <Texture Name="gItemNameBigKey4JPNTex" OutName="item_name_big_key_4_jpn" Format="ia4" Width="128" Height="16" Offset="0x17000" /> <!-- ITEM_FISHING_ROD -->

        <!-- Boss remains -->
        <Texture Name="gItemNameOdolwasRemainsENGTex" OutName="item_name_odolwas_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17400" /> <!-- ITEM_REMAINS_ODOLWA -->
        <Texture Name="gItemNameGohtsRemainsENGTex" OutName="item_name_gohts_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17800" /> <!-- ITEM_REMAINS_GOHT -->
        <Texture Name="gItemNameGyorgsRemainsENGTex" OutName="item_name_gyorgs_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17C00" /> <!-- ITEM_REMAINS_GYORG -->
        <Texture Name="gItemNameTwinmoldsRemainsENGTex" OutName="item_name_twinmolds_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x18000" /> <!-- ITEM_REMAINS_TWINMOLD -->

        <!-- Songs -->
        <Texture Name="gItemNameSonataOfAwakeningENGTex" OutName="item_name_sonata_of_awakening_eng" Format="ia4" Width="128" Height="16" Offset="0x18400" /> <!-- ITEM_SONG_SONATA -->
        <Texture Name="gItemNameGoronLullabyENGTex" OutName="item_name_goron_lullaby_eng" Format="ia4" Width="128" Height="16" Offset="0x18800" /> <!-- ITEM_SONG_LULLABY -->
        <Texture Name="gItemNameNewWaveBossaNovaENGTex" OutName="item_name_new_wave_bossa_nova_eng" Format="ia4" Width="128" Height="16" Offset="0x18C00" /> <!-- ITEM_SONG_NOVA -->
        <Texture Name="gItemNameElegyOfEmptynessENGTex" OutName="item_name_elegy_of_emptiness_eng" Format="ia4" Width="128" Height="16" Offset="0x19000" /> <!-- ITEM_SONG_ELEGY -->
        <Texture Name="gItemNameOathToOrderENGTex" OutName="item_name_oath_to_order_eng" Format="ia4" Width="128" Height="16" Offset="0x19400" /> <!-- ITEM_SONG_OATH -->
        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNameNocturneOfShadowJPNTex" OutName="item_name_nocturne_of_shadow_jpn" Format="ia4" Width="128" Height="16" Offset="0x19800" /> <!-- ITEM_SONG_SARIA -->
        <Texture Name="gItemNameSongOfTimeENGTex" OutName="item_name_song_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x19C00" /> <!-- ITEM_SONG_TIME -->
        <Texture Name="gItemNameSongOfHealingENGTex" OutName="item_name_song_of_healing_eng" Format="ia4" Width="128" Height="16" Offset="0x1A000" /> <!-- ITEM_SONG_HEALING -->
        <Texture Name="gItemNameEponasSongENGTex" OutName="item_name_eponas_song_eng" Format="ia4" Width="128" Height="16" Offset="0x1A400" /> <!-- ITEM_SONG_EPONA -->
        <Texture Name="gItemNameSongOfSoaringENGTex" OutName="item_name_song_of_soaring_eng" Format="ia4" Width="128" Height="16" Offset="0x1A800" /> <!-- ITEM_SONG_SOARING -->
        <Texture Name="gItemNameSongOfStormsENGTex" OutName="item_name_song_of_storms_eng" Format="ia4" Width="128" Height="16" Offset="0x1AC00" /> <!-- ITEM_SONG_STORMS -->
        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNameSunsSongJPNTex" OutName="item_name_suns_song_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B000" /> <!-- ITEM_SONG_SUN -->

        <!-- Misc -->
        <Texture Name="gItemNameBombersNotebookENGTex" OutName="item_name_bombers_notebook_eng" Format="ia4" Width="128" Height="16" Offset="0x1B400" /> <!-- ITEM_BOMBERS_NOTEBOOK -->
        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNameGoldSkulltulaJPNTex" OutName="item_name_gold_skulltula_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B800" /> <!-- ITEM_SKULL_TOKEN -->
        <Texture Name="gItemNamePieceOfHeartENGTex" OutName="item_name_piece_of_heart_eng" Format="ia4" Width="128" Height="16" Offset="0x1BC00" /> <!-- ITEM_HEART_CONTAINER, Piece of Heart? -->
        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNamePieceOfHeartJPNTex" OutName="item_name_piece_of_heart_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C000" /> <!-- ITEM_HEART_PIECE -->
        <!-- Identical to gItemNameSunsSongJPNTex -->
        <Texture Name="gItemNameSunsSong2JPNTex" OutName="item_name_suns_song_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C400" /> <!-- ITEM_71 -->
        <!-- Unused remnants from OoT -->
        <Texture Name="gItemNameSongOfTimeJPNTex" OutName="item_name_song_of_time_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C800" /> <!-- ITEM_72 -->
        <Texture Name="gItemNameLullabyIntroENGTex" OutName="item_name_lullaby_intro_eng" Format="ia4" Width="128" Height="16" Offset="0x1CC00" /> <!-- ITEM_SONG_LULLABY_INTRO -->
        <Texture Name="gItemNameBigKeyENGTex" OutName="item_name_big_key_eng" Format="ia4" Width="128" Height="16" Offset="0x1D000" /> <!-- ITEM_KEY_BOSS -->
        <Texture Name="gItemNameCompassENGTex" OutName="item_name_compass_eng" Format="ia4" Width="128" Height="16" Offset="0x1D400" /> <!-- ITEM_COMPASS -->
        <Texture Name="gItemNameDungeonMapENGTex" OutName="item_name_dungeon_map_eng" Format="ia4" Width="128" Height="16" Offset="0x1D800" /> <!-- ITEM_DUNGEON_MAP -->
        <Texture Name="gItemNameStrayFairiesENGTex" OutName="item_name_stray_fairies_eng" Format="ia4" Width="128" Height="16" Offset="0x1DC00" /> <!-- ITEM_STRAY_FAIRIES -->
    </File>
</Root>