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path: root/assets/xml/objects/object_um.xml
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<Root>
    <File Name="object_um" Segment="6">
        <DList Name="object_um_DL_000040" Offset="0x40" /> <!-- Original name is "kak_hahen01_model" -->
        <Texture Name="object_um_Tex_0000C8" OutName="tex_0000C8" Format="rgba16" Width="32" Height="32" Offset="0xC8" />
        <DList Name="object_um_DL_000910" Offset="0x910" /> <!-- Original name is "kak_hahen02_model" -->
        <Texture Name="object_um_Tex_000998" OutName="tex_000998" Format="rgba16" Width="32" Height="32" Offset="0x998" />
        <DList Name="object_um_DL_0011E0" Offset="0x11E0" /> <!-- Original name is "kak_hahen03_model" -->
        <Texture Name="object_um_Tex_001268" OutName="tex_001268" Format="rgba16" Width="32" Height="32" Offset="0x1268" />
        <DList Name="object_um_DL_001EE0" Offset="0x1EE0" />
        <Texture Name="object_um_Tex_002148" OutName="tex_002148" Format="rgba16" Width="32" Height="32" Offset="0x2148" />
        <Texture Name="object_um_Tex_002948" OutName="tex_002948" Format="rgba16" Width="32" Height="32" Offset="0x2948" />
        <Texture Name="object_um_Tex_003148" OutName="tex_003148" Format="rgba16" Width="32" Height="32" Offset="0x3148" />

        <!-- The bottles which the bandits try to destroy in the milk-run minigame. Referred as "milk-bottles" by Cremia in-game. -->
        <DList Name="gUmMinigamePotDL" Offset="0x3C60" />
        <Texture Name="object_um_Tex_003F00" OutName="tex_003F00" Format="rgba16" Width="16" Height="16" Offset="0x3F00" />
        <Texture Name="object_um_Tex_004100" OutName="tex_004100" Format="rgba16" Width="8" Height="8" Offset="0x4100" />
        <DList Name="object_um_DL_0043E0" Offset="0x43E0" />
        <Texture Name="object_um_Tex_004500" OutName="tex_004500" Format="i8" Width="32" Height="32" Offset="0x4500" />
        <DList Name="object_um_DL_004B60" Offset="0x4B60" />
        <Texture Name="object_um_Tex_004C80" OutName="tex_004C80" Format="i8" Width="32" Height="32" Offset="0x4C80" />
        <DList Name="gUmBrokenMinigamePotDL" Offset="0x52B0" />
        <Texture Name="object_um_TLUT_0054D0" OutName="tlut_0054D0" Format="rgba16" Width="16" Height="16" Offset="0x54D0" />
        <Texture Name="object_um_Tex_0056D0" OutName="tex_0056D0" Format="ci8" Width="8" Height="8" Offset="0x56D0" />
        <Texture Name="object_um_Tex_005710" OutName="tex_005710" Format="ci8" Width="32" Height="64" Offset="0x5710" />
        <Texture Name="object_um_Tex_005F10" OutName="tex_005F10" Format="ci8" Width="32" Height="32" Offset="0x5F10" />
        <DList Name="object_um_DL_0067C0" Offset="0x67C0" /> <!-- pre-minigame pot? -->
        <Texture Name="object_um_TLUT_006AD0" OutName="tlut_006AD0" Format="rgba16" Width="16" Height="16" Offset="0x6AD0" />
        <Texture Name="object_um_Tex_006CD0" OutName="tex_006CD0" Format="ci8" Width="8" Height="8" Offset="0x6CD0" />
        <Texture Name="object_um_Tex_006D10" OutName="tex_006D10" Format="ci8" Width="32" Height="64" Offset="0x6D10" />
        <Texture Name="object_um_Tex_007510" OutName="tex_007510" Format="rgba16" Width="32" Height="32" Offset="0x7510" />

        <TextureAnimation Name="object_um_Matanimheader_007D10" Offset="0x7D10" /> <!-- Empty TexAnim -->

        <Collision Name="object_um_Colheader_007E20" Offset="0x7E20" /> <!-- Original name is "um_atari_bgdatainfo" -->
        <Collision Name="object_um_Colheader_007F50" Offset="0x7F50" /> <!-- Original name is "um_atari2_bgdatainfo" -->

        <DList Name="object_um_DL_00DF20" Offset="0xDF20" />
        <DList Name="object_um_DL_00E2F0" Offset="0xE2F0" />
        <DList Name="object_um_DL_00E6A8" Offset="0xE6A8" />
        <DList Name="object_um_DL_00ED18" Offset="0xED18" />
        <DList Name="object_um_DL_00EEB0" Offset="0xEEB0" />
        <DList Name="object_um_DL_00F150" Offset="0xF150" />
        <DList Name="object_um_DL_00F2D8" Offset="0xF2D8" />
        <DList Name="object_um_DL_00F590" Offset="0xF590" />
        <DList Name="object_um_DL_00F828" Offset="0xF828" />
        <DList Name="object_um_DL_00F9B0" Offset="0xF9B0" />
        <DList Name="object_um_DL_00FBF8" Offset="0xFBF8" />
        <DList Name="object_um_DL_010178" Offset="0x10178" />
        <DList Name="object_um_DL_0103E0" Offset="0x103E0" />
        <DList Name="object_um_DL_010908" Offset="0x10908" />
        <DList Name="object_um_DL_010AA8" Offset="0x10AA8" />
        <DList Name="object_um_DL_010B40" Offset="0x10B40" />
        <DList Name="object_um_DL_010BD8" Offset="0x10BD8" />
        <DList Name="object_um_DL_010CC8" Offset="0x10CC8" />
        <DList Name="object_um_DL_0114B8" Offset="0x114B8" />

