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#include "global.h"
const u8 sSfxBankIds[] = {
BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE,
};
void AudioMgr_StopAllSfxExceptSystem(void) {
const u8* bankIdPtr;
s32 dbgVar;
// Remnant of debug
dbgVar = 0;
if (dbgVar != 2) {
for (bankIdPtr = &sSfxBankIds[0]; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) {
if ((dbgVar != 0) || (*bankIdPtr != BANK_SYSTEM)) {
AudioSfx_StopByBank(*bankIdPtr);
}
}
}
}
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