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#pragma once
#include <cstdint>
struct Vec3s
{
int16_t x, y, z;
Vec3s()
{
x = 0;
y = 0;
z = 0;
};
Vec3s(int16_t nX, int16_t nY, int16_t nZ)
{
x = nX;
y = nY;
z = nZ;
};
};
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