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#include "global.h"

s16 gPlayerFormObjectIds[PLAYER_FORM_MAX] = {
    OBJECT_LINK_BOY,   // PLAYER_FORM_FIERCE_DEITY
    OBJECT_LINK_GORON, // PLAYER_FORM_GORON
    OBJECT_LINK_ZORA,  // PLAYER_FORM_ZORA
    OBJECT_LINK_NUTS,  // PLAYER_FORM_DEKU
    OBJECT_LINK_CHILD, // PLAYER_FORM_HUMAN
};

ObjectId gObjectTableSize = OBJECT_ID_MAX;

// Segment declarations (also used in the table below)
#define DEFINE_OBJECT(name, _enumValue) DECLARE_ROM_SEGMENT(name)
#define DEFINE_OBJECT_UNSET(_enumValue)
#define DEFINE_OBJECT_EMPTY(_name, _enumValue)

#include "tables/object_table.h"

#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_UNSET
#undef DEFINE_OBJECT_EMPTY

// Object Table definition
#define DEFINE_OBJECT(name, _enumValue) ROM_FILE(name),
#define DEFINE_OBJECT_UNSET(_enumValue) ROM_FILE_UNSET,
#define DEFINE_OBJECT_EMPTY(name, _enumValue) ROM_FILE_EMPTY(name),

RomFile gObjectTable[] = {
#include "tables/object_table.h"
};

#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_UNSET
#undef DEFINE_OBJECT_EMPTY