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#include "global.h"
#include "interface/parameter_static/parameter_static.h"
#include "archives/icon_item_static/icon_item_static_yar.h"
#include "archives/icon_item_24_static/icon_item_24_static_yar.h"
// Bit Flag array in which gBitFlags[n] is (1 << n)
u32 gBitFlags[] = {
(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
(1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
(1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
};
// four-bit masks
u16 gEquipMasks[] = {
0xF << 0, // Sword
0xF << 4, // Shield
0xF << 8, // Unused (Tunic)
0xF << 12, // Unused (Boots)
};
// four-bit masks
u16 gEquipNegMasks[] = {
~(0xF << 0), // Sword
~(0xF << 4), // Shield
~(0xF << 8), // Unused (Tunic)
(u16) ~(0xF << 12), // Unused (Boots)
};
// 3 = two bit masks
// 7 = three bit masks
u32 gUpgradeMasks[] = {
7 << 0, // Quivers
7 << 3, // Bomb Bags
7 << 6, // Unused (Strength)
7 << 9, // Unused (Scale)
3 << 12, // Wallets
7 << 14, // Unused (Deku Seed Bullet Bags)
7 << 17, // Unused (Deku Stick)
7 << 20, // Unused (Deku Nut)
};
// 3 = two-bit masks
// 7 = three-bit masks
u32 gUpgradeNegMasks[] = {
~(7 << 0), // UPG_QUIVER
~(7 << 3), // UPG_BOMB_BAG
~(7 << 6), // UPG_STRENGTH
~(7 << 9), // UPG_SCALE
~(3 << 12), // UPG_WALLET
~(7 << 14), // UPG_BULLET_BAG
~(7 << 17), // UPG_DEKU_STICKS
~(7 << 20), // UPG_DEKU_NUTS
};
u8 gEquipShifts[] = {
0, // Sword
4, // Shield
8, // Unused (Tunic)
12, // Unused (Boots)
};
u8 gUpgradeShifts[] = {
0, // UPG_QUIVER
3, // UPG_BOMB_BAG
6, // UPG_STRENGTH
9, // UPG_SCALE
12, // UPG_WALLET
14, // UPG_BULLET_BAG
17, // UPG_DEKU_STICKS
20, // UPG_DEKU_NUTS
};
u16 gUpgradeCapacities[][4] = {
{ 0, 30, 40, 50 }, // UPG_QUIVER
{ 0, 20, 30, 40 }, // UPG_BOMB_BAG
{ 0, 0, 0, 0 }, // UPG_STRENGTH
{ 0, 0, 0, 0 }, // UPG_SCALE
{ 99, 200, 500, 500 }, // UPG_WALLET
{ 0, 30, 40, 50 }, // UPG_BULLET_BAG
{ 0, 10, 20, 30 }, // UPG_DEKU_STICKS
{ 0, 20, 30, 40 }, // UPG_DEKU_NUTS
};
// eight-bit masks
u32 gGsFlagsMask[] = {
0xFF << 0,
0xFF << 8,
0xFF << 16,
0xFF << 24,
};
u32 gGsFlagsShift[] = {
0,
8,
16,
24,
};
TexturePtr gItemIcons[] = {
gItemIconOcarinaOfTimeTex, // ITEM_OCARINA_OF_TIME
gItemIconBowTex, // ITEM_BOW
gItemIconFireArrowTex, // ITEM_ARROW_FIRE
gItemIconIceArrowTex, // ITEM_ARROW_ICE
gItemIconLightArrowTex, // ITEM_ARROW_LIGHT
gItemIconFairyOcarinaTex, // ITEM_OCARINA_FAIRY
gItemIconBombTex, // ITEM_BOMB
gItemIconBombchuTex, // ITEM_BOMBCHU
gItemIconDekuStickTex, // ITEM_DEKU_STICK
gItemIconDekuNutTex, // ITEM_DEKU_NUT
