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#include "z64transition.h"
#include "main.h"
#include "sys_cfb.h"
#include "z64circle_tex.h"
#include "z64math.h"
typedef enum TransitionCircleDirection {
/* 0 */ TRANS_CIRCLE_DIR_IN,
/* 1 */ TRANS_CIRCLE_DIR_OUT
} TransitionCircleDirection;
Gfx sTransCircleSetupDL[] = {
gsDPPipeSync(),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PRIM | AA_EN | IM_RD | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)),
gsDPSetPrimColor(0, 255, 0, 0, 0, 1),
gsDPSetBlendColor(0, 0, 0, 1),
gsSPEndDisplayList(),
};
void TransitionCircle_Start(void* thisx);
void* TransitionCircle_Init(void* thisx);
void TransitionCircle_Destroy(void* thisx);
void TransitionCircle_Update(void* thisx, s32 updateRate);
void TransitionCircle_SetColor(void* thisx, u32 color);
void TransitionCircle_SetType(void* thisx, s32 type);
void TransitionCircle_Draw(void* thisx, Gfx** gfxP);
s32 TransitionCircle_IsDone(void* thisx);
TransitionProfile TransitionCircle_Profile = {
TransitionCircle_Init, TransitionCircle_Destroy, TransitionCircle_Update, TransitionCircle_Draw,
TransitionCircle_Start, TransitionCircle_SetType, TransitionCircle_SetColor, NULL,
TransitionCircle_IsDone,
};
void TransitionCircle_Start(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->stepValue = 0.1f;
if (this->direction == TRANS_CIRCLE_DIR_IN) {
this->targetRadius = 0.0f;
this->startingRadius = 1.0f;
} else {
this->startingRadius = 0.0f;
this->targetRadius = 1.0f;
}
this->referenceRadius = this->startingRadius;
}
void* TransitionCircle_Init(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
bzero(this, sizeof(TransitionCircle));
this->maskType = 1;
this->texture = gCircleTex;
this->masks = 6;
this->maskt = 6;
this->unk_1E = 4;
this->unk_1F = 0;
return this;
}
void TransitionCircle_Destroy(void* thisx) {
}
void TransitionCircle_Update(void* thisx, s32 updateRate) {
TransitionCircle* this = (TransitionCircle*)thisx;
s32 unused = updateRate ? 0 : 0;
this->isDone = Math_StepToF(&this->referenceRadius, this->targetRadius, this->stepValue);
}
void TransitionCircle_SetColor(void* thisx, u32 color) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->color.rgba = color;
}
void TransitionCircle_SetType(void* thisx, s32 type) {
TransitionCircle* this = (TransitionCircle*)thisx;
if (type & TC_SET_PARAMS) {
this->maskType = FBDEMO_CIRCLE_GET_MASK_TYPE(type);
} else if (type == TRANS_INSTANCE_TYPE_FILL_OUT) {
this->direction = TRANS_CIRCLE_DIR_OUT;
} else {
this->direction = TRANS_CIRCLE_DIR_IN;
}
}
void TransitionCircle_LoadAndSetTexture(Gfx** gfxP, void const* texture, s32 fmt, s32 arg3, s32 masks, s32 maskt,
f32 arg6) {
Gfx* gfx = *gfxP;
s32 xh = gCfbWidth;
s32 yh = gCfbHeight;
s32 width = 1 << masks;
s32 height = 1 << maskt;
f32 s;
f32 t;
s32 dtdy;
s32 dsdx;
gDPLoadTextureBlock_4b(gfx++, texture, fmt, width, height, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP,
masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(gfx++, G_TX_RENDERTILE, ((SCREEN_WIDTH / 2) - width) << 2, ((SCREEN_HEIGHT / 2) - height) << 2,
((SCREEN_WIDTH / 2) + (width - 1)) << 2, ((SCREEN_HEIGHT / 2) + (height - 1)) << 2);
s = ((1.0f - (1.0f / arg6)) * (SCREEN_WIDTH / 2)) + 70.0f;
t = ((1.0f - (1.0f / arg6)) * (SCREEN_HEIGHT / 2)) + 50.0f;
if (s < -1023.0f) {
s = -1023.0f;
}
if (t < -1023.0f) {
t = -1023.0f;
}
if ((s <= -1023.0f) || (t <= -1023.0f)) {
dsdx = 0;
dtdy = 0;
} else {
dsdx = ((SCREEN_WIDTH - (2.0f * s)) / gScreenWidth) * (1 << 10);
dtdy = ((SCREEN_HEIGHT - (2.0f * t)) / gScreenHeight) * (1 << 10);
}
gSPTextureRectangle(gfx++, 0, 0, xh << 2, yh << 2, G_TX_RENDERTILE, (s32)(s * (1 << 5)), (s32)(t * (1 << 5)), dsdx,
dtdy);
gDPPipeSync(gfx++);
*gfxP = gfx;
}
void TransitionCircle_Draw(void* thisx, Gfx** gfxP) {
Gfx* gfx = *gfxP;
TransitionCircle* this = (TransitionCircle*)thisx;
gDPPipeSync(gfx++);
gSPDisplayList(gfx++, sTransCircleSetupDL);
gDPSetPrimColor(gfx++, 0, this->color.a, this->color.r, this->color.g, this->color.b, 1);
if (this->maskType == 0) {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIM_LOD_FRAC, PRIMITIVE, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
PRIM_LOD_FRAC, PRIMITIVE);
} else {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, 1, TEXEL0, PRIM_LOD_FRAC, PRIMITIVE, 0, 0, 0, PRIMITIVE, 1, TEXEL0,
PRIM_LOD_FRAC, PRIMITIVE);
}
TransitionCircle_LoadAndSetTexture(&gfx, this->texture, G_IM_FMT_I, 0, this->masks, this->maskt,
this->referenceRadius);
gDPPipeSync(gfx++);
*gfxP = gfx;
}
s32 TransitionCircle_IsDone(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
return this->isDone;
}
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