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authorEllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>2021-06-14 23:11:14 +0100
committerGitHub <noreply@github.com>2021-06-14 18:11:14 -0400
commit566d107e55bd60553cf7a36bdbd6e2b7fb2460d1 (patch)
tree2d9bcec2dfc113dabdf1fc38ec9ea76287fd3a8b /assets/xml/objects/object_bl.xml
parenta4c606c522b0dafd727bfb34a729d03ba307e55c (diff)
EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK * Some naming * Name more, correct typo in Biri, extract skel * just Draws need names, fix typos in bili and warp1 * Decompile object_vali and add symbols * Few more names * Bari naming done * object_bl completed, symbols added * Label object_bl * Formatter * delete asm * review changes * review changes * review
Diffstat (limited to 'assets/xml/objects/object_bl.xml')
-rw-r--r--assets/xml/objects/object_bl.xml38
1 files changed, 28 insertions, 10 deletions
diff --git a/assets/xml/objects/object_bl.xml b/assets/xml/objects/object_bl.xml
index 63a21a91d..8bf3945bc 100644
--- a/assets/xml/objects/object_bl.xml
+++ b/assets/xml/objects/object_bl.xml
@@ -1,14 +1,32 @@
<Root>
<File Name="object_bl" Segment="6">
- <Animation Name="object_bl_Anim_000024" Offset="0x24"/>
- <Animation Name="object_bl_Anim_000064" Offset="0x64"/>
- <Animation Name="object_bl_Anim_0000A4" Offset="0xA4"/>
- <DList Name="object_bl_DL_0003B0" Offset="0x3B0"/>
- <DList Name="object_bl_DL_000448" Offset="0x448"/>
- <DList Name="object_bl_DL_000530" Offset="0x530"/>
- <Texture Name="object_bl_Tex_000608" OutName="tex_00000608" Format="ia16" Width="16" Height="64" Offset="0x608"/>
- <Blob Name="object_bl_Blob_000E08" Size="0x4800" Offset="0xE08"/>
- <Texture Name="object_bl_Tex_005608" OutName="tex_00005608" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
- <Blob Name="object_bl_Blob_005808" Size="0x48" Offset="0x5808"/>
+ <!-- Biri Animations -->
+ <Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
+ <Animation Name="gBiriClimbAnim" Offset="0x64"/>
+ <Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
+
+ <!-- Biri DLists -->
+ <DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
+ <DList Name="gBiriInnerHoodDL" Offset="0x448"/>
+ <DList Name="gBiriOuterHoodDL" Offset="0x530"/>
+
+ <!-- Biri Textures -->
+ <Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
+ <Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
+ <Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
+ <Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
+ <Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
+ <Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
+ <Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
+ <Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
+ <Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
+ <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
+
+ <!-- Biri Limbs and Skeleton -->
+ <Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/>
+ <Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/>
+ <Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/>
+ <Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/>
+ <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File>
</Root>