gItemIconMagicBeansTex, // ITEM_MAGIC_BEANS
gItemIconSlingshotTex, // ITEM_SLINGSHOT
gItemIconPowderKegTex, // ITEM_POWDER_KEG
gItemIconPictographBoxTex, // ITEM_PICTOGRAPH_BOX
gItemIconLensofTruthTex, // ITEM_LENS_OF_TRUTH
gItemIconHookshotTex, // ITEM_HOOKSHOT
gItemIconGreatFairysSwordTex, // ITEM_SWORD_GREAT_FAIRY
gItemIconLongshotTex, // ITEM_LONGSHOT
gItemIconEmptyBottleTex, // ITEM_BOTTLE
gItemIconRedPotionTex, // ITEM_POTION_RED
gItemIconGreenPotionTex, // ITEM_POTION_GREEN
gItemIconBluePotionTex, // ITEM_POTION_BLUE
gItemIconBottledFairyTex, // ITEM_FAIRY
gItemIconBottledDekuPrincessTex, // ITEM_DEKU_PRINCESS
gItemIconBottledFullMilkTex, // ITEM_MILK_BOTTLE
gItemIconBottledHalfMilkTex, // ITEM_MILK_HALF
gItemIconBottledFishTex, // ITEM_FISH
gItemIconBottledBugTex, // ITEM_BUG
gItemIconBottledBlueFireTex, // ITEM_BLUE_FIRE
gItemIconBottledPoeTex, // ITEM_POE
gItemIconBottledBigPoeTex, // ITEM_BIG_POE
gItemIconSpringWaterTex, // ITEM_SPRING_WATER
gItemIconHotSpringWaterTex, // ITEM_HOT_SPRING_WATER
gItemIconBottledZoraEggTex, // ITEM_ZORA_EGG
gItemIconBottledGoldDustTex, // ITEM_GOLD_DUST
gItemIconBottledMushroomTex, // ITEM_MUSHROOM
gItemIconBottledSeahorseTex, // ITEM_SEAHORSE
gItemIconChateauRomaniTex, // ITEM_CHATEAU
gItemIconBottledHylianLoachTex, // ITEM_HYLIAN_LOACH
gItemIconEmptyBottle2Tex, // ITEM_OBABA_DRINK
gItemIconMoonsTearTex, // ITEM_MOONS_TEAR
gItemIconLandDeedTex, // ITEM_DEED_LAND
gItemIconSwampDeedTex, // ITEM_DEED_SWAMP
gItemIconMountainDeedTex, // ITEM_DEED_MOUNTAIN
gItemIconOceanDeedTex, // ITEM_DEED_OCEAN
gItemIconRoomKeyTex, // ITEM_ROOM_KEY
gItemIconLetterToMamaTex, // ITEM_LETTER_MAMA
gItemIconLetterToKafeiTex, // ITEM_LETTER_TO_KAFEI
gItemIconPendantOfMemoriesTex, // ITEM_PENDANT_OF_MEMORIES
gItemIconTingleMapTex, // ITEM_TINGLE_MAP
gItemIconDekuMaskTex, // ITEM_MASK_DEKU
gItemIconGoronMaskTex, // ITEM_MASK_GORON
gItemIconZoraMaskTex, // ITEM_MASK_ZORA
gItemIconFierceDeityMaskTex, // ITEM_MASK_FIERCE_DEITY
gItemIconMaskOfTruthTex, // ITEM_MASK_TRUTH
gItemIconKafeisMaskTex, // ITEM_MASK_KAFEIS_MASK
gItemIconAllNightMaskTex, // ITEM_MASK_ALL_NIGHT
gItemIconBunnyHoodTex, // ITEM_MASK_BUNNY
gItemIconKeatonMaskTex, // ITEM_MASK_KEATON
gItemIconGaroMaskTex, // ITEM_MASK_GARO
gItemIconRomaniMaskTex, // ITEM_MASK_ROMANI
gItemIconCircusLeaderMaskTex, // ITEM_MASK_CIRCUS_LEADER
gItemIconPostmansHatTex, // ITEM_MASK_POSTMAN
gItemIconCouplesMaskTex, // ITEM_MASK_COUPLE
gItemIconGreatFairyMaskTex, // ITEM_MASK_GREAT_FAIRY
gItemIconGibdoMaskTex, // ITEM_MASK_GIBDO