        <Limb Name="gUmWagonSeatAndShaftsLimb" Type="Standard" EnumName="UM_LIMB_SEAT_AND_SHAFTS" Offset="0x11CA8" /> <!-- Chair and donkey attachment -->
        <Limb Name="gUmWagonRootLimb" Type="Standard" EnumName="UM_LIMB_WAGON_ROOT" Offset="0x11CB4" />
        <Limb Name="gUmWagonRightWheelLimb" Type="Standard" EnumName="UM_LIMB_WAGON_RIGHT_WHEEL" Offset="0x11CC0" />
        <Limb Name="gUmWagonLeftWheelLimb" Type="Standard" EnumName="UM_LIMB_WAGON_LEFT_WHEEL" Offset="0x11CCC" />
        <Limb Name="gUmWagonCartBedLimb" Type="Standard" EnumName="UM_LIMB_WAGON_CART_BED" Offset="0x11CD8" />
        <Limb Name="gUmWagonHandBrakeLimb" Type="Standard" EnumName="UM_LIMB_WAGON_HAND_BRAKE" Offset="0x11CE4" />
        <Limb Name="gUmWagonCartCoverLimb" Type="Standard" EnumName="UM_LIMB_WAGON_CART_COVER" Offset="0x11CF0" />
        <Limb Name="gUmWagonLeftLeafSpringLimb" Type="Standard" EnumName="UM_LIMB_WAGON_LEFT_LEAF_SPRING" Offset="0x11CFC" />
        <Limb Name="gUmWagonRightLeafSpringLimb" Type="Standard" EnumName="UM_LIMB_WAGON_RIGHT_LEAF_SPRING" Offset="0x11D08" />
        <Limb Name="gUmWagonSteeringWheelLimb" Type="Standard" EnumName="UM_LIMB_WAGON_STEERING_WHEEL" Offset="0x11D14" />
        <Limb Name="gUmCremiaRootLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_ROOT" Offset="0x11D20" />
        <Limb Name="gUmCremiaTorsoLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_TORSO" Offset="0x11D2C" />
        <Limb Name="gUmCremiaHeadLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_HEAD" Offset="0x11D38" />
        <Limb Name="gUmCremiaHairEndLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_HAIR_END" Offset="0x11D44" />
        <Limb Name="gUmCremiaLeftUpperArmLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_LEFT_UPPER_ARM" Offset="0x11D50" />
        <Limb Name="gUmCremiaLeftForearmLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_LEFT_FOREARM" Offset="0x11D5C" />
        <Limb Name="gUmCremiaLeftHandLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_LEFT_HAND" Offset="0x11D68" />
        <Limb Name="gUmCremiaRightUpperArmLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_RIGHT_UPPER_ARM" Offset="0x11D74" />
        <Limb Name="gUmCremiaRightForearmLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_RIGHT_FOREARM" Offset="0x11D80" />
        <Limb Name="gUmCremiaRightHandLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_RIGHT_HAND" Offset="0x11D8C" />
        <Limb Name="gUmCremiaLowerBodyLimb" Type="Standard" EnumName="UM_LIMB_CREMIA_LOWER_BODY" Offset="0x11D98" />

        <Skeleton Name="gUmSkel" Type="Flex" LimbType="Standard" LimbNone="UM_LIMB_NONE" LimbMax="UM_LIMB_MAX" EnumName="ObjectUmLimb" Offset="0x11DF8" />

        <Animation Name="gUmGallopAnim" Offset="0x1213C" /> <!-- Original name is "um_fastrun" -->
        <Animation Name="gUmLookBackAnim" Offset="0x126C4" /> <!-- Original name is "um_furimuku" -->
        <Animation Name="gUmTrotAnim" Offset="0x12CC0" /> <!-- Original name is "um_slowrun" -->

