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#ifndef Z_OBJ_ENDING_H
#define Z_OBJ_ENDING_H
#include "global.h"
struct ObjEnding;
typedef struct {
/* 0x0 */ Gfx* dLists[2];
/* 0x8 */ AnimatedMaterial *animMat;
} ObjEndingModelInfo; // size = 0xC
typedef struct ObjEnding {
/* 0x000 */ Actor actor;
/* 0x144 */ ObjEndingModelInfo* modelInfo;
/* 0x148 */ AnimatedMaterial* animMat;
} ObjEnding; // size = 0x14C
#endif // Z_OBJ_ENDING_H
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