gItemIconDonGeroMaskTex, // ITEM_MASK_DON_GERO
gItemIconKamaroMaskTex, // ITEM_MASK_KAMARO
gItemIconCaptainsHatTex, // ITEM_MASK_CAPTAIN
gItemIconStoneMaskTex, // ITEM_MASK_STONE
gItemIconBremenMaskTex, // ITEM_MASK_BREMEN
gItemIconBlastMaskTex, // ITEM_MASK_BLAST
gItemIconMaskOfScentsTex, // ITEM_MASK_SCENTS
gItemIconGiantsMaskTex, // ITEM_MASK_GIANT
gItemIconBowFireTex, // ITEM_BOW_FIRE
gItemIconBowIceTex, // ITEM_BOW_ICE
gItemIconBowLightTex, // ITEM_BOW_LIGHT
gItemIconKokiriSwordTex, // ITEM_SWORD_KOKIRI
gItemIconRazorSwordTex, // ITEM_SWORD_RAZOR
gItemIconGildedSwordTex, // ITEM_SWORD_GILDED
gItemIconFierceDeitySwordTex, // ITEM_SWORD_DEITY
gItemIconHerosShieldTex, // ITEM_SHIELD_HERO
gItemIconMirrorShieldTex, // ITEM_SHIELD_MIRROR
gItemIconQuiver30Tex, // ITEM_QUIVER_30
gItemIconQuiver40Tex, // ITEM_QUIVER_40
gItemIconQuiver50Tex, // ITEM_QUIVER_50
gItemIconBombBag20Tex, // ITEM_BOMB_BAG_20
gItemIconBombBag30Tex, // ITEM_BOMB_BAG_30
gItemIconBombBag40Tex, // ITEM_BOMB_BAG_40
gItemIconDefaultWalletTex, // ITEM_WALLET_DEFAULT
gItemIconAdultsWalletTex, // ITEM_WALLET_ADULT
gItemIconGiantsWalletTex, // ITEM_WALLET_GIANT
gItemIconFishingRodTex, // ITEM_FISHING_ROD
gItemIconOdolwasRemainsTex, // ITEM_REMAINS_ODOLWA
gItemIconGohtsRemainsTex, // ITEM_REMAINS_GOHT
gItemIconGyorgsRemainsTex, // ITEM_REMAINS_GYORG
gItemIconTwinmoldsRemainsTex, // ITEM_REMAINS_TWINMOLD
gItemIconSongNoteTex, // ITEM_SONG_SONATA
gItemIconSongNoteTex, // ITEM_SONG_LULLABY
gItemIconSongNoteTex, // ITEM_SONG_NOVA
gItemIconSongNoteTex, // ITEM_SONG_ELEGY
gItemIconSongNoteTex, // ITEM_SONG_OATH
gItemIconSongNoteTex, // ITEM_SONG_SARIA
gItemIconSongNoteTex, // ITEM_SONG_TIME
gItemIconSongNoteTex, // ITEM_SONG_HEALING
gItemIconSongNoteTex, // ITEM_SONG_EPONA
gItemIconSongNoteTex, // ITEM_SONG_SOARING
gItemIconSongNoteTex, // ITEM_SONG_STORMS
gItemIconSongNoteTex, // ITEM_SONG_SUN
gItemIconBombersNotebookTex, // ITEM_BOMBERS_NOTEBOOK
gQuestIconGoldSkulltulaTex, // ITEM_SKULL_TOKEN
gQuestIconHeartContainerTex, // ITEM_HEART_CONTAINER
gQuestIconPieceOfHeartTex, // ITEM_HEART_PIECE
gItemIconSongNoteTex, //
gItemIconSongNoteTex, //
gItemIconSongNoteTex, // ITEM_SONG_LULLABY_INTRO
gQuestIconBossKeyTex, // ITEM_KEY_BOSS
gQuestIconDungeonMapTex, // ITEM_COMPASS
gQuestIconCompassTex, // ITEM_DUNGEON_MAP
gQuestIconGoldSkulltula2Tex, // ITEM_STRAY_FAIRIES
gQuestIconSmallKeyTex, // ITEM_KEY_SMALL
gQuestIconSmallMagicJarTex, // ITEM_MAGIC_JAR_SMALL
gQuestIconBigMagicJarTex, // ITEM_MAGIC_JAR_BIG
gItemIconHeartPiece1Tex, // ITEM_HEART_PIECE_2
