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#include "global.h"
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"
#include "overlays/gamestates/ovl_select/z_select.h"
#include "overlays/gamestates/ovl_title/z_title.h"
#include "z_title_setup.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_OVERLAY_SEGMENT(segmentName)
#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName)
#include "tables/gamestate_table.h"
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
{ \
NULL, ROM_FILE_UNSET, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, \
0, sizeof(typeName##State), \
},
#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
{ \
NULL, \
ROM_FILE(ovl_##segmentName), \
SEGMENT_START(ovl_##segmentName), \
SEGMENT_END(ovl_##segmentName), \
NULL, \
typeName##_Init, \
typeName##_Destroy, \
NULL, \
NULL, \
0, \
sizeof(typeName##State), \
},
GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX] = {
#include "tables/gamestate_table.h"
};
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
GameStateId gGraphNumGameStates = GAMESTATE_ID_MAX;
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