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#ifndef Z64PRENMI_H
#define Z64PRENMI_H
#include "z64game.h"
typedef struct {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ s32 unk_A8;
} PreNMIState; // size = 0xAC
void PreNMI_Destroy(GameState* thisx);
void PreNMI_Init(GameState* thisx);
#endif
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