blob: 76d7ce1446ebbfca625530dc307f2c3c87999fcc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
#include "global.h"
Path* Path_GetByIndex(PlayState* play, s16 index, s16 indexNone) {
Path* path;
if (index != indexNone) {
path = &play->setupPathList[index];
} else {
path = NULL;
}
return path;
}
f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
f32 dx;
f32 dz;
Vec3s* pointPos;
if (path == NULL) {
return -1.0;
}
pointPos = Lib_SegmentedToVirtual(path->points);
pointPos = &pointPos[waypoint];
dx = pointPos->x - actor->world.pos.x;
dz = pointPos->z - actor->world.pos.z;
*yaw = Math_Atan2S(dx, dz);
return SQ(dx) + SQ(dz);
}
void Path_CopyLastPoint(Path* path, Vec3f* dest) {
Vec3s* pointPos;
if (path != NULL) {
pointPos = &((Vec3s*)Lib_SegmentedToVirtual(path->points))[path->count - 1];
dest->x = pointPos->x;
dest->y = pointPos->y;
dest->z = pointPos->z;
}
}
|