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path: root/tools/audio/extraction/audio_extract.py
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# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
#   Extract audio files
#

import os, shutil, time
from dataclasses import dataclass
from multiprocessing.pool import ThreadPool
from typing import Dict, List, Tuple, Union

from .audio_tables import AudioCodeTable, AudioCodeTableEntry, AudioStorageMedium
from .audiotable import AudioTableData, AudioTableFile, AudioTableSample
from .audiobank_file import AudiobankFile
from .disassemble_sequence import CMD_SPEC, SequenceDisassembler, SequenceTableSpec, MMLVersion
from .extraction_xml import ExtractionDescription, SampleBankExtractionDescription, SoundFontExtractionDescription, SequenceExtractionDescription
from .util import align, incbin, program_get, XMLWriter

@dataclass
class GameVersionInfo:
    # Version Name
    version_name           : str
    # Music Macro Language Version
    mml_version            : MMLVersion
    # Soundfont table code offset
    soundfont_table        : int
    # Sequence font table code offset
    seq_font_table         : int
    # Sequence table code offset
    seq_table              : int
    # Sample bank table code offset
    sample_bank_table      : int
    # Sequence enum names
    seq_enum_names         : Tuple[str]
    # List of indices corresponding to handwritten sequences
    handwritten_sequences  : Tuple[int]
    # Some soundfonts report the wrong samplebank, map them to the correct samplebank for proper sample discovery
    fake_banks             : Dict[int, int]
    # Contains audiotable indices that suffer from a buffer clearing bug
    audiotable_buffer_bugs : Tuple[int]
    # Sequence disassembly table specs
    seq_disas_tables       : Dict[int, Tuple[SequenceTableSpec]]

SAMPLECONV_PATH = f"{os.path.dirname(os.path.realpath(__file__))}/../sampleconv/sampleconv"

BASEROM_DEBUG = False

# ======================================================================================================================
#   Run
# ======================================================================================================================

def collect_sample_banks(audiotable_seg : memoryview, output_dir : str, version_info : GameVersionInfo,
                         table : AudioCodeTable, samplebank_descs : Dict[int, SampleBankExtractionDescription]):
    sample_banks : List[Union[AudioTableFile, int]] = []

    for i,entry in enumerate(table):
        entry : AudioCodeTableEntry

        assert entry.short_data1 == 0 and entry.short_data2 == 0 and entry.short_data3 == 0, \
               "Bad data for Sample Bank entry, all short data should be 0"
        assert entry.medium == AudioStorageMedium.MEDIUM_CART , \
               "Bad data for Sample Bank entry, medium should be CART"

        if entry.size == 0:
            # Pointer to other entry, in this case the rom address is a table index

            entry_dst = table.entries[entry.rom_addr]
            sample_banks[entry.rom_addr].register_ptr(i)
            sample_banks.append(entry_dst.rom_addr)
        else:
            # Check whether this samplebank suffers from the buffer bug
            # TODO it should be possible to detect this automatically by checking padding following sample discovery
            bug = i in version_info.audiotable_buffer_bugs

            bank = AudioTableFile(i, audiotable_seg, entry, table.rom_addr, buffer_bug=bug,
                                  extraction_desc=samplebank_descs.get(i, None))

            if BASEROM_DEBUG:
                bank.dump_bin(f"{output_dir}/baserom_audiotest/audiotable_files/{bank.file_name}.bin")

            sample_banks.append(bank)

    return sample_banks

def bank_data_lookup(sample_banks : List[Union[AudioTableFile, int]], e : Union[AudioTableFile, int]) -> AudioTableFile:
    if isinstance(e, int):
        if e == 255:
            return None
        return bank_data_lookup(sample_banks, sample_banks[e])
    else:
        return e

def collect_soundfonts(audiobank_seg : memoryview, output_dir : str, version_info : GameVersionInfo,
                       sound_font_table : AudioCodeTable, soundfont_descs : Dict[int, SoundFontExtractionDescription],
                       sample_banks : List[Union[AudioTableFile, int]]):
    soundfonts = []

    for i,entry in enumerate(sound_font_table):
        entry : AudioCodeTableEntry

        # Lookup the samplebanks used by this soundfont
        bank1 = bank_data_lookup(sample_banks, version_info.fake_banks.get(i, entry.sample_bank_id_1))
        bank2 = bank_data_lookup(sample_banks, entry.sample_bank_id_2)

