diff options
| author | EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> | 2021-06-14 23:11:14 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-14 18:11:14 -0400 |
| commit | 566d107e55bd60553cf7a36bdbd6e2b7fb2460d1 (patch) | |
| tree | 2d9bcec2dfc113dabdf1fc38ec9ea76287fd3a8b /assets/xml/objects/object_bl.xml | |
| parent | a4c606c522b0dafd727bfb34a729d03ba307e55c (diff) | |
EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK
* Some naming
* Name more, correct typo in Biri, extract skel
* just Draws need names, fix typos in bili and warp1
* Decompile object_vali and add symbols
* Few more names
* Bari naming done
* object_bl completed, symbols added
* Label object_bl
* Formatter
* delete asm
* review changes
* review changes
* review
Diffstat (limited to 'assets/xml/objects/object_bl.xml')
| -rw-r--r-- | assets/xml/objects/object_bl.xml | 38 |
1 files changed, 28 insertions, 10 deletions
diff --git a/assets/xml/objects/object_bl.xml b/assets/xml/objects/object_bl.xml index 63a21a91d..8bf3945bc 100644 --- a/assets/xml/objects/object_bl.xml +++ b/assets/xml/objects/object_bl.xml @@ -1,14 +1,32 @@ <Root> <File Name="object_bl" Segment="6"> - <Animation Name="object_bl_Anim_000024" Offset="0x24"/> - <Animation Name="object_bl_Anim_000064" Offset="0x64"/> - <Animation Name="object_bl_Anim_0000A4" Offset="0xA4"/> - <DList Name="object_bl_DL_0003B0" Offset="0x3B0"/> - <DList Name="object_bl_DL_000448" Offset="0x448"/> - <DList Name="object_bl_DL_000530" Offset="0x530"/> - <Texture Name="object_bl_Tex_000608" OutName="tex_00000608" Format="ia16" Width="16" Height="64" Offset="0x608"/> - <Blob Name="object_bl_Blob_000E08" Size="0x4800" Offset="0xE08"/> - <Texture Name="object_bl_Tex_005608" OutName="tex_00005608" Format="ia16" Width="16" Height="16" Offset="0x5608"/> - <Blob Name="object_bl_Blob_005808" Size="0x48" Offset="0x5808"/> + <!-- Biri Animations --> + <Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/> + <Animation Name="gBiriClimbAnim" Offset="0x64"/> + <Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle --> + + <!-- Biri DLists --> + <DList Name="gBiriTentaclesDL" Offset="0x3B0"/> + <DList Name="gBiriInnerHoodDL" Offset="0x448"/> + <DList Name="gBiriOuterHoodDL" Offset="0x530"/> + + <!-- Biri Textures --> + <Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/> + <Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/> + <Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/> + <Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/> + <Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/> + <Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/> + <Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/> + <Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/> + <Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/> + <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/> + + <!-- Biri Limbs and Skeleton --> + <Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/> + <Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/> + <Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/> + <Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/> + <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/> </File> </Root> |