gItemIconHeartPiece2Tex, // ITEM_INVALID_1
gItemIconHeartPiece3Tex, // ITEM_INVALID_2
gOcarinaCUpTex, // ITEM_INVALID_3
gOcarinaCDownTex, // ITEM_INVALID_4
gOcarinaCLeftTex, // ITEM_INVALID_5
gOcarinaCRightTex, // ITEM_INVALID_6
gOcarinaATex, // ITEM_INVALID_7
};
// Used to map item IDs to inventory slots
u8 gItemSlots[] = {
SLOT_OCARINA, // ITEM_OCARINA_OF_TIME
SLOT_BOW, // ITEM_BOW
SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE
SLOT_ARROW_ICE, // ITEM_ARROW_ICE
SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT
SLOT_TRADE_DEED, // ITEM_OCARINA_FAIRY
SLOT_BOMB, // ITEM_BOMB
SLOT_BOMBCHU, // ITEM_BOMBCHU
SLOT_DEKU_STICK, // ITEM_DEKU_STICK
SLOT_DEKU_NUT, // ITEM_DEKU_NUT
SLOT_MAGIC_BEANS, // ITEM_MAGIC_BEANS
SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT
SLOT_POWDER_KEG, // ITEM_POWDER_KEG
SLOT_PICTOGRAPH_BOX, // ITEM_PICTOGRAPH_BOX
SLOT_LENS_OF_TRUTH, // ITEM_LENS_OF_TRUTH
SLOT_HOOKSHOT, // ITEM_HOOKSHOT
SLOT_SWORD_GREAT_FAIRY, // ITEM_SWORD_GREAT_FAIRY
SLOT_BOTTLE_1, // ITEM_LONGSHOT
SLOT_BOTTLE_1, // ITEM_BOTTLE
SLOT_BOTTLE_1, // ITEM_POTION_RED
SLOT_BOTTLE_1, // ITEM_POTION_GREEN
SLOT_BOTTLE_1, // ITEM_POTION_BLUE
SLOT_BOTTLE_1, // ITEM_FAIRY
SLOT_BOTTLE_1, // ITEM_DEKU_PRINCESS
SLOT_BOTTLE_1, // ITEM_MILK_BOTTLE
SLOT_BOTTLE_1, // ITEM_MILK_HALF
SLOT_BOTTLE_1, // ITEM_FISH
SLOT_BOTTLE_1, // ITEM_BUG
SLOT_BOTTLE_1, // ITEM_BLUE_FIRE
SLOT_BOTTLE_1, // ITEM_POE
SLOT_BOTTLE_1, // ITEM_BIG_POE
SLOT_BOTTLE_1, // ITEM_SPRING_WATER
SLOT_BOTTLE_1, // ITEM_HOT_SPRING_WATER
SLOT_BOTTLE_1, // ITEM_ZORA_EGG
SLOT_BOTTLE_1, // ITEM_GOLD_DUST
SLOT_BOTTLE_1, // ITEM_MUSHROOM
SLOT_BOTTLE_1, // ITEM_SEAHORSE
SLOT_BOTTLE_1, // ITEM_CHATEAU
SLOT_BOTTLE_1, // ITEM_HYLIAN_LOACH
SLOT_BOTTLE_1, // ITEM_OBABA_DRINK
SLOT_TRADE_DEED, // ITEM_MOONS_TEAR
SLOT_TRADE_DEED, // ITEM_DEED_LAND
SLOT_TRADE_DEED, // ITEM_DEED_SWAMP
SLOT_TRADE_DEED, // ITEM_DEED_MOUNTAIN
SLOT_TRADE_DEED, // ITEM_DEED_OCEAN
SLOT_TRADE_KEY_MAMA, // ITEM_ROOM_KEY
SLOT_TRADE_KEY_MAMA, // ITEM_LETTER_MAMA
SLOT_TRADE_COUPLE, // ITEM_LETTER_TO_KAFEI
SLOT_TRADE_COUPLE, // ITEM_PENDANT_OF_MEMORIES
SLOT_TRADE_COUPLE, // ITEM_TINGLE_MAP
SLOT_MASK_DEKU, // ITEM_MASK_DEKU
SLOT_MASK_GORON, // ITEM_MASK_GORON
SLOT_MASK_ZORA, // ITEM_MASK_ZORA
SLOT_MASK_FIERCE_DEITY, // ITEM_MASK_FIERCE_DEITY
SLOT_MASK_TRUTH, // ITEM_MASK_TRUTH
SLOT_MASK_KAFEIS_MASK, // ITEM_MASK_KAFEIS_MASK
SLOT_MASK_ALL_NIGHT, // ITEM_MASK_ALL_NIGHT
SLOT_MASK_BUNNY, // ITEM_MASK_BUNNY
SLOT_MASK_KEATON, // ITEM_MASK_KEATON
SLOT_MASK_GARO, // ITEM_MASK_GARO
