diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2026-05-09 22:36:05 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-05-09 20:36:05 +0000 |
| commit | 4b742bf3cfd7c427275538f78f02737d47debefd (patch) | |
| tree | 89d5ac6cc80590ce7d6f0d26ed83eb4f0d99fcd6 /assets/xml/objects/object_fd.xml | |
| parent | 9b795e46de461cddb82503602cb973f66ae51a88 (diff) | |
Assets system: reconcile xml versions using implicit and relative offsets (#2614)
* Assets system: reconcile xml versions using implicit offsets
* simplify
* remove other object_mag xmls
* Introduce relative offsets: `Offset=".+0x421"`, more sizable `ResourceDesc`s, update spec
* fix
* reconcile object_mo xml
* reconcile object_tw xml
* reconcile object_xc xml (and add Tlut="gNameTLUT" to Texture resources)
* reconcile object_fd xml
* reconcile object_kingdodongo xml
* bss
* reconcile gameplay_keep.xml
Diffstat (limited to 'assets/xml/objects/object_fd.xml')
| -rw-r--r-- | assets/xml/objects/object_fd.xml | 206 |
1 files changed, 97 insertions, 109 deletions
diff --git a/assets/xml/objects/object_fd.xml b/assets/xml/objects/object_fd.xml index 750f80be4..b15a22eef 100644 --- a/assets/xml/objects/object_fd.xml +++ b/assets/xml/objects/object_fd.xml @@ -1,85 +1,13 @@ <Root> <File Name="object_fd" Segment="6"> - <!-- Boss title card --> - <Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xD700"/> - - <!-- Skeletons --> - <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/> - <Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x101A0"/> - <Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x10260"/> - - <!-- Animations --> - <Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x10064"/> - <Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x10124"/> - <Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x101E4"/> - - <!-- Head display lists --> - <DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/> - <DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/> - <DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/> - - <!-- Eye textures --> - <Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/> - <Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/> - <Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/> - <Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/> - - <!-- Death display lists --> - <DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/> - <DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/> - <DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/> - - <!-- Body segment display lists --> - <DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/> - <DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/> - <DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/> - <DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/> - <DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/> - <DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/> - <DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/> - <DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/> - <DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/> - <DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/> - <DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/> - <DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/> - <DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/> - <DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/> - <DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/> - <DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/> - <DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/> - <DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/> - - <!-- Particle display lists --> - <DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/> - <DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/> - <DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/> - <DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/> - <DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/> - <DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/> - <DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/> - <DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/> - - <!-- Unused body skeleton assets --> - <Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x10020"/> - <Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/> - <Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/> - - <!-- Unused, purpose unknown --> - <DList Name="gVolvagiaDL_009668" Offset="0x9668"/> - - <!-- Platform assets --> - <Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/> <DList Name="gVolvagiaPlatformDL" Offset="0x240"/> - - <!-- Boulder assets --> - <DList Name="gVolvagiaRockDL" Offset="0x9F20"/> - <Texture Name="object_fd_000438_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x438"/> <Texture Name="object_fd_000458_Tex" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438"/> <Texture Name="object_fd_000658_Tex" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438"/> <Texture Name="object_fd_000A58_TLUT" Format="rgba16" Width="12" Height="1" Offset="0xA58"/> <Blob Name="object_fd_000A70_Blob" Size="0x8" Offset="0xA70"/> <Texture Name="object_fd_000A78_Tex" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58"/> + <Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/> <DList Name="object_fd_001DB0_DL" Offset="0x1DB0"/> <DList Name="object_fd_0020A8_DL" Offset="0x20A8"/> <DList Name="object_fd_002180_DL" Offset="0x2180"/> @@ -97,62 +25,122 @@ <DList Name="object_fd_002EE8_DL" Offset="0x2EE8"/> <DList Name="object_fd_003028_DL" Offset="0x3028"/> <DList Name="object_fd_003168_DL" Offset="0x3168"/> + <Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/> + <Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/> + <Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/> + <Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/> <Texture Name="object_fd_0040A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x40A8"/> <Texture Name="object_fd_0048A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x48A8"/> <Texture Name="object_fd_0050A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x50A8"/> <Texture Name="object_fd_0052A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x52A8"/> <Texture Name="object_fd_0054A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x54A8"/> <Texture Name="object_fd_0056A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56A8"/> + <DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/> <Texture Name="object_fd_005B60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B60"/> <Texture Name="object_fd_005D60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5D60"/> <Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/> + <Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/> + <DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/> + <DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/> + <DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/> + <DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/> + <DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/> + <DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/> + <DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/> + <DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/> + <DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/> + <DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/> + <DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/> + <DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/> + <DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/> + <DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/> + <DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/> + <DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/> + <DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/> + <DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/> + <Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/> + <DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/> + <DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/> <Texture Name="object_fd_009208_Tex" Format="i8" Width="16" Height="16" Offset="0x9208"/> + <DList Name="gVolvagiaDL_009668" Offset="0x9668"/> <Texture Name="object_fd_009780_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9780"/> <Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/> + <DList