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authorNicholas Estelami <NEstelami@users.noreply.github.com>2020-12-26 06:39:52 -0500
committerGitHub <noreply@github.com>2020-12-26 06:39:52 -0500
commitb95643b3978cce2d1557606d111d925e9d3aade9 (patch)
treee8891068ed011acb45043e193341662787bc6ccb /assets/xml/objects/object_pu_box.xml
parent8fa6cb6ff927496403f950fc86146d6aabe9773f (diff)
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Diffstat (limited to 'assets/xml/objects/object_pu_box.xml')
-rw-r--r--assets/xml/objects/object_pu_box.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/assets/xml/objects/object_pu_box.xml b/assets/xml/objects/object_pu_box.xml
new file mode 100644
index 000000000..f056cfb3e
--- /dev/null
+++ b/assets/xml/objects/object_pu_box.xml
@@ -0,0 +1,7 @@
+<Root>
+ <File Name="object_pu_box" Segment="6">
+ <DList Name="gPuBoxDL"/>
+ <DList Name="gPuBoxDL2" Offset="0x380"/>
+ <Blob Name="gPuBoxCol" Offset="0x6D0" Size="0x80"/>
+ </File>
+</Root> \ No newline at end of file