SLOT_MASK_ROMANI, // ITEM_MASK_ROMANI
SLOT_MASK_CIRCUS_LEADER, // ITEM_MASK_CIRCUS_LEADER
SLOT_MASK_POSTMAN, // ITEM_MASK_POSTMAN
SLOT_MASK_COUPLE, // ITEM_MASK_COUPLE
SLOT_MASK_GREAT_FAIRY, // ITEM_MASK_GREAT_FAIRY
SLOT_MASK_GIBDO, // ITEM_MASK_GIBDO
SLOT_MASK_DON_GERO, // ITEM_MASK_DON_GERO
SLOT_MASK_KAMARO, // ITEM_MASK_KAMARO
SLOT_MASK_CAPTAIN, // ITEM_MASK_CAPTAIN
SLOT_MASK_STONE, // ITEM_MASK_STONE
SLOT_MASK_BREMEN, // ITEM_MASK_BREMEN
SLOT_MASK_BLAST, // ITEM_MASK_BLAST
SLOT_MASK_SCENTS, // ITEM_MASK_SCENTS
SLOT_MASK_GIANT, // ITEM_MASK_GIANT
SLOT_BOW, // ITEM_BOW_FIRE
SLOT_BOW, // ITEM_BOW_ICE
SLOT_BOW, // ITEM_BOW_LIGHT
};
s16 gItemPrices[] = {
0, // ITEM_OCARINA_OF_TIME
0, // ITEM_BOW
0, // ITEM_ARROW_FIRE
0, // ITEM_ARROW_ICE
0, // ITEM_ARROW_LIGHT
0, // ITEM_OCARINA_FAIRY
0, // ITEM_BOMB
0, // ITEM_BOMBCHU
0, // ITEM_DEKU_STICK
0, // ITEM_DEKU_NUT
0, // ITEM_MAGIC_BEANS
0, // ITEM_SLINGSHOT
0, // ITEM_POWDER_KEG
0, // ITEM_PICTOGRAPH_BOX
0, // ITEM_LENS_OF_TRUTH
0, // ITEM_HOOKSHOT
0, // ITEM_SWORD_GREAT_FAIRY
0, // ITEM_LONGSHOT
0, // ITEM_BOTTLE
20, // ITEM_POTION_RED
20, // ITEM_POTION_GREEN
20, // ITEM_POTION_BLUE
20, // ITEM_FAIRY
0, // ITEM_DEKU_PRINCESS
20, // ITEM_MILK_BOTTLE
5, // ITEM_MILK_HALF
20, // ITEM_FISH
20, // ITEM_BUG
50, // ITEM_BLUE_FIRE
50, // ITEM_POE
200, // ITEM_BIG_POE
20, // ITEM_SPRING_WATER
20, // ITEM_HOT_SPRING_WATER
20, // ITEM_ZORA_EGG
200, // ITEM_GOLD_DUST
5, // ITEM_MUSHROOM
0, // ITEM_SEAHORSE
200, // ITEM_CHATEAU
20, // ITEM_HYLIAN_LOACH
0, // ITEM_OBABA_DRINK
0, // ITEM_MOONS_TEAR
0, // ITEM_DEED_LAND
0, // ITEM_DEED_SWAMP
0, // ITEM_DEED_MOUNTAIN
0, // ITEM_DEED_OCEAN
0, // ITEM_ROOM_KEY
0, // ITEM_LETTER_MAMA
0, // ITEM_LETTER_KAFEI
0, // ITEM_PENDANT_OF_MEMORIES
0, // ITEM_TINGLE_MAP
};
// Used to map scene indexes to their region in Termina
u16 gSceneIdsPerRegion[REGION_MAX][27] = {
// REGION_GREAT_BAY
{
SCENE_30GYOSON,
SCENE_LABO,
SCENE_FISHERMAN,
SCENE_SINKAI,
SCENE_31MISAKI,
SCENE_TORIDE,
SCENE_KAIZOKU,
SCENE_PIRATE,
SCENE_35TAKI,
SCENE_KINDAN2,
0xFFFF,
},
// REGION_ZORA_HALL
{
SCENE_33ZORACITY,
SCENE_BANDROOM,
0xFFFF,
},
// REGION_ROMANI_RANCH
{
SCENE_F01,
SCENE_ROMANYMAE,
SCENE_OMOYA,
SCENE_F01C,
SCENE_F01_B,
SCENE_KOEPONARACE,
0xFFFF,
},
// REGION_DEKU_PALACE
{
SCENE_22DEKUCITY,
SCENE_DEKU_KING,
SCENE_26SARUNOMORI,
SCENE_DANPEI,
0xFFFF,
},
// REGION_WOODFALL
{
SCENE_20SICHITAI,
SCENE_20SICHITAI2,
SCENE_MAP_SHOP,
SCENE_WITCH_SHOP,
SCENE_21MITURINMAE,
SCENE_KINSTA1,
0xFFFF,
},
// REGION_CLOCK_TOWN
{
SCENE_00KEIKOKU, SCENE_TENMON_DAI, SCENE_13HUBUKINOMITI, SCENE_24KEMONOMITI, SCENE_SYATEKI_MORI,
