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path: root/assets/xml/objects/object_ds2.xml
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<Root>
    <File Name="object_ds2" Segment="6">
        <Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4" /> <!-- Original name is "ds2_matsu" -->
        <DList Name="object_ds2_DL_001990" Offset="0x1990" />
        <DList Name="object_ds2_DL_001C98" Offset="0x1C98" />
        <DList Name="object_ds2_DL_002188" Offset="0x2188" />
        <DList Name="object_ds2_DL_0022B0" Offset="0x22B0" />
        <DList Name="object_ds2_DL_002480" Offset="0x2480" />
        <DList Name="object_ds2_DL_002610" Offset="0x2610" />
        <DList Name="object_ds2_DL_002738" Offset="0x2738" />
        <DList Name="object_ds2_DL_002908" Offset="0x2908" />
        <Texture Name="object_ds2_TLUT_002A98" OutName="tlut_002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98" />
        <Texture Name="object_ds2_Tex_002C98" OutName="tex_002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" />
        <Texture Name="object_ds2_Tex_002D98" OutName="tex_002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" />
        <Texture Name="object_ds2_Tex_002DD8" OutName="tex_002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" />
        <Texture Name="object_ds2_Tex_002ED8" OutName="tex_002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" />
        <Texture Name="object_ds2_Tex_0030D8" OutName="tex_0030D8" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98" />
        <Texture Name="object_ds2_Tex_0034D8" OutName="tex_0034D8" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98" />
        <Texture Name="object_ds2_Tex_0038D8" OutName="tex_0038D8" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98" />
        <Texture Name="object_ds2_Tex_003CD8" OutName="tex_003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" />
        <Texture Name="object_ds2_Tex_003DD8" OutName="tex_003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" />
        <Texture Name="object_ds2_Tex_003ED8" OutName="tex_003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" />
        <Texture Name="object_ds2_Tex_003FD8" OutName="tex_003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" />
        <Limb Name="object_ds2_Standardlimb_0041D8" Type="Standard" EnumName="OBJECT_DS2_LIMB_01" Offset="0x41D8" />
        <Limb Name="object_ds2_Standardlimb_0041E4" Type="Standard" EnumName="OBJECT_DS2_LIMB_02" Offset="0x41E4" />
        <Limb Name="object_ds2_Standardlimb_0041F0" Type="Standard" EnumName="OBJECT_DS2_LIMB_03" Offset="0x41F0" />
        <Limb Name="object_ds2_Standardlimb_0041FC" Type="Standard" EnumName="OBJECT_DS2_LIMB_04" Offset="0x41FC" />
        <Limb Name="object_ds2_Standardlimb_004208" Type="Standard" EnumName="OBJECT_DS2_LIMB_05" Offset="0x4208" />
        <Limb Name="object_ds2_Standardlimb_004214" Type="Standard" EnumName="OBJECT_DS2_LIMB_06" Offset="0x4214" />
        <Limb Name="object_ds2_Standardlimb_004220" Type="Standard" EnumName="OBJECT_DS2_LIMB_07" Offset="0x4220" />
        <Limb Name="object_ds2_Standardlimb_00422C" Type="Standard" EnumName="OBJECT_DS2_LIMB_08" Offset="0x422C" />
        <Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DS2_LIMB_NONE" LimbMax="OBJECT_DS2_LIMB_MAX" EnumName="ObjectDs2Limb" Offset="0x4258" />
    </File>
</Root>