        # Read the data
        soundfont = AudiobankFile(audiobank_seg, i, entry, sound_font_table.rom_addr, bank1, bank2,
                                  entry.sample_bank_id_1, entry.sample_bank_id_2,
                                  extraction_desc=soundfont_descs.get(i, None))
        soundfonts.append(soundfont)

        if BASEROM_DEBUG:
            # Write the individual file for debugging and comparison
            soundfont.dump_bin(f"{output_dir}/baserom_audiotest/audiobank_files/{soundfont.file_name}.bin")

    return soundfonts

def aifc_extract_one_sample(base_path : str, sample : AudioTableSample):
    aifc_path = f"{base_path}/aifc/{sample.filename}"
    ext_compressed = sample.codec_file_extension_compressed()
    ext_decompressed = sample.codec_file_extension_decompressed()
    wav_path = f"{base_path}/{sample.filename.replace(ext_compressed, ext_decompressed)}"
    # export to AIFC
    sample.to_file(aifc_path)
    # decode to AIFF/WAV
    program_get(f"{SAMPLECONV_PATH} --matching pcm16 {aifc_path} {wav_path}")

def aifc_extract_one_bin(base_path : str, sample : AudioTableData):
    # export to BIN
    if BASEROM_DEBUG:
        sample.to_file(f"{base_path}/aifc/{sample.filename}")
        # copy to correct location
        shutil.copyfile(f"{base_path}/aifc/{sample.filename}", f"{base_path}/{sample.filename}")
    else:
        sample.to_file(f"{base_path}/{sample.filename}")

def extract_samplebank(pool : ThreadPool, output_dir : str, sample_banks : List[Union[AudioTableFile, int]],
                       bank : AudioTableFile, write_xml : bool):
    # deal with remaining gaps, have to blob them unless we can find an exact match in another bank
    bank.finalize_coverage(sample_banks)
    # assign names
    bank.assign_names()

    base_path = f"{output_dir}/assets/audio/samples/{bank.name}"

    # write xml
    with open(f"{output_dir}/assets/audio/samplebanks/{bank.file_name}.xml", "w") as outfile:
        outfile.write(bank.to_xml(f"assets/audio/samples/{bank.name}"))

    # write the extraction xml if specified
    if write_xml:
        bank.write_extraction_xml(f"assets/xml/audio/samplebanks/{bank.file_name}.xml")

    # write sample sand blobs

    os.makedirs(f"{base_path}/aifc", exist_ok=True)

    aifc_samples = [sample for sample in bank.samples_final if     isinstance(sample, AudioTableSample)]
    bin_samples  = [sample for sample in bank.samples_final if not isinstance(sample, AudioTableSample)]

    t_start = time.time()

    # we assume the number of bin samples are very small and don't multiprocess it
    for sample in bin_samples:
        aifc_extract_one_bin(base_path, sample)

    # multiprocess aifc extraction + decompression
    async_results = [pool.apply_async(aifc_extract_one_sample, args=(base_path, sample)) for sample in aifc_samples]
    # block until done
    [res.get() for res in async_results]

    dt = time.time() - t_start
    print(f"Samplebank {bank.name} extraction took {dt:.3f}s")

    # drop aifc dir if not in debug mode
    if not BASEROM_DEBUG:
        shutil.rmtree(f"{base_path}/aifc")

def disassemble_one_sequence(output_dir : str, version_info : GameVersionInfo, soundfonts : List[AudiobankFile],
                             enum_names : List[str], id : int, data : bytes, name : str, filename : str,
                             fonts : memoryview):
    out_filename = f"{output_dir}/assets/audio/sequences/{filename}.seq"
    disas = SequenceDisassembler(id, data, version_info.seq_disas_tables.get(id, None), CMD_SPEC,
                                 version_info.mml_version, out_filename, name,
                                 [soundfonts[i] for i in fonts], enum_names)
    disas.analyze()
    disas.emit()

def extract_sequences(audioseq_seg : memoryview, output_dir : str, version_info : GameVersionInfo, write_xml : bool,
                      sequence_table : AudioCodeTable, sequence_font_table : memoryview,
                      sequence_descs : Dict[int, SequenceExtractionDescription], soundfonts : List[AudiobankFile]):

    sequence_font_table_cvg = [0] * len(sequence_font_table)

    seq_enum_names = version_info.seq_enum_names
    handwritten_sequences = version_info.handwritten_sequences

    # We should have as many enum names as sequences that require extraction
    assert len(seq_enum_names) == len(sequence_table)

    if BASEROM_DEBUG:
        os.makedirs(f"{output_dir}/baserom_audiotest/audioseq_files", exist_ok=True)

    os.makedirs(f"{output_dir}/assets/audio/sequences", exist_ok=True)
    if write_xml:
        os.makedirs(f"assets/xml/audio/sequences", exist_ok=True)

    all_fonts = []
    disas_jobs = []

    t = time.time()

    for i,entry in enumerate(sequence_table):
        entry : AudioCodeTableEntry

        # extract font indices
        font_data_offset = (sequence_font_table[2 * i + 0] << 8) | (sequence_font_table[2 * i + 1])
        num_fonts = sequence_font_table[font_data_offset]
        font_data_offset += 1
        fonts = sequence_font_table[font_data_offset:font_data_offset+num_fonts]

        all_fonts.append(fonts)