Name="gVolvagiaRockDL" Offset="0x9F20"/> <Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/> + <DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/> + <DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/> <Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/> <Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/> + <DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/> + <DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/> + <DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/> <Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/> <Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/> <Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/> <Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/> + <DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/> + <DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/> <Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/> + <DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/> + <DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/> <Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/> - <Limb Name="object_fd_00FF00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF00" Offset="0xFF00"/> - <Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C" Offset="0xFF0C"/> - <Limb Name="object_fd_00FF18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF18" Offset="0xFF18"/> - <Limb Name="object_fd_00FF24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF24" Offset="0xFF24"/> - <Limb Name="object_fd_00FF30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF30" Offset="0xFF30"/> - <Limb Name="object_fd_00FF3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF3C" Offset="0xFF3C"/> - <Limb Name="object_fd_00FF48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF48" Offset="0xFF48"/> - <Limb Name="object_fd_00FF54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF54" Offset="0xFF54"/> - <Limb Name="object_fd_00FF60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF60" Offset="0xFF60"/> - <Limb Name="object_fd_00FF6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF6C" Offset="0xFF6C"/> - <Limb Name="object_fd_00FF78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF78" Offset="0xFF78"/> - <Limb Name="object_fd_00FF84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF84" Offset="0xFF84"/> - <Limb Name="object_fd_00FF90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF90" Offset="0xFF90"/> - <Limb Name="object_fd_00FF9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF9C" Offset="0xFF9C"/> - <Limb Name="object_fd_00FFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFA8" Offset="0xFFA8"/> - <Limb Name="object_fd_00FFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFB4" Offset="0xFFB4"/> - <Limb Name="object_fd_00FFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFC0" Offset="0xFFC0"/> - <Limb Name="object_fd_00FFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFCC" Offset="0xFFCC"/> - <Limb Name="object_fd_010080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010080" Offset="0x10080"/> - <Limb Name="object_fd_01008C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01008C" Offset="0x1008C"/> - <Limb Name="object_fd_010098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010098" Offset="0x10098"/> - <Limb Name="object_fd_0100A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100A4" Offset="0x100A4"/> - <Limb Name="object_fd_0100B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100B0" Offset="0x100B0"/> - <Limb Name="object_fd_0100BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100BC" Offset="0x100BC"/> - <Limb Name="object_fd_010140_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010140" Offset="0x10140"/> - <Limb Name="object_fd_01014C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01014C" Offset="0x1014C"/> - <Limb Name="object_fd_010158_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010158" Offset="0x10158"/> - <Limb Name="object_fd_010164_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010164" Offset="0x10164"/> - <Limb Name="object_fd_010170_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010170" Offset="0x10170"/> - <Limb Name="object_fd_01017C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01017C" Offset="0x1017C"/> - <Limb Name="object_fd_010200_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010200" Offset="0x10200"/> - <Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C" Offset="0x1020C"/> - <Limb Name="object_fd_010218_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010218" Offset="0x10218"/> - <Limb Name="object_fd_010224_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010224" Offset="0x10224"/> - <Limb Name="object_fd_010230_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010230" Offset="0x10230"/> - <Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C" Offset="0x1023C"/> + <DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/> + <DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/> + + <!-- Boss title card --> + <Version Pattern="ntsc-.*|gc-jp.*|gc-us.*|ique-cn"> + <Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xD700"/> + </Version> + <Version Pattern="pal-.*|gc-eu.*"> + <Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0xD700"/> + </Version> + + <Limb Name="object_fd_00FF00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF00"/> + <Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C"/> + <Limb Name="object_fd_00FF18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF18"/> + <Limb Name="object_fd_00FF24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF24"/> + <Limb Name="object_fd_00FF30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF30"/> + <Limb Name="object_fd_00FF3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF3C"/> + <Limb Name="object_fd_00FF48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF48"/> + <Limb Name="object_fd_00FF54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF54"/> + <Limb Name="object_fd_00FF60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF60"/> + <Limb Name="object_fd_00FF6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF6C"/> + <Limb Name="object_fd_00FF78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF78"/> + <Limb Name="object_fd_00FF84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF84"/> + <Limb Name="object_fd_00FF90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF90"/> + <Limb Name="object_fd_00FF9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF9C"/> + <Limb Name="object_fd_00FFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFA8"/> + <Limb Name="object_fd_00FFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFB4"/> + <Limb Name="object_fd_00FFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFC0"/> + <Limb Name="object_fd_00FFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFCC"/> + <LimbTable Name="gVolvagiaBodyLimbs" LimbType="Standard" Count="18"/> + <Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard"/> + <Animation Name="gVolvagiaLeftArmEmergeAnim" Offset=".+0x38"/> + <Limb Name="object_fd_010080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010080" Offset=".+0xC"/> + <Limb Name="object_fd_01008C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01008C"/> + <Limb Name="object_fd_010098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010098"/> + <Limb Name="object_fd_0100A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100A4"/> + <Limb Name="object_fd_0100B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100B0"/> + <Limb Name="object_fd_0100BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100BC"/> + <LimbTable Name="gVolvagiaLeftArmLimbs" LimbType="Standard" Count="6"/> + <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard"/> + <Animation Name="gVolvagiaRightArmEmergeAnim" Offset=".+0x3C"/> + <Limb Name="object_fd_010140_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010140" Offset=".+0xC"/> + <Limb Name="object_fd_01014C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01014C"/> + <Limb Name="object_fd_010158_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010158"/> + <Limb Name="object_fd_010164_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010164"/> + <Limb Name="object_fd_010170_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010170"/> + <Limb Name="object_fd_01017C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01017C"/> + <LimbTable Name="gVolvagiaRightArmLimbs" LimbType="Standard" Count="6"/> + <Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard"/> + <Animation Name="gVolvagiaHeadEmergeAnim" Offset=".+0x3C"/> + <Limb Name="object_fd_010200_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010200" Offset=".+0xC"/> + <Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C"/> + <Limb Name="object_fd_010218_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010218"/> + <Limb Name="object_fd_010224_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010224"/> + <Limb Name="object_fd_010230_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010230"/> + <Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C"/> + <LimbTable Name="gVolvagiaHeadLimbs" LimbType="Standard" Count="6"/> + <Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard"/> </File> </Root> |
