1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#include "global.h"
#define DEFINE_SFX(_0, _1, importance, distParam, randParam, flags2, flags1) \
{ importance, flags2, \
((((distParam) << SFX_PARAM_DIST_RANGE_SHIFT) & SFX_PARAM_DIST_RANGE_MASK) | \
(((randParam) << SFX_PARAM_RAND_FREQ_RAISE_SHIFT) & SFX_PARAM_RAND_FREQ_RAISE_MASK) | (flags1)) },
SfxParams sEnemyBankParams[] = {
#include "tables/sfx/enemybank_table.h"
};
SfxParams sPlayerBankParams[] = {
#include "tables/sfx/playerbank_table.h"
};
SfxParams sItemBankParams[] = {
#include "tables/sfx/itembank_table.h"
};
SfxParams sEnvBankParams[] = {
#include "tables/sfx/environmentbank_table.h"
};
SfxParams sSystemBankParams[] = {
#include "tables/sfx/systembank_table.h"
};
SfxParams sOcarinaBankParams[] = {
#include "tables/sfx/ocarinabank_table.h"
};
SfxParams sVoiceBankParams[] = {
#include "tables/sfx/voicebank_table.h"
};
#undef DEFINE_SFX
SfxParams* gSfxParams[7] = {
sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams,
sSystemBankParams, sOcarinaBankParams, sVoiceBankParams,
};
|