        # mark coverage for sequence font table
        sequence_font_table_cvg[2 * i + 0] = 1
        sequence_font_table_cvg[2 * i + 1] = 1
        for j in range(font_data_offset-1,font_data_offset+num_fonts):
            sequence_font_table_cvg[j] = 1

        if entry.size != 0:
            # Real sequence, queue extraction

            seq_data = bytearray(entry.data(audioseq_seg, sequence_table.rom_addr))

            ext = ".prg" if i in handwritten_sequences else ""

            if BASEROM_DEBUG:
                # Extract original sequence binary for comparison
                with open(f"{output_dir}/baserom_audiotest/audioseq_files/seq_{i}{ext}.aseq", "wb") as outfile:
                    outfile.write(seq_data)

            extraction_desc = sequence_descs.get(i, None)
            if extraction_desc is None:
                sequence_filename = f"seq_{i}"
                sequence_name = f"Sequence_{i}"
            else:
                sequence_filename = extraction_desc.file_name
                sequence_name = extraction_desc.name

            # Write extraction xml entry
            if write_xml:
                xml = XMLWriter()

                xml.write_comment("This file is only for extraction of vanilla data.")

                xml.write_element("Sequence", {
                    "Name" : sequence_name,
                    "Index" : i,
                })

                with open(f"assets/xml/audio/sequences/{sequence_filename}.xml", "w") as outfile:
                    outfile.write(str(xml))

            if i in handwritten_sequences:
                # skip "handwritten" sequences
                continue

            disas_jobs.append((i, seq_data, sequence_name, sequence_filename, fonts))
        else:
            # Pointer to another sequence, checked later
            pass

    # Check full coverage
    try:
        if align(sequence_font_table_cvg.index(0), 16) != len(sequence_font_table_cvg):
            # does not pad to full size, fail
            assert False, "Sequence font table missing data"
        # pads to full size, good
    except ValueError:
        pass # fully covered, good

    # Check consistency of font data for the same sequence accessed via pointers

    for i,entry in enumerate(sequence_table):
        entry : AudioCodeTableEntry

        # Fonts for this entry
        fonts = all_fonts[i]

        if entry.size != 0:
            # real, ignore
            pass
        else:
            # pointer, check that the fonts for this entry are the same as the fonts for the other
            j = entry.rom_addr

            fonts2 = all_fonts[j]

            assert fonts == fonts2, \
                   f"Font mismatch: Pointer {i} against Real {j}. This is a limitation of the build process."

    # Disassemble to text

    for job in disas_jobs:
        disassemble_one_sequence(output_dir, version_info, soundfonts, seq_enum_names, *job)

    dt = time.time() - t
    print(f"Sequences extraction took {dt:.3f}s")

def extract_audio_for_version(version_info : GameVersionInfo, output_dir : str, baserom_segments_dir : str, read_xml : bool, write_xml : bool):
    print("Setting up...")

    # Open baserom segments

    code_seg = None
    audiotable_seg = None
    audiobank_seg = None
    audioseq_seg = None

    with open(f"{baserom_segments_dir}/code", "rb") as infile:
        code_seg = memoryview(infile.read())

    with open(f"{baserom_segments_dir}/Audiotable", "rb") as infile:
        audiotable_seg = memoryview(infile.read())

    with open(f"{baserom_segments_dir}/Audiobank", "rb") as infile:
        audiobank_seg = memoryview(infile.read())

    with open(f"{baserom_segments_dir}/Audioseq", "rb") as infile:
        audioseq_seg = memoryview(infile.read())

    # ==================================================================================================================
    # Collect audio tables
    # ==================================================================================================================

    seq_font_tbl_len = version_info.seq_table - version_info.seq_font_table

    sound_font_table = AudioCodeTable(code_seg, version_info.soundfont_table)
    sample_bank_table = AudioCodeTable(code_seg, version_info.sample_bank_table)
    sequence_table = AudioCodeTable(code_seg, version_info.seq_table)
    sequence_font_table = incbin(code_seg, version_info.seq_font_table, seq_font_tbl_len)

    if BASEROM_DEBUG:
        # Extract Table Binaries

        os.makedirs(f"{output_dir}/baserom_audiotest/audio_code_tables/", exist_ok=True)

        with open(f"{output_dir}/baserom_audiotest/audio_code_tables/samplebank_table.bin", "wb") as outfile:
            outfile.write(sample_bank_table.data)

        with open(f"{output_dir}/baserom_audiotest/audio_code_tables/soundfont_table.bin", "wb") as outfile:
            outfile.write(sound_font_table.data)

        with open(f"{output_dir}/baserom_audiotest/audio_code_tables/sequence_table.bin", "wb") as outfile:
            outfile.write(sequence_table.data)

        with open(f"{output_dir}/baserom_audiotest/audio_code_tables/sequence_font_table.bin", "wb") as outfile:
            outfile.write(sequence_font_table)