        <Texture Name="object_um_TLUT_012CD0" OutName="tlut_012CD0" Format="rgba16" Width="16" Height="16" Offset="0x12CD0" />
        <Texture Name="object_um_TLUT_012ED0" OutName="tlut_012ED0" Format="rgba16" Width="16" Height="16" Offset="0x12ED0" />
        <Texture Name="object_um_TLUT_0130D0" OutName="tlut_0130D0" Format="rgba16" Width="16" Height="16" Offset="0x130D0" />
        <Texture Name="object_um_TLUT_0132D0" OutName="tlut_0132D0" Format="rgba16" Width="16" Height="16" Offset="0x132D0" />
        <Texture Name="object_um_Tex_0134D0" OutName="tex_0134D0" Format="ci8" Width="32" Height="32" Offset="0x134D0" />
        <Texture Name="object_um_Tex_0138D0" OutName="tex_0138D0" Format="ci8" Width="32" Height="32" Offset="0x138D0" />
        <Texture Name="object_um_Tex_013CD0" OutName="tex_013CD0" Format="rgba16" Width="32" Height="32" Offset="0x13CD0" />
        <Texture Name="object_um_Tex_0144D0" OutName="tex_0144D0" Format="ci8" Width="32" Height="64" Offset="0x144D0" />
        <Texture Name="object_um_Tex_014CD0" OutName="tex_014CD0" Format="ci8" Width="32" Height="64" Offset="0x14CD0" />
        <Texture Name="object_um_Tex_0154D0" OutName="tex_0154D0" Format="ci8" Width="32" Height="64" Offset="0x154D0" />
        <Texture Name="object_um_Tex_015CD0" OutName="tex_015CD0" Format="rgba16" Width="32" Height="32" Offset="0x15CD0" />

        <Texture Name="gUmCremiaEyeOpenTex" OutName="cremia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x164D0" TlutOffset="0x130D0" />
        <Texture Name="gUmCremiaEyeHalfTex" OutName="cremia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x168D0" TlutOffset="0x130D0" />
        <Texture Name="gUmCremiaEyeClosedTex" OutName="cremia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x16CD0" TlutOffset="0x130D0" />
        <Texture Name="gUmCremiaEyeHappyTex" OutName="cremia_eye_happy" Format="ci8" Width="32" Height="32" Offset="0x170D0" TlutOffset="0x130D0" />
        <Texture Name="gUmCremiaEyeAngryTex" OutName="cremia_eye_angry" Format="ci8" Width="32" Height="32" Offset="0x174D0" TlutOffset="0x130D0" />
        <Texture Name="gUmCremiaEyeSadTex" OutName="cremia_eye_sad" Format="ci8" Width="32" Height="32" Offset="0x178D0" TlutOffset="0x130D0" />

        <Texture Name="gUmMouthNormalTex" OutName="mouth_normal" Format="ci8" Width="32" Height="16" Offset="0x17CD0" TlutOffset="0x130D0" />
        <Texture Name="gUmMouthHappyTex" OutName="mouth_happy" Format="ci8" Width="32" Height="16" Offset="0x17ED0" TlutOffset="0x130D0" />
        <Texture Name="gUmMouthFrownTex" OutName="mouth_frown" Format="ci8" Width="32" Height="16" Offset="0x180D0" TlutOffset="0x130D0" />
        <Texture Name="gUmMouthHangingOpenTex" OutName="mouth_hanging_open" Format="ci8" Width="32" Height="16" Offset="0x182D0" TlutOffset="0x130D0" />

        <Texture Name="object_um_Tex_0184D0" OutName="tex_0184D0" Format="ci8" Width="8" Height="8" Offset="0x184D0" />
        <Texture Name="object_um_Tex_018510" OutName="tex_018510" Format="ci8" Width="16" Height="16" Offset="0x18510" />
        <Texture Name="object_um_Tex_018610" OutName="tex_018610" Format="ci8" Width="16" Height="16" Offset="0x18610" />
        <Texture Name="object_um_Tex_018710" OutName="tex_018710" Format="ci8" Width="8" Height="8" Offset="0x18710" />
        <Texture Name="object_um_Tex_018750" OutName="tex_018750" Format="ci8" Width="16" Height="16" Offset="0x18750" />
        <Texture Name="object_um_Tex_018850" OutName="tex_018850" Format="ci8" Width="16" Height="16" Offset="0x18850" />
        <Texture Name="object_um_Tex_018950" OutName="tex_018950" Format="ci8" Width="8" Height="16" Offset="0x18950" />
        <Texture Name="object_um_Tex_0189D0" OutName="tex_0189D0" Format="ci8" Width="8" Height="8" Offset="0x189D0" />
        <Texture Name="object_um_Tex_018A10" OutName="tex_018A10" Format="rgba16" Width="16" Height="32" Offset="0x18A10" />
        <Texture Name="object_um_Tex_018E10" OutName="tex_018E10" Format="ci8" Width="32" Height="16" Offset="0x18E10" />
        <Texture Name="object_um_Tex_019010" OutName="tex_019010" Format="ci8" Width="16" Height="32" Offset="0x19010" />
        <Texture Name="object_um_Tex_019210" OutName="tex_019210" Format="ci8" Width="16" Height="16" Offset="0x19210" />
        <Texture Name="object_um_Tex_019310" OutName="tex_019310" Format="ci8" Width="16" Height="32" Offset="0x19310" />
        <Texture Name="object_um_Tex_019510" OutName="tex_019510" Format="ci8" Width="64" Height="16" Offset="0x19510" />
        <Animation Name="gUmIdleAnim" Offset="0x19E10" /> <!-- Original name is "um_wait" -->
    </File>
</Root>