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#ifndef Z_OBJ_COMB_H
#define Z_OBJ_COMB_H
#include "global.h"
struct ObjComb;
typedef void (*ObjCombActionFunc)(struct ObjComb*, PlayState*);
#define OBJCOMB_GET_F(thisx) ((thisx)->params & 0xF)
#define OBJCOMB_GET_10(thisx) (((thisx)->params >> 4) & 0x1)
#define OBJCOMB_GET_1F(thisx) ((thisx)->params & 0x1F)
#define OBJCOMB_GET_3F(thisx) ((thisx)->params & 0x3F)
#define OBJCOMB_GET_80(thisx) (((thisx)->params >> 7) & 0x1)
#define OBJCOMB_GET_7F00(thisx) (((thisx)->params >> 0x8) & 0x7F)
#define OBJCOMB_GET_8000(thisx) (((thisx)->params >> 0xE) & 2)
typedef struct ObjComb {
/* 0x000 */ Actor actor;
/* 0x144 */ ObjCombActionFunc actionFunc;
/* 0x148 */ ColliderJntSph collider;
/* 0x168 */ ColliderJntSphElement colliderElements[1];
/* 0x1A8 */ s16 unk_1A8;
/* 0x1AA */ s16 unk_1AA;
/* 0x1AC */ s16 unk_1AC;
/* 0x1AE */ s16 unk_1AE;
/* 0x1B0 */ s16 unk_1B0;
/* 0x1B2 */ s8 unk_1B2;
/* 0x1B3 */ s8 unk_1B3;
/* 0x1B4 */ s8 unk_1B4;
/* 0x1B5 */ s8 unk_1B5;
/* 0x1B6 */ s8 unk_1B6;
/* 0x1B7 */ s8 unk_1B7;
/* 0x1B8 */ s8 unk_1B8;
} ObjComb; // size = 0x1BC
#endif // Z_OBJ_COMB_H
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