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#ifndef Z_OBJ_WTURN_H
#define Z_OBJ_WTURN_H
#include "global.h"
struct ObjWturn;
typedef void (*ObjWturnActionFunc)(struct ObjWturn*, PlayState*);
#define OBJWTURN_GET_SWITCH_FLAG(thisx) ((thisx)->params)
typedef struct ObjWturn {
/* 0x000 */ Actor actor;
/* 0x144 */ ObjWturnActionFunc actionFunc;
/* 0x148 */ s16 subCamId;
/* 0x14A */ s16 unk_14A;
} ObjWturn; // size = 0x14C
#endif // Z_OBJ_WTURN_H
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