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#ifndef Z64FRAMEADVANCE_H
#define Z64FRAMEADVANCE_H
#include "ultra64.h"
struct Input;
struct PlayState;
typedef struct FrameAdvanceContext {
/* 0x0 */ s32 enabled;
/* 0x4 */ s32 timer;
} FrameAdvanceContext; // size = 0x8
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, struct Input* input);
s32 FrameAdvance_IsEnabled(struct PlayState* this);
#endif
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