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#include "global.h"
#include "audiomgr.h"
void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
AudioTask* task = audioMgr->rspTask;
if (audioMgr->rspTask->taskQueue != NULL) {
osSendMesg(task->taskQueue, NULL, OS_MESG_BLOCK);
}
}
void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
AudioTask* rspTask;
s32 timerMsgVal = 666;
OSTimer timer;
s32 msg;
if (R_AUDIOMGR_DEBUG_LEVEL > 0) {
audioMgr->rspTask = NULL;
}
#if MM_VERSION >= N64_US
while (!MQ_IS_EMPTY(&audioMgr->cmdQueue)) {
osRecvMesg(&audioMgr->cmdQueue, NULL, OS_MESG_NOBLOCK);
}
#endif
if (audioMgr->rspTask != NULL) {
audioMgr->audioTask.next = NULL;
audioMgr->audioTask.flags = OS_SC_NEEDS_RSP;
audioMgr->audioTask.framebuffer = NULL;
audioMgr->audioTask.list = audioMgr->rspTask->task;
audioMgr->audioTask.msgQ = &audioMgr->cmdQueue;
audioMgr->audioTask.msg = NULL;
osSendMesg(&audioMgr->sched->cmdQueue, &audioMgr->audioTask, OS_MESG_BLOCK);
Sched_SendNotifyMsg(audioMgr->sched);
}
if (R_AUDIOMGR_DEBUG_LEVEL >= 2) {
rspTask = NULL;
} else {
rspTask = AudioThread_Update();
}
if (audioMgr->rspTask != NULL) {
#if MM_VERSION >= N64_US
static s32 sRetryCount = 10;
while (true) {
osSetTimer(&timer, OS_USEC_TO_CYCLES(32000), 0, &audioMgr->cmdQueue, (OSMesg)timerMsgVal);
osRecvMesg(&audioMgr->cmdQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
osStopTimer(&timer);
if (msg == timerMsgVal) {
osSyncPrintf("AUDIO SP TIMEOUT %08x %08x\n", audioMgr->rspTask, audioMgr->rspTask->task);
if (sRetryCount >= 0) {
sRetryCount--;
Sched_SendAudioCancelMsg(audioMgr->sched);
} else {
osSyncPrintf(T("audioMgr.c:もうダメ!死ぬ!\n", "audioMgr.c: I can't go on! I'm dying!\n"));
osDestroyThread(NULL);
break;
}
} else {
break;
}
}
AudioMgr_NotifyTaskDone(audioMgr);
#else
// Wait for the audio rsp task scheduled on the previous retrace to complete. This looks like it should wait
// for the task scheduled on the current retrace, earlier in this function, but since the queue is initially
// filled in AudioMgr_Init this osRecvMesg call doesn't wait for the task scheduler to post a message for the
// most recent task as there is already a message waiting.
osRecvMesg(&audioMgr->cmdQueue, NULL, OS_MESG_BLOCK);
// Report task done
//! @bug As the above osRecvMesg is waiting for the previous task to complete rather than the current task,
//! the task done notification is sent to the task done queue for the current task as soon as the previous task
//! is completed, without waiting for the current task.
//! In practice, task done notifications are not used by the audio driver so this is inconsequential.
AudioMgr_NotifyTaskDone(audioMgr);
#endif
}
audioMgr->rspTask = rspTask;
}
void AudioMgr_HandlePreNMI(AudioMgr* audioMgr) {
Audio_PreNMI();
}
void AudioMgr_ThreadEntry(void* arg) {
AudioMgr* audioMgr = (AudioMgr*)arg;
IrqMgrClient irqClient;
s16* msg = NULL;
s32 exit;
PRINTF(T("オーディオマネージャスレッド実行開始\n", "Start running audio manager thread\n"));
Audio_Init();
AudioLoad_SetDmaHandler(DmaMgr_AudioDmaHandler);
Audio_InitSound();
osSendMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->interruptQueue);
exit = false;
while (!exit) {
osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
switch (*msg) {
case OS_SC_RETRACE_MSG:
AudioMgr_HandleRetrace(audioMgr);
while (!MQ_IS_EMPTY(&audioMgr->interruptQueue)) {
osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
switch (*msg) {
case OS_SC_RETRACE_MSG:
break;
case OS_SC_PRE_NMI_MSG:
AudioMgr_HandlePreNMI(audioMgr);
break;
case OS_SC_NMI_MSG:
exit = true;
break;
}
}
break;
case OS_SC_PRE_NMI_MSG:
AudioMgr_HandlePreNMI(audioMgr);
break;
case OS_SC_NMI_MSG:
exit = true;
break;
}
}
IrqMgr_RemoveClient(audioMgr->irqMgr, &irqClient);
PRINTF(T("オーディオマネージャスレッド実行終了\n", "Audio thread manager thread execution end\n"));
}
void AudioMgr_Unlock(AudioMgr* audioMgr) {
osRecvMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr) {
bzero(audioMgr, sizeof(AudioMgr));
audioMgr->sched = sched;
audioMgr->irqMgr = irqMgr;
audioMgr->rspTask = NULL;
#if MM_VERSION < N64_US
R_AUDIOMGR_DEBUG_LEVEL = 1;
#endif
osCreateMesgQueue(&audioMgr->cmdQueue, audioMgr->cmdMsgBuf, ARRAY_COUNT(audioMgr->cmdMsgBuf));
osCreateMesgQueue(&audioMgr->interruptQueue, audioMgr->interruptMsgBuf, ARRAY_COUNT(audioMgr->interruptMsgBuf));
osCreateMesgQueue(&audioMgr->lockQueue, audioMgr->lockMsgBuf, ARRAY_COUNT(audioMgr->lockMsgBuf));
#if MM_VERSION < N64_US
// Send a message to the task done queue so it is initially full
osSendMesg(&audioMgr->cmdQueue, NULL, OS_MESG_BLOCK);
#endif
osCreateThread(&audioMgr->thread, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
osStartThread(&audioMgr->thread);
}
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