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#include "global.h"
void SysMatrix_StateAlloc(GameState* gamestate) {
sMatrixStack = (MtxF*)THA_AllocEndAlign16(&gamestate->heap, 0x500);
sCurrentMatrix = sMatrixStack;
}
void SysMatrix_StatePush(void) {
MtxF* prev = sCurrentMatrix;
sCurrentMatrix++;
Matrix_MtxFCopy(sCurrentMatrix, prev);
}
void SysMatrix_StatePop(void) {
sCurrentMatrix--;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_CopyCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_Scale.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertXRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateStateAroundXAxis.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateXRotation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_RotateY.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertYRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertZRotation_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_RotateAndTranslateState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_SetStateRotationAndTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_ToRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateAsRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_NewMtx.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_AppendToPolyOpaDisp.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslation.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledX.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledY.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_GetStateTranslationAndScaledZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fXZByCurrentState.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MtxFCopy.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_FromRSPMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_MultiplyVector3fByMatrix.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_TransposeXYZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_NormalizeXYZ.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_8018219C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_801822C4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_f.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/SysMatrix_InsertRotationAroundUnitVector_s.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182C90.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182CA0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182CBC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_80182CCC.s")
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