SCENE_IKANAMAE, SCENE_TOWN, SCENE_SYATEKI_MIZU, SCENE_BOWLING, SCENE_TAKARAYA,
SCENE_YADOYA, SCENE_SONCHONOIE, SCENE_MILK_BAR, SCENE_ICHIBA, SCENE_BOMYA,
SCENE_AYASHIISHOP, SCENE_8ITEMSHOP, SCENE_DOUJOU, SCENE_POSTHOUSE, SCENE_TAKARAKUJI,
SCENE_BACKTOWN, SCENE_CLOCKTOWER, SCENE_INSIDETOWER, SCENE_OKUJOU, SCENE_ALLEY,
SCENE_DEKUTES, 0xFFFF,
},
// REGION_SNOWHEAD
{
SCENE_10YUKIYAMANOMURA,
SCENE_10YUKIYAMANOMURA2,
SCENE_KAJIYA,
SCENE_12HAKUGINMAE,
SCENE_14YUKIDAMANOMITI,
SCENE_GORONRACE,
SCENE_GORON_HAKA,
SCENE_17SETUGEN,
SCENE_17SETUGEN2,
0xFFFF,
},
// REGION_IKANA_GRAVEYARD
{
SCENE_BOTI,
SCENE_DANPEI2TEST,
0xFFFF,
},
// REGION_IKANA_CANYON
{
SCENE_CASTLE,
SCENE_IKNINSIDE,
SCENE_IKANA,
SCENE_SECOM,
SCENE_MUSICHOUSE,
SCENE_RANDOM,
SCENE_REDEAD,
SCENE_TOUGITES,
SCENE_HAKASHITA,
0xFFFF,
},
// REGION_GORON_VILLAGE
{
SCENE_11GORONNOSATO,
SCENE_11GORONNOSATO2,
SCENE_16GORON_HOUSE,
SCENE_GORONSHOP,
0xFFFF,
},
// REGION_STONE_TOWER
{
SCENE_F40,
SCENE_F41,
0xFFFF,
},
};
s32 Inventory_GetBtnBItem(PlayState* play) {
if (gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) {
return ITEM_NONE;
} else if (gSaveContext.bButtonStatus == BTN_DISABLED) {
return ITEM_NONE;
} else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_NONE) {
if (play->interfaceCtx.unk_21C != 0) {
if (play->interfaceCtx.bButtonDoAction != 0) {
return play->interfaceCtx.bButtonDoAction;
}
}
return ITEM_NONE;
} else {
return CUR_FORM_EQUIP(EQUIP_SLOT_B);
}
}
/**
* Only changes shield
*/
void Inventory_ChangeEquipment(s16 value) {
SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, value);
}
/**
* Only deletes shield, equipment argument unused and is a remnant of OoT
*/
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
Player* player = GET_PLAYER(play);
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE) {
SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE);
Player_SetEquipmentData(play, player);
return true;
}
return false;
}
void Inventory_ChangeUpgrade(s16 upgrade, u32 value) {
u32 upgrades = GET_SAVE_INVENTORY_UPGRADES;
upgrades &= gUpgradeNegMasks[upgrade];
upgrades |= value << gUpgradeShifts[upgrade];
gSaveContext.save.saveInfo.inventory.upgrades = upgrades;
}
s32 Inventory_IsMapVisible(s16 sceneId) {
s16 index = 0;
/**
* a single index of scenesVisible can only hold 32 bits. So for every 32 scenes in the scene enum,
* increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible,
* 224 bits were allocated to this although there are only 112 scenes
*/
