diff options
| author | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2020-12-26 06:39:52 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-26 06:39:52 -0500 |
| commit | b95643b3978cce2d1557606d111d925e9d3aade9 (patch) | |
| tree | e8891068ed011acb45043e193341662787bc6ccb /assets/xml/objects/object_pu_box.xml | |
| parent | 8fa6cb6ff927496403f950fc86146d6aabe9773f (diff) | |
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Fixed newline issue with ZAPD
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Fixed merge issues.
* Fixed makefile merge error
* Fixed additional merge error
* Fixed several more merge issues
* Commented out gameplay_keep and sk2 extraction, since currently unused.
* Reenabled gameplay_keep extraction since it's used in the spec
* Fixed build error
* Removed test struct
* Fixed makefile error that would happen on fresh builds
* Fixed merge issue
* Removed relative paths
* Multithreading on extraction, spec uses numbers, few changes to XMLs
* Removed redundant code from the extract_assets script
* object_sk2 and object_spot09_obj OK
* object_spot11_obj OK
* object_spot17_obj OK
* Test: One of the gameplay_keep dlists given a proper symbol
* Updated asset symbol names based on new naming scheme
* XMLs use "Offset" instead of "Address" now
* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file
* Updated to use latest build of ZAPD
* Updated ZAPD again
* Updated ZAP to remove assimp dependency
* Jenkins Test: Added .gitkeep file
* Updated ZAP once more
* Updated png file name to comply with new naming scheme.
* Fixed bad include
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Diffstat (limited to 'assets/xml/objects/object_pu_box.xml')
| -rw-r--r-- | assets/xml/objects/object_pu_box.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/assets/xml/objects/object_pu_box.xml b/assets/xml/objects/object_pu_box.xml new file mode 100644 index 000000000..f056cfb3e --- /dev/null +++ b/assets/xml/objects/object_pu_box.xml @@ -0,0 +1,7 @@ +<Root> + <File Name="object_pu_box" Segment="6"> + <DList Name="gPuBoxDL"/> + <DList Name="gPuBoxDL2" Offset="0x380"/> + <Blob Name="gPuBoxCol" Offset="0x6D0" Size="0x80"/> + </File> +</Root>
\ No newline at end of file |
