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path: root/assets/xml/scenes/Z2_SECOM/Z2_SECOM.xml
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<Root>
    <File Name="Z2_SECOM" Segment="2" Game="MM">
        <Scene Name="Z2_SECOM" Offset="0x0"/>
        <!-- This texture is used in an "AnimatedMaterial", and must be declared to use the proper symbol -->
        <Texture Name="gSakonsHidoutConveyorBeltTex" OutName="sakons_hideout_conveyor_belt" Height="32" Width="32" Format="rgba16" Offset="0x47F0"/>
    </File>
    <File Name="Z2_SECOM_room_00" Segment="3" Game="MM">
        <Room Name="Z2_SECOM_room_00" Offset="0x0"/>
        <DList Name="Z2_SECOM_room_00DL_0026A0" Offset="0x26A0"/>
    </File>
    <File Name="Z2_SECOM_room_01" Segment="3" Game="MM">
        <Room Name="Z2_SECOM_room_01" Offset="0x0"/>
        <DList Name="Z2_SECOM_room_01DL_00BCE8" Offset="0xBCE8"/>
        <DList Name="Z2_SECOM_room_01DL_00F360" Offset="0xF360"/>
    </File>
</Root>