if (sceneId >= 0x20) {
if (sceneId < 0x40) {
index = 1;
} else if (sceneId < 0x60) {
index = 2;
} else if (sceneId < 0x80) {
index = 3;
} else if (sceneId < 0xA0) {
index = 4;
} else if (sceneId < 0xC0) {
index = 5;
} else if (sceneId < 0xE0) {
index = 6;
}
}
if (gSaveContext.save.saveInfo.scenesVisible[index] & gBitFlags[sceneId - (index << 5)]) {
return true;
}
return false;
}
static u16 sSceneIdsPerTingleMap[TINGLE_MAP_MAX][12] = {
{
// TINGLE_MAP_CLOCK_TOWN
SCENE_00KEIKOKU,
SCENE_BOTI,
SCENE_13HUBUKINOMITI,
SCENE_24KEMONOMITI,
SCENE_IKANAMAE,
SCENE_TOWN,
SCENE_ICHIBA,
SCENE_BACKTOWN,
SCENE_CLOCKTOWER,
SCENE_ALLEY,
0xFFFF,
},
{
// TINGLE_MAP_WOODFALL
SCENE_20SICHITAI,
SCENE_20SICHITAI2,
SCENE_21MITURINMAE,
SCENE_22DEKUCITY,
SCENE_DEKU_KING,
SCENE_KINSTA1,
0xFFFF,
},
{
// TINGLE_MAP_SNOWHEAD
SCENE_10YUKIYAMANOMURA,
SCENE_10YUKIYAMANOMURA2,
SCENE_11GORONNOSATO,
SCENE_11GORONNOSATO2,
SCENE_16GORON_HOUSE,
SCENE_12HAKUGINMAE,
SCENE_14YUKIDAMANOMITI,
SCENE_GORONRACE,
SCENE_17SETUGEN,
SCENE_17SETUGEN2,
0xFFFF,
},
{
// TINGLE_MAP_ROMANI_RANCH
SCENE_F01,
SCENE_ROMANYMAE,
SCENE_OMOYA,
SCENE_F01C,
SCENE_F01_B,
SCENE_KOEPONARACE,
0xFFFF,
},
{
// TINGLE_MAP_GREAT_BAY
SCENE_30GYOSON,
SCENE_SINKAI,
SCENE_31MISAKI,
SCENE_TORIDE,
SCENE_KAIZOKU,
SCENE_33ZORACITY,
SCENE_35TAKI,
0xFFFF,
},
{
// TINGLE_MAP_STONE_TOWER
SCENE_F40,
SCENE_F41,
SCENE_CASTLE,
SCENE_IKANA,
SCENE_REDEAD,
0xFFFF,
},
};
/**
* Removing clouds from the World Map is achieved by purchasing a tingle map
*/
void Inventory_SetWorldMapCloudVisibility(s16 tingleIndex) {
s16 i = 0;
s16 index = 0;
u16(*tingleMapSceneIds)[] = &sSceneIdsPerTingleMap[tingleIndex];
if ((tingleIndex >= 0) && (tingleIndex < TINGLE_MAP_MAX)) {
while (true) {
if ((*tingleMapSceneIds)[i] == 0xFFFF) {
break;
}
/**
* a single index of scenesVisible can only hold 32 bits. So for every 32 scenes in the scene enum,
* increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible,
* 224 bits were allocated to this although there are only 112 scenes
*/
if (((s16)(*tingleMapSceneIds)[i]) < 0x20) {
index = 0;
} else if (((s16)(*tingleMapSceneIds)[i]) < 0x40) {
index = 1;
} else if (((s16)(*tingleMapSceneIds)[i]) < 0x60) {
index = 2;
} else if (((s16)(*tingleMapSceneIds)[i]) < 0x80) {
index = 3;
} else if (((s16)(*tingleMapSceneIds)[i]) < 0xA0) {
index = 4;
} else if (((s16)(*tingleMapSceneIds)[i]) < 0xC0) {
index = 5;
} else if (((s16)(*tingleMapSceneIds)[i]) < 0xE0) {
index = 6;
}
gSaveContext.save.saveInfo.scenesVisible[index] = gSaveContext.save.saveInfo.scenesVisible[index] |
gBitFlags[(s16)(*tingleMapSceneIds)[i] - (index << 5)];
i++;
}
if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_CLOCK_TOWN]) {
gSaveContext.save.saveInfo.worldMapCloudVisibility |= 3;
} else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_WOODFALL]) {
gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x1C;
} else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_SNOWHEAD]) {
gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0xE0;
} else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_ROMANI_RANCH]) {
gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x100;
} else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_GREAT_BAY]) {
gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x1E00;
} else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_STONE_TOWER]) {
gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x6000;
}
}
R_MINIMAP_DISABLED = false;
}
/**
* Also stores the players filename into dekuPlaygroundPlayerName
*/
void Inventory_SaveDekuPlaygroundHighScore(s16 timerId) {
s16 i;
gSaveContext.save.saveInfo.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.timerCurTimes[timerId];
for (i = 0; i < 8; i++) {
gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] =
gSaveContext.save.saveInfo.playerData.playerName[i];
}
}
void Inventory_IncrementSkullTokenCount(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
// Swamp Spider House (increment high bits of skullTokenCount)
gSaveContext.save.saveInfo.skullTokenCount =
((u16)(((gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) |
(gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF);
} else {
// Ocean Spider House (increment low bits of skullTokenCount)
gSaveContext.save.saveInfo.skullTokenCount = (((u16)gSaveContext.save.saveInfo.skullTokenCount + 1) & 0xFFFF) |
(gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000);
}
}
s16 Inventory_GetSkullTokenCount(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
// Swamp Spider House
return (gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000) >> 0x10;
} else {
// Ocean Spider House
return gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF;
}
}
void Inventory_SaveLotteryCodeGuess(PlayState* play) {
u16 lotteryCodeGuess;
lotteryCodeGuess = ((play->msgCtx.unk12054[0] & 0xF) << 8); // First Digit
lotteryCodeGuess |= ((play->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit
lotteryCodeGuess |= (play->msgCtx.unk12054[2] & 0xF); // Third Digit
HS_SET_LOTTERY_CODE_GUESS(lotteryCodeGuess);
}
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