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authorDragorn421 <Dragorn421@users.noreply.github.com>2026-05-09 22:36:05 +0200
committerGitHub <noreply@github.com>2026-05-09 20:36:05 +0000
commit4b742bf3cfd7c427275538f78f02737d47debefd (patch)
tree89d5ac6cc80590ce7d6f0d26ed83eb4f0d99fcd6 /assets/xml/objects/object_fd.xml
parent9b795e46de461cddb82503602cb973f66ae51a88 (diff)
Assets system: reconcile xml versions using implicit and relative offsets (#2614)
* Assets system: reconcile xml versions using implicit offsets * simplify * remove other object_mag xmls * Introduce relative offsets: `Offset=".+0x421"`, more sizable `ResourceDesc`s, update spec * fix * reconcile object_mo xml * reconcile object_tw xml * reconcile object_xc xml (and add Tlut="gNameTLUT" to Texture resources) * reconcile object_fd xml * reconcile object_kingdodongo xml * bss * reconcile gameplay_keep.xml
Diffstat (limited to 'assets/xml/objects/object_fd.xml')
-rw-r--r--assets/xml/objects/object_fd.xml206
1 files changed, 97 insertions, 109 deletions
diff --git a/assets/xml/objects/object_fd.xml b/assets/xml/objects/object_fd.xml
index 750f80be4..b15a22eef 100644
--- a/assets/xml/objects/object_fd.xml
+++ b/assets/xml/objects/object_fd.xml
@@ -1,85 +1,13 @@
<Root>
<File Name="object_fd" Segment="6">
- <!-- Boss title card -->
- <Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
-
- <!-- Skeletons -->
- <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
- <Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x101A0"/>
- <Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x10260"/>
-
- <!-- Animations -->
- <Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x10064"/>
- <Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x10124"/>
- <Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x101E4"/>
-
- <!-- Head display lists -->
- <DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
- <DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
- <DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
-
- <!-- Eye textures -->
- <Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
- <Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
- <Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
- <Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
-
- <!-- Death display lists -->
- <DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
- <DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
- <DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
-
- <!-- Body segment display lists -->
- <DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
- <DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
- <DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
- <DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
- <DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
- <DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
- <DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
- <DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
- <DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
- <DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
- <DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
- <DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
- <DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
- <DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
- <DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
- <DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
- <DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
- <DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
-
- <!-- Particle display lists -->
- <DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
- <DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
- <DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
- <DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
- <DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
- <DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
- <DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
- <DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
-
- <!-- Unused body skeleton assets -->
- <Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x10020"/>
- <Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
- <Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
-
- <!-- Unused, purpose unknown -->
- <DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
-
- <!-- Platform assets -->
- <Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
-
- <!-- Boulder assets -->
- <DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
-
<Texture Name="object_fd_000438_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x438"/>
<Texture Name="object_fd_000458_Tex" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438"/>
<Texture Name="object_fd_000658_Tex" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438"/>
<Texture Name="object_fd_000A58_TLUT" Format="rgba16" Width="12" Height="1" Offset="0xA58"/>
<Blob Name="object_fd_000A70_Blob" Size="0x8" Offset="0xA70"/>
<Texture Name="object_fd_000A78_Tex" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58"/>
+ <Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
<DList Name="object_fd_001DB0_DL" Offset="0x1DB0"/>
<DList Name="object_fd_0020A8_DL" Offset="0x20A8"/>
<DList Name="object_fd_002180_DL" Offset="0x2180"/>
@@ -97,62 +25,122 @@
<DList Name="object_fd_002EE8_DL" Offset="0x2EE8"/>
<DList Name="object_fd_003028_DL" Offset="0x3028"/>
<DList Name="object_fd_003168_DL" Offset="0x3168"/>
+ <Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
+ <Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
+ <Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
+ <Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
<Texture Name="object_fd_0040A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x40A8"/>
<Texture Name="object_fd_0048A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x48A8"/>
<Texture Name="object_fd_0050A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x50A8"/>
<Texture Name="object_fd_0052A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x52A8"/>
<Texture Name="object_fd_0054A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x54A8"/>
<Texture Name="object_fd_0056A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56A8"/>
+ <DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
<Texture Name="object_fd_005B60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B60"/>
<Texture Name="object_fd_005D60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5D60"/>
<Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/>
+ <Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
+ <DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
+ <DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
+ <DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
+ <DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
+ <DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
+ <DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
+ <DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
+ <DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
+ <DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
+ <DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
+ <DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
+ <DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
+ <DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
+ <DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
+ <DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
+ <DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
+ <DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
+ <DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
+ <Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
+ <DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
+ <DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
<Texture Name="object_fd_009208_Tex" Format="i8" Width="16" Height="16" Offset="0x9208"/>
+ <DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
<Texture Name="object_fd_009780_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9780"/>
<Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/>
+ <DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
<Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/>
+ <DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
+ <DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
<Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/>
<Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/>
+ <DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
+ <DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
+ <DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
<Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/>
<Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/>
<Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/>
<Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/>
+ <DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
+ <DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
<Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/>
+ <DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
+ <DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
<Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/>
- <Limb Name="object_fd_00FF00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF00" Offset="0xFF00"/>
- <Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C" Offset="0xFF0C"/>
- <Limb Name="object_fd_00FF18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF18" Offset="0xFF18"/>
- <Limb Name="object_fd_00FF24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF24" Offset="0xFF24"/>
- <Limb Name="object_fd_00FF30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF30" Offset="0xFF30"/>
- <Limb Name="object_fd_00FF3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF3C" Offset="0xFF3C"/>
- <Limb Name="object_fd_00FF48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF48" Offset="0xFF48"/>
- <Limb Name="object_fd_00FF54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF54" Offset="0xFF54"/>
- <Limb Name="object_fd_00FF60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF60" Offset="0xFF60"/>
- <Limb Name="object_fd_00FF6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF6C" Offset="0xFF6C"/>
- <Limb Name="object_fd_00FF78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF78" Offset="0xFF78"/>
- <Limb Name="object_fd_00FF84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF84" Offset="0xFF84"/>
- <Limb Name="object_fd_00FF90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF90" Offset="0xFF90"/>
- <Limb Name="object_fd_00FF9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF9C" Offset="0xFF9C"/>
- <Limb Name="object_fd_00FFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFA8" Offset="0xFFA8"/>
- <Limb Name="object_fd_00FFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFB4" Offset="0xFFB4"/>
- <Limb Name="object_fd_00FFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFC0" Offset="0xFFC0"/>
- <Limb Name="object_fd_00FFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFCC" Offset="0xFFCC"/>
- <Limb Name="object_fd_010080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010080" Offset="0x10080"/>
- <Limb Name="object_fd_01008C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01008C" Offset="0x1008C"/>
- <Limb Name="object_fd_010098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010098" Offset="0x10098"/>
- <Limb Name="object_fd_0100A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100A4" Offset="0x100A4"/>
- <Limb Name="object_fd_0100B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100B0" Offset="0x100B0"/>
- <Limb Name="object_fd_0100BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100BC" Offset="0x100BC"/>
- <Limb Name="object_fd_010140_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010140" Offset="0x10140"/>
- <Limb Name="object_fd_01014C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01014C" Offset="0x1014C"/>
- <Limb Name="object_fd_010158_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010158" Offset="0x10158"/>
- <Limb Name="object_fd_010164_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010164" Offset="0x10164"/>
- <Limb Name="object_fd_010170_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010170" Offset="0x10170"/>
- <Limb Name="object_fd_01017C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01017C" Offset="0x1017C"/>
- <Limb Name="object_fd_010200_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010200" Offset="0x10200"/>
- <Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C" Offset="0x1020C"/>
- <Limb Name="object_fd_010218_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010218" Offset="0x10218"/>
- <Limb Name="object_fd_010224_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010224" Offset="0x10224"/>
- <Limb Name="object_fd_010230_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010230" Offset="0x10230"/>
- <Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C" Offset="0x1023C"/>
+ <DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
+ <DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
+
+ <!-- Boss title card -->
+ <Version Pattern="ntsc-.*|gc-jp.*|gc-us.*|ique-cn">
+ <Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
+ </Version>
+ <Version Pattern="pal-.*|gc-eu.*">
+ <Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
+ </Version>
+
+ <Limb Name="object_fd_00FF00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF00"/>
+ <Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C"/>
+ <Limb Name="object_fd_00FF18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF18"/>
+ <Limb Name="object_fd_00FF24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF24"/>
+ <Limb Name="object_fd_00FF30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF30"/>
+ <Limb Name="object_fd_00FF3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF3C"/>
+ <Limb Name="object_fd_00FF48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF48"/>
+ <Limb Name="object_fd_00FF54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF54"/>
+ <Limb Name="object_fd_00FF60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF60"/>
+ <Limb Name="object_fd_00FF6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF6C"/>
+ <Limb Name="object_fd_00FF78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF78"/>
+ <Limb Name="object_fd_00FF84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF84"/>
+ <Limb Name="object_fd_00FF90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF90"/>
+ <Limb Name="object_fd_00FF9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF9C"/>
+ <Limb Name="object_fd_00FFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFA8"/>
+ <Limb Name="object_fd_00FFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFB4"/>
+ <Limb Name="object_fd_00FFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFC0"/>
+ <Limb Name="object_fd_00FFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFCC"/>
+ <LimbTable Name="gVolvagiaBodyLimbs" LimbType="Standard" Count="18"/>
+ <Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard"/>
+ <Animation Name="gVolvagiaLeftArmEmergeAnim" Offset=".+0x38"/>
+ <Limb Name="object_fd_010080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010080" Offset=".+0xC"/>
+ <Limb Name="object_fd_01008C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01008C"/>
+ <Limb Name="object_fd_010098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010098"/>
+ <Limb Name="object_fd_0100A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100A4"/>
+ <Limb Name="object_fd_0100B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100B0"/>
+ <Limb Name="object_fd_0100BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100BC"/>
+ <LimbTable Name="gVolvagiaLeftArmLimbs" LimbType="Standard" Count="6"/>
+ <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard"/>
+ <Animation Name="gVolvagiaRightArmEmergeAnim" Offset=".+0x3C"/>
+ <Limb Name="object_fd_010140_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010140" Offset=".+0xC"/>
+ <Limb Name="object_fd_01014C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01014C"/>
+ <Limb Name="object_fd_010158_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010158"/>
+ <Limb Name="object_fd_010164_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010164"/>
+ <Limb Name="object_fd_010170_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010170"/>
+ <Limb Name="object_fd_01017C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01017C"/>
+ <LimbTable Name="gVolvagiaRightArmLimbs" LimbType="Standard" Count="6"/>
+ <Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard"/>
+ <Animation Name="gVolvagiaHeadEmergeAnim" Offset=".+0x3C"/>
+ <Limb Name="object_fd_010200_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010200" Offset=".+0xC"/>
+ <Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C"/>
+ <Limb Name="object_fd_010218_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010218"/>
+ <Limb Name="object_fd_010224_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010224"/>
+ <Limb Name="object_fd_010230_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010230"/>
+ <Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C"/>
+ <LimbTable Name="gVolvagiaHeadLimbs" LimbType="Standard" Count="6"/>
+ <Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard"/>
</File>
</Root>