diff options
| author | louist103 <35883445+louist103@users.noreply.github.com> | 2021-05-26 18:59:21 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-26 18:59:21 -0400 |
| commit | 201c9ec1cdbc3baffd7cc5520d4f6e1f47093b7e (patch) | |
| tree | 4144baa6b0e61ee5e8319df3dbcf8d370d2a82bd /assets/xml/objects/object_box.xml | |
| parent | 36fead60a061e0566d2cdf1c247c5c4cd5110826 (diff) | |
Decompile a bunch of objects (#603)
* Mostly done but shifted
* still messed up
* Almost OK
* OBJECT_JYA_OBJ OK, OBJECT_GR OK
* Done
* Merge master and format
* Cleanup
* Cleanup 2
* Start object MB dont merge yet
* Object_MB OK
* Object_ydan_objects OK
* General 'ydan' actor cleanup
* Forgot some small things
* Object_EC OK
* add .gitkeep and run format
* Object_sd OK but no textures cause of a zap issue
* PR fixes
* Fix object_sd
* fix ydan
* delete .gitkeep files
* OBJECT_BOX as far as it can go with current ZAP
* Fix undefined_syms
* Start child link object
* Push progress, dont merge yet
* Object_mori_objects OK
* Fixed?
* Fix conflicts again
* Seems like i missed some textures
* Extract data for BgBombwall
* More field
* ZAP YEP 2.0
* Object_Box OK
* Object_SD ok. Ready to merge
* remove ASM and merge master
* remove ASM
* remove files wrongfully added to docs/
* Almost done
* Change comment in z_player_lib.c
* forgot some DLists in player_lib.c
* Fix conflict, run format
* Same as before but this time with Tex and TLUT
* Last few things
* fix object_GR and add limbs to object_sd
* Nane -> Name
* gChildDekuShieldMtx is now a matrix and not a blob
* PR fixes (Fig)
* add a space for comment in z_player_lib.c
* re push and new lines
* PR fixes (AngheloAlf)
* PR fixes (Roman)
* Fix Heishi2
* PR fixes (Fig)
* Replace spacing in a file
* PR fixes (Roman)
Diffstat (limited to 'assets/xml/objects/object_box.xml')
| -rw-r--r-- | assets/xml/objects/object_box.xml | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/assets/xml/objects/object_box.xml b/assets/xml/objects/object_box.xml new file mode 100644 index 000000000..c77f635ae --- /dev/null +++ b/assets/xml/objects/object_box.xml @@ -0,0 +1,29 @@ +<Root> + <File Name="object_box" Segment="6"> + <Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/> + <CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/> + <CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/> + <Animation Name="gTreasureChestAnim_000128" Offset="0x128"/> + <Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/> + <Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/> + + <DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/> + <Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgb5a1" Width="32" Height="64" Offset="0x1798"/> + + <DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/> + <Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgb5a1" Width="32" Height="64" Offset="0x3798"/> + + <DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/> + <Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2798"/> + + <DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/> + <Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2F98"/> + + <Skeleton Name="gTreasureChestSkel" Type="Standard" LimbType="Standard" Offset="0x47D8"/> + <Collision Name="gTreasureChestCol" Offset="0x5FC8"/> + + <!--Large Unaccounted--> + <Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/> + <Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/> + </File> +</Root> |