    # ==================================================================================================================
    # Collect extraction xmls
    # ==================================================================================================================

    samplebank_descs : Dict[int, SampleBankExtractionDescription] = {}
    soundfont_descs : Dict[int, SoundFontExtractionDescription] = {}
    sequence_descs : Dict[int, SequenceExtractionDescription] = {}

    if read_xml:
        # Read all present xmls

        def walk_xmls(T : type, out_dict : Dict[int, ExtractionDescription], path : str):
            for root,_,files in os.walk(path):
                for f in files:
                    desc : ExtractionDescription = T(os.path.join(root, f), f, version_info.version_name)
                    out_dict[desc.index] = desc

        walk_xmls(SampleBankExtractionDescription, samplebank_descs, f"assets/xml/audio/samplebanks")
        walk_xmls(SoundFontExtractionDescription, soundfont_descs, f"assets/xml/audio/soundfonts")
        walk_xmls(SequenceExtractionDescription, sequence_descs, f"assets/xml/audio/sequences")

        # TODO warn about any missing xmls or xmls with a bad index

    # ==================================================================================================================
    # Collect samplebanks
    # ==================================================================================================================

    if BASEROM_DEBUG:
        os.makedirs(f"{output_dir}/baserom_audiotest/audiotable_files", exist_ok=True)
    sample_banks = collect_sample_banks(audiotable_seg, output_dir, version_info, sample_bank_table, samplebank_descs)

    # ==================================================================================================================
    # Collect soundfonts
    # ==================================================================================================================

    if BASEROM_DEBUG:
        os.makedirs(f"{output_dir}/baserom_audiotest/audiobank_files", exist_ok=True)
    soundfonts = collect_soundfonts(audiobank_seg, output_dir, version_info, sound_font_table, soundfont_descs,
                                    sample_banks)

    # ==================================================================================================================
    # Finalize samplebanks
    # ==================================================================================================================

    for i,bank in enumerate(sample_banks):
        if isinstance(bank, AudioTableFile):
            bank.finalize_samples()

    # ==================================================================================================================
    # Extract samplebank contents
    # ==================================================================================================================

    print("Extracting samplebanks...")

    # Check that the sampleconv binary is available
    assert os.path.isfile(SAMPLECONV_PATH) , "Compile sampleconv"

    os.makedirs(f"{output_dir}/assets/audio/samplebanks", exist_ok=True)
    if write_xml:
        os.makedirs(f"assets/xml/audio/samplebanks", exist_ok=True)

    with ThreadPool(processes=os.cpu_count()) as pool:
        for bank in sample_banks:
            if isinstance(bank, AudioTableFile):
                extract_samplebank(pool, output_dir, sample_banks, bank, write_xml)

    # ==================================================================================================================
    # Extract soundfonts
    # ==================================================================================================================

    print("Extracting soundfonts...")

    os.makedirs(f"{output_dir}/assets/audio/soundfonts", exist_ok=True)
    if write_xml:
        os.makedirs(f"assets/xml/audio/soundfonts", exist_ok=True)

    for i,sf in enumerate(soundfonts):
        sf : AudiobankFile

        # Finalize instruments/drums/etc.
        # This step includes assigning the final samplerate and basenote for the instruments, which may be different
        # from the samplerate and basenote assigned to their sample prior.
        sf.finalize()

        # write the soundfont xml itself
        with open(f"{output_dir}/assets/audio/soundfonts/{sf.file_name}.xml", "w") as outfile:
            outfile.write(sf.to_xml(f"Soundfont_{i}", "assets/audio/samplebanks"))

        # write the extraction xml if specified
        if write_xml:
            sf.write_extraction_xml(f"assets/xml/audio/soundfonts/{sf.file_name}.xml")

    # ==================================================================================================================
    # Extract sequences
    # ==================================================================================================================

    print("Extracting sequences...")

    extract_sequences(audioseq_seg, output_dir, version_info, write_xml, sequence_table, sequence_font_table,
                      sequence_descs, soundfonts)