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#include "z64eff_ss_dead.h"
#include "global.h"
void func_800AE2A0(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* gfx;
f32 absCos;
OPEN_DISPS(play->state.gfxCtx);
gfx = POLY_OPA_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
absCos = fabsf(cos);
gDPPipeSync(gfx++);
if (color == NULL) {
gDPSetFogColor(gfx++, 255, 0, 0, 0);
} else {
gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
}
gSPFogPosition(gfx++, 0, TRUNCF_BINANG(absCos * 3000.0f) + 1500);
POLY_OPA_DISP = gfx;
CLOSE_DISPS(play->state.gfxCtx);
}
void func_800AE434(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
Gfx* gfx;
f32 cos;
OPEN_DISPS(play->state.gfxCtx);
cos = Math_CosS((0x4000 / arg3) * arg2);
gfx = POLY_OPA_DISP;
gDPPipeSync(gfx++);
gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
gSPFogPosition(gfx++, 0, TRUNCF_BINANG(2800.0f * fabsf(cos)) + 1700);
POLY_OPA_DISP = gfx;
CLOSE_DISPS(play->state.gfxCtx);
}
void func_800AE5A0(PlayState* play) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}
void func_800AE5E4(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* gfx;
f32 absCos;
OPEN_DISPS(play->state.gfxCtx);
gfx = POLY_XLU_DISP;
cos = Math_CosS((0x8000 / arg3) * arg2);
absCos = fabsf(cos);
gDPPipeSync(gfx++);
if (color == NULL) {
gDPSetFogColor(gfx++, 255, 0, 0, 0);
} else {
gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
}
gSPFogPosition(gfx++, 0, TRUNCF_BINANG(absCos * 3000.0f) + 1500);
POLY_XLU_DISP = gfx;
CLOSE_DISPS(play->state.gfxCtx);
}
void func_800AE778(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos;
Gfx* gfx;
OPEN_DISPS(play->state.gfxCtx);
gfx = POLY_XLU_DISP;
cos = Math_CosS((0x4000 / arg3) * arg2);
gDPPipeSync(gfx++);
gDPSetFogColor(gfx++, color->r, color->g, color->b, color->a);
gSPFogPosition(gfx++, 0, TRUNCF_BINANG(2800.0f * fabsf(cos)) + 1700);
POLY_XLU_DISP = gfx;
CLOSE_DISPS(play->state.gfxCtx);
}
void func_800AE8EC(PlayState* play) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
gDPPipeSync(POLY_XLU_DISP++);
POLY_XLU_DISP = Play_SetFog(play, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}
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