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#include "global.h"
/**
* Draws a display list to the opaque display buffer
*/
void Gfx_DrawDListOpa(PlayState* play, Gfx* dList) {
Gfx* gfx;
OPEN_DISPS(play->state.gfxCtx);
gfx = POLY_OPA_DISP;
gSPDisplayList(&gfx[0], gSetupDLs[SETUPDL_25]);
MATRIX_FINALIZE_AND_LOAD(&gfx[1], play->state.gfxCtx);
gSPDisplayList(&gfx[2], dList);
POLY_OPA_DISP = &gfx[3];
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Draws a display list to the translucent display buffer
*/
void Gfx_DrawDListXlu(PlayState* play, Gfx* dList) {
Gfx* gfx;
OPEN_DISPS(play->state.gfxCtx);
gfx = POLY_XLU_DISP;
gSPDisplayList(&gfx[0], gSetupDLs[SETUPDL_25]);
MATRIX_FINALIZE_AND_LOAD(&gfx[1], play->state.gfxCtx);
gSPDisplayList(&gfx[2], dList);
POLY_XLU_DISP = &gfx[3];
CLOSE_DISPS(play->state.gfxCtx);
}
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