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ENTRY(entrypoint);
ASSERT ((_bootSegmentRomEnd <= 0x101000), "Error: _bootSegmentRomEnd is larger than 1 MB");
// TODO: This should be checking for an address a lot earlier than this one.
ASSERT ((_buffersSegmentEnd < 0x80780000), "Error: The game is overflowing the RAM limit for non-overlay segments.");
ASSERT ((_framebuffer_hiSegmentStart == 0x80780000), "Error: framebuffer_hi